Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Better Bot Targeting
Replace Gunner for All Vehicles
Drowning Mutator
Infantry Settings
[Ai Medics] EasyRevive
Testing my config on other maps with a similar style to mine also yielded this strange navigation bug, which is why I’ve come to the conclusion that it’s a me problem and not really the map’s fault.
I only learned recently that some of these mutators are outdated, so for future play tests, I’ve relied on testing with the vanilla game first and not with my config right away.
Whatever the case, I’ve already made one map with boats and I’m actually getting set to release a new one soon with a beach assault sequence, which I’m hoping will act as a follow up to Tarawa in terms of scale and quality.
Although, when I did some experimenting for Makin, I found that it was mutators in my config conflicting with each other, because yes, by default with a completely vanilla game, the bots could properly navigate to a flag after they’ve landed their boats.
Anyways if you check out my most recent map (Battle of Makin) you can see that I did learn how to implement boats and they work fairly well (although I will admit I made some poor design decisions for that map).
I know already that if a boat lands inside the capture radius, bots won’t get out and will remain seated, even if the boat is fully beached.
Forgotten Hope 1
Forgotten Hope 2: Pacific Event
Battlestations: Pacific
Rising Storm 1
Easy Red 2
MOH: Pacific Assault was actually the first thing that came to my mind when I started working on Tarawa! The CQC trench sequence was something I really wanted to replicate with my map!
I wish more people made cool pacific theatre maps
At some point, maybe a peleliu map would be cool, where there could be large expanses of tunnels under hard coral hills
I hope I could help you out and I hope you find success with your projects! :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3112664780
Although, I will add this, which wasn’t mentioned in their guide: when setting up your png, make sure the image's dimensions are square (I usually set the size to be 485x485 pixels) and file size is under 1 megabyte. If you make your image rectangular, it will display incorrectly on the Workshop page, with black bars on the top and bottom. A square image will make the icon fill up the whole display when shown on the Workshop.
That said, this is one of my favorite maps that used the in game editor that I've played. Really wonderful usage of the shapes used to make the assets. I've kinda wanted to get into the in game editor myself since I am rather interested so this will be a great inspiration and motivator for me to do so. Also really love the custom loading screen. I hope you make more maps, as this one is a classic to me.
Loved your first map. Great potential