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ALSO, MORE OF THESE MODS PLEASE!
I didnt realize that the "ARC: Exalted" from transhumanism had that modifier on it. Any idea how to prioritize maintenance so theyll keep it closer to 100?
Seeing if I can get a proper bug report sent through hugslib now on the above form.
<futureQuests>
<li>
<mtbDays>60</mtbDays>
<questDef>VQE_Deadlife_AncientSilo</questDef>
</li>
<li>
<mtbDays>1</mtbDays>
<questDef>VQE_AbandonedARC</questDef>
</li>
</futureQuests>
(I presume you understand XML terminology. If not, look it up, or ask nicely.)
In your save file, in the element '<li Class="VEF.Storyteller.GameComponent_QuestChains">', you will find an element 'futureQuests'.
Now:
1. find the folder for the VQE mod you're having trouble with
2. in the "Quests" folder, find the XML file defining the next quest in the chain
3. at the top of that file, find the defName of that quest, f.ex. ' <defName>VQE_AbandonedARC</defName>' for the second Generator quest
Back in your save file, create a second '<li>' element in the 'futureQuests', set 'mtbDays' to whatever you like, and the 'questDef' to the one you found.
Load your game, and either wait for the MTB to trigger it for you, or use dev mode to start the quest that will now be listed at the bottom as a future quest.
Not mad really want to know why.
"ARC maintenance in map: x 0.8779081"
It reduces the overal global work speed by more than 12%. Does anyone knows why is that for? I deconstracted all of the ARCs and it is still there.
VQE-Generator In Space
If anyone else is wondering.
Thanks Sarg :)