Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Colt's Fallout Mod (GoH)
207 Comments
Colt0512  [author] 3 hours ago 
@ludvig Bend over and I’ll think about it
ludvig 15 hours ago 
pls i will do anything even getting pegged add counquest
Colt0512  [author] 8 Oct @ 2:46am 
@Gabe Freeman If you join the discord and message me on there, we can work out if there’s anything you can help with.

@Banshee Boomer content is pretty low priority so I can’t say when I’ll get around to them.
Gabe Freeman 7 Oct @ 10:13pm 
can i join the development in technical aspect? i really like fallout theme on this game and i would contribute myself to work on this
♥♥♥♥♥♥ 3 Oct @ 11:10pm 
boomers when
GUH?????????? 3 Oct @ 10:20am 
If people had the ability to read they could see the description saying it's only skirmish and editor. Is every gamer a retard?
blue 1 Oct @ 7:13pm 
@JR
blue 1 Oct @ 7:13pm 
Conquest isnt supported yet iirc
JR 1 Oct @ 6:53pm 
crashed after getting onto conquest and for example, the thing is like as usual: (< Germany >) But if I press left, it crashes, if I go to finland and press Right, it crashes. Having Problems selecting factions in summary
john 1 Oct @ 5:22pm 
Have you considered vehicles?
Colt0512  [author] 1 Oct @ 11:08am 
Another quick skirmish fix update.
Colt0512  [author] 1 Oct @ 1:22am 
@blue Thank you very much!
blue 30 Sep @ 5:13pm 
very proud of this project so far by the way! Keep up the good work
Colt0512  [author] 30 Sep @ 4:59pm 
Another quick fix update.
Colt0512  [author] 30 Sep @ 1:35pm 
Mostly Hotfix update, see change notes.
blue 28 Sep @ 6:19pm 
Might be a lack of DLC
Colt0512  [author] 28 Sep @ 4:46pm 
@blue It doesn't crash the game for me, not sure what is happening there.
blue 28 Sep @ 4:23pm 
asphaltwasteland01
Colt0512  [author] 28 Sep @ 4:22pm 
@blue Could you give me the name of an asset that does it for you?

@blagmire There is currently an overhaul of the legion faction in progress so the unit will get used.
blue 28 Sep @ 4:16pm 
I dont know if its just an issue for me but with the editor some of the assets from the mod cause the game to crash, textures specifically.
blagmire 28 Sep @ 12:14pm 
Could you add Vexillarius units for Legion? I think they'd be a good replacement for the Prime Engineers and Legion ammo carriers (who are placeholder BoS Scribes right now). https://fallout.fandom.com/wiki/Legion_vexillarius
Colt0512  [author] 26 Sep @ 10:14am 
Update, see change notes.
Colt0512  [author] 25 Sep @ 4:54am 
@blue Found it, fixed it ready for the next update.
blue 25 Sep @ 4:44am 
The exact text is MP/scene/hint/armor_thickness
blue 25 Sep @ 4:34am 
Ill boot up the game and explain hold on
blue 25 Sep @ 4:33am 
Armor hints is like when you hover over tanks, vanilla game vehicles are the best example but with the mod enabled it sets it to cp/armor.hint or whatever the text was, but it messes with it and im not exactly sure as to what, but what you can do to see it is load goh and the mod and then spawn either a germany AI/player and get a tank out as soon as you can, you will immediately notice that it is in text rather than saying the armor
Colt0512  [author] 25 Sep @ 4:19am 
@blue So for most units the helmet is just part of the skin, they aren't actually wearing a helmet inventory item.

I think I know what has happened with the Paladins. They have so much ammo in their inventory that there isn't space for some of their armour pieces, so they just weren't spawning with them. Good spot on that one.

And what do you mean by armour hints? I have barely played the normal game so not sure what these are. Though if I can see where it shows them I can probably find a fix.

Thank you for the report!
blue 25 Sep @ 4:10am 
Booyah, Another bug report helmets seem to be inconsistent with armouring, also paladins dont seem to follow the same armour rule as it does not work consistently too, probably similar to the previous pieces not being equipped, Also this mod fucks with armor hints
76561198043405364 24 Sep @ 5:01pm 
Thank you for your work, bro.

I hope MP works one day.
Colt0512  [author] 22 Sep @ 4:21am 
@HaiseSD Yes, Enclave are in the mod.
HaiseSD 21 Sep @ 9:23pm 
Enclave?
Colt0512  [author] 20 Sep @ 2:31am 
@Skeletor Raiders are a probably. Talon probably not and will be restricted to enemies dotted around the maps. Supermutants are also probably a no because of how they’re implemented, I don’t know if they’re spawnable in skirmish/conquest. They didn’t work in the CtA version so they might have to stay as map enemies too.
♥♥♥♥♥♥ 19 Sep @ 11:40pm 
do you plan on adding any other factions to skirmish? i.e. talon company, raiders, maybe supermutants? or are you gonna have AI like that spread across maps again
Colt0512  [author] 18 Sep @ 3:37am 
Update, see change notes.
blue 17 Sep @ 6:36am 
Fucking goated
Colt0512  [author] 17 Sep @ 2:44am 
@blue I have fixed it ready for the next update. I will be making the t-45 mod By Enoki Sachi a dependency and using their version of the stats.
blue 16 Sep @ 7:23pm 
bug report
Power armor pieces are not equipped but are only visible on the model at the time of spawning, if you double click to equip them it fixes it, unsure if its just game limitations or not
TemenWibu 16 Sep @ 2:53am 
How to play from editor?
blue 15 Sep @ 7:27pm 
No worries, By the way your power armor and other armors like combat/NCR armor have the same .def file meaning thickness affects all of them
Colt0512  [author] 15 Sep @ 7:17am 
@blue I'm implementing an upgrade for power armour in the next update, but thank you for helping people out!
blue 15 Sep @ 6:03am 
Checked ingame rn it works well, bullets dont seem to just shred you anymore
!!
blue 15 Sep @ 5:57am 
Need to add one more thing but it also increases the loading time by a few seconds, Not sure why but it just does when you file edit.
blue 15 Sep @ 5:56am 
You will likely have to re-start the game by the way.
blue 15 Sep @ 5:55am 
@dewshineX1 You can edit the thickness of the armor itself, Just go to the workshop items

Steamlibrary-steamapps-workshop-content-400750-3411184387-resource-entity-+fallout-inventory-weapon-gear_wearable-body-powerarmor ( I reccomend just doing the body and head but you can do all of the pieces if you want. ) open MK_VII_body.def (Likely same for head but just head.def) And then change the thickness of the armor, Such as like 60 or whatever number you want. Fallout canon is around 50-60 for t-45 armor iirc But hey u can set it to whatever u want but just remember the armor thickness counts against tanks, anti tank emplacements etc.
Colt0512  [author] 1 Sep @ 3:36am 
@ChippedPotatoes Conquest is on the todo list yes.

@Dicklo J Crutch I'll add it to the list to make sure all the factions have supply crates, I just forgot to set it up for the enclave I think.

@nateyolo98 Yes.

@BLACK LEGION Plasma caster is already in the mod. I do want to re-add the vertibird from the CtA version but it will be a while until I attempt to work out how to implement helicopter code.

@DewShineX1 It is on my list to try and find a way to make the power armour more resistant. They still use ASV power armour to increase their tankiness, as they still just have normal hp underneath and I don't think that it works as well without ASV but I haven't found a way to improve it yet.

The mod is on a bit of a hiatus at the moment as I'm not really in the mood to work on anything Fallout related. But once I carry on with one of the games or maybe when season 2 of the show releases that will make me want to carry on again.
ChippedPotatoes 1 Sep @ 12:03am 
This looks great. Probably too much to ask, but - is Conquest Mode a part of the planned "work still on going"? Just asking out of curiosity, the mod's awesome either way.
Dicklo J Crutch 3 Aug @ 2:33pm 
You should add ammo crates to the factions, ive been running Enclave and they lack any ability to resupply with munitions. Idk if its the same with the other factions.
nateyolo98 2 Aug @ 9:18am 
is the enclave playble faction ?
BLACK LEGION 1 Aug @ 12:52pm 
Vertibird and plasma caster please
DewShineX1 29 Jul @ 7:32pm 
please make the power armor better it dies so easily its almost not worth it to call in for the price, but overall wonderful mod, I loved the one for the normal call to arms, love to see that the work continues