Call to Arms

Call to Arms

Global War on Terror (Iraq)
71 Comments
Uprising1000  [author] 2 Oct @ 5:21pm 
Thanks for the kind words.
As for the languages @s I'm not really sure. This mod was made in english and for the english version, but the base game probably supports other languages.
Korthor 21 Sep @ 10:17pm 
this looks really cool
s 18 Sep @ 7:03pm 
What languages ​​does this mod support?
Uprising1000  [author] 8 Aug @ 6:47pm 
Everybody: I created a new discussion called Bugs. PLEASE report errors there you know of. The next few updates will be focused solely on getting rid of bugs and making the mod smoother
Uprising1000  [author] 8 Aug @ 6:45pm 
@[TED]Piglet sorry man not planned in the near future. For a-10 you can check out literally any other mod haha
[TED]Piglet 5 Aug @ 12:17am 
i want A10-C
Uprising1000  [author] 29 Jul @ 8:14am 
@BeanBeretz thank you bro!
BeanBeretz 27 Jul @ 11:38pm 
mod is lookin good man, keep up the good work
Uprising1000  [author] 11 Jul @ 9:40am 
@mariosred subscribe to it first, then open the game, and in the workshop tab you should see it
mariosred 10 Jul @ 2:37pm 
sorry dude where do i find the mod?
SirOscar98 1 Jul @ 10:45am 
Thanks for taking the time to fix it.
Uprising1000  [author] 1 Jul @ 10:19am 
Hmm that might actually be a Warfighter issue but I'll check it out. Next few updates should get rid of all these annoying bugs
SirOscar98 30 Jun @ 2:41pm 
Great, thanks... by the way, I also discovered that the M77 doesn't work in Conquest mode. You can crew it, but they won't aim, and they usually don't; it just stays put.
Uprising1000  [author] 30 Jun @ 8:31am 
Thanks for letting me know I'll definitely look into it
SirOscar98 29 Jun @ 4:48pm 
Your mod is fantastic, congratulations. But unfortunately, the M16 or M4 grenade projectile crashes the game when it hits. Could you please fix this?
Uprising1000  [author] 27 Jun @ 9:04am 
So at this point it's on your end--I triple checked and the new update should have fixed everything. Again, make sure you dont have other mods enabled
Edhoank 27 Jun @ 3:44am 
It keeps crashing dude when I play conquer...
murphy47 26 Jun @ 7:08pm 
thanks mate i will give it another go now love the mod btw good job
Uprising1000  [author] 26 Jun @ 9:08am 
Okay I updated the mod it seems like there was a glitch. It should be working smoothly now plus a few new features you can read in the change log
Uprising1000  [author] 25 Jun @ 6:35pm 
It should NOT be doing that...make sure there are no other mods enabled and your version is up to date. If you need, unsubscribe and resubscribe again.
I have played multiple conquest games with this new update, so it should be working properly.
However, I will look into it more, maybe certain maps are causing the issue.
murphy47 25 Jun @ 6:29pm 
@uprising1000 crashes every time i play defence battle on conquest
Uprising1000  [author] 22 Jun @ 5:31pm 
Hey everyone I removed the extended range, which I wrote about in the changelog. I also wanted to add that if anyone here is looking through the files and sees some new skins, that is for a future update. Hopefully within 2 weeks I will be able to roll out the new update with new Marine skins, maps, and perhaps some gameplay reworks. Cheers
Uprising1000  [author] 13 Jun @ 9:15am 
Yeah....the MGS is a staple of Call to Arms. Unfortunately making other variants is outside my current skillset.
Skull One (Shrout) 13 Jun @ 4:05am 
dont know how possible it would be to get engineering. medevac, and mortar strykers. its funny to me that the MGS stryker is the only other stryker variant available in most mods when its was a huge failure and we hated them. we also had a cav stryker and a recon stryker but I was only ever inside one of those once during a training event.
Uprising1000  [author] 12 Jun @ 7:56am 
@Skull One (Shrout) you're right, I just really love how the tan Strykers look, plus it makes the US forces look uniform with the same vehicle camo. But now that you mention it, it would be cool to make them green for accuracy....that change might be coming.
Also thank you for your service and thx for checking out the mod
Uprising1000  [author] 12 Jun @ 7:54am 
@lingor062395 well the only two factions in conquest are already USA and GRM. Or do you mean that the enemy has too many resources? If so, there's a way to change that, I'm not sure if I will do that though. You can always just change the difficulty level.
Skull One (Shrout) 31 May @ 6:44am 
only color option for Stykers IFV's should be green. I served in a Stryker battalion during the International war on terror and none were any color but green. no camo, no tan just green. if you see images of ones that look tan.. they were just dirty.. very very dirty.
lingor062395 26 May @ 5:03pm 
Is there a way for conquest to just be 1v1? instead of 1v2? 10/10 either way
Kozak 25 May @ 2:53pm 
Indeed, my mistake: Took for reference some pics of mostly late 2012. Lots of UCP and Ranger Green used by the fellas in early 2000s.
Uprising1000  [author] 8 May @ 12:46pm 
If you look at any footage, you'll be surprised at how old some stuff looks. Also yeah, marpat isn't too accurate either, but it's less obvious.
Uprising1000  [author] 8 May @ 12:45pm 
Thanks for the kind words man. I am currently not working on the mod, but the next update will be bigger maps. As for the weapons, only the GRM's weapons are a bit inaccurate. US infantrymen during the 2000s did not have m16a4s and rangers didn't really widely use multicam.
Kozak 30 Apr @ 2:17pm 
I love this mod. Warfighter's ballistic are extremely well implemented and the older, 2000s vibe is just nostalgic and CtA had everything to recreate that, as you said in your description.

Some changes that could be made:

- Bigger maps, because you can be cornered or just corner every single enemy wave with ease.
- Bigger squads, maybe 9 men per squad like in Warfighter, with their defined roles (Rifleman, Grenadier, Automatic Riflemen, etc).
- More variety to US Army soldiers's weapons, since most of them are just handed over M16A2, there should be more M4s with ACOGs and EOTechs or M16A4s like with the Marines.
- Ranger fellas should stick to MultiCam only, since the use of MARPAT is odd.
Krypanzer 25 Apr @ 8:55am 
USA, When the GRM spawned in with a Toyota Hilux HMG, the game then immediately crashed.
Uprising1000  [author] 16 Apr @ 3:28pm 
BTW you were playing as the GRM when this happened? Or USA?
Uprising1000  [author] 16 Apr @ 3:28pm 
@Krypanzer thanks for letting me know--I'll look into it.
Krypanzer 12 Apr @ 12:40pm 
Had a crash when a Toyota Hilux HMG spawned in and fired at my guys
OHS 18 Mar @ 12:00pm 
If anyone is looking for changes for more realistic damage, look up Warfighter mod in the Call To Arms Workshop
MarkedxGage 17 Mar @ 7:51pm 
Hey rq, does this mod combine with others?
Uprising1000  [author] 11 Mar @ 5:01pm 
@ROCO I'm probably not gonna tamper with the armor values, and I purposely added the vanilla maps, which, yes, may seem small especially with the WF mod. I'll probably look into the toyota spg crash. Thanks for the feedback!
RACISMO skins 6 Mar @ 10:22am 
crashes sometimes when using the toyota SPG
RACISMO skins 6 Mar @ 10:13am 
also the maps are small
RACISMO skins 6 Mar @ 10:13am 
make the VBIEDs have more armor, they are easily destroyed by small arms fire
Uprising1000  [author] 19 Feb @ 12:24pm 
Stand alone
AJ.Torrez 19 Feb @ 2:59am 
Is this a stand alone mode or i need to have the warfigther first?
Uprising1000  [author] 12 Feb @ 3:00pm 
Huh that's interesting cuz I even used extended range addon for the Warfighter mod. I'm afraid I can't increase the range further without the game tearing itself to pieces lol.
Dog-Faced Soldier 10 Feb @ 4:54pm 
Really cool mod, and definitely a go-to for me, but the lack of range usually means you gotta start of with motorized infantry or get annihilated.
Uprising1000  [author] 9 Feb @ 12:10pm 
@spvspv135 could you be more specific? Also make sure you are not using any other mods at all while using this one.
spvspv135 8 Feb @ 5:58am 
nothing is working for me
typicalgamer_5321 31 Jan @ 9:26pm 
Great overall 10/10
Uprising1000  [author] 28 Jan @ 2:39pm 
@THEEEMarcusHollowaylol thanks :)