Crystal Project

Crystal Project

Torn Tapestries
2 Comments
Echo  [author] 9 Feb @ 12:59pm 
Yeah the clarity on that is definitely a bit of an issue. Whenever I've been play-testing, I've usually just had Crystal Edit up so I can tab in and out to double check what moves do which works, but obviously isn't ideal. The other concern is that leveling up 6 characters is already a lot of dialogue boxes to click through if I were to add an additional one on top of that asking for confirming things.

That being said.... it should be perfectly reasonable for me to make a setting that will let you 'toggle' descriptions. That way, people who don't want the things to pop up can just turn it off and people who don't have the exact damage scaling for things like Hew or Wind Chop can see them before confirming the selection. It'll take a little bit of time to add it since there is a lot of moves and I want to make it as formulaic as possible (for a little special surprise later down the line hehe), but I'll add it to the list of planned stuff. Thanks for the feedback!
Melodia 8 Feb @ 4:50pm 
I really love the concept of this but it has one big issue that you have to remember what each ability does. Could you somehow show the description when you choose them?