Tabletop Simulator

Tabletop Simulator

MTG 2025 All Sets and Commander Precons
10 Comments
dokuji 1 Sep @ 7:50pm 
Sorry, adding up all my comments into one.
I didn't fix it, but I realized that it was just the players hand zones being loaded on top. I was able to delete them with the zone tool, so it isnt much of an issue anymore. Thanks for your help though!
Lord_Chrisicus  [author] 1 Sep @ 8:01am 
Hi dokuji. Does installing this mod fix the transparent boxes issue? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1229395299
dokuji 31 Aug @ 11:00pm 
What is your suggestion on adding these to a table? I tried to load this on top of a 4 player commander table, and it creates really weird translucent boxes that really inhibit using this on a scripted play table. I am new to this whole thing, so any suggestions would be much appreciated.
Lord_Chrisicus  [author] 30 Jul @ 7:55am 
Marcel, this happens because of timeouts from Scryfall. Currently the boosters pull from Scryfall's API whenever you generate one. If there are too many requests, or Scryfall is down, the boosters will load empty. Give it a few minutes and you should be able to generate more.
Marcel 26 Jul @ 10:14am 
okay i was asking bc it kept showing boosters as empty
Lord_Chrisicus  [author] 26 Jul @ 9:44am 
Marcel, the sets are in there. In each complete set box, there is the commander deck sets, and the individual sets.
Marcel 25 Jul @ 5:22pm 
any chance i can get you to send me the sets as wholes so i can add them to deck builder?
Lord_Chrisicus  [author] 4 Jun @ 8:50am 
Final Fantasy Set has been added
Lord_Chrisicus  [author] 16 Feb @ 3:04pm 
So this is a result of Scryfall's API limitations. After so many API requests in a short time period it will stop fulfilling the requests for a cool down period. It is quite frustrating, and so I am working on trying to figure out a way to localize it and no longer rely on sending requests out to an external source.

For now if you get the error, wait a minute and then spawn a few more packs.
PSA - 6 Craw Wurm 13 Feb @ 7:32am 
Much appreciated on the mod, I run a Tabletop Sim magic night once a week and its nice to be able to provide my players with the latest sets.

With that being said, I've found the boxes of packs to be somewhat unreliable. More often than not, if a box correctly spawns a pack, you will only get 2 or 3 before the rest become errors. If a pack errors only the wrapper will spawn and the box will, in my experience, never unerror. The work around has been to save the box of a set as an object and spawn that in. The spawned boxes will again give a random amount of packs between 0-8 before erroring out and becoming unusable. You then spawn in a new box and try again.

I'm uncertain if this is somehow something on my end, but if its affecting others too and is an easy fix I figured I should report my experience.

Example of the errors- "Error in Script (2025-02-07 Aetherdrift Booster Box (Mystery Booster Generator)(DFT)-0c012e): chunk_4(295,4-70): attempt to index a nil value <23>