Garry's Mod

Garry's Mod

ttt_subnet
13 Comments
Lim 21 Jul @ 5:30pm 
this level may be fucking awesome
Kittygirl Pawjobs! (She/it) 18 Feb @ 2:11am 
Incredibly fun map! I always find myself having fun whenever this one comes up :3
Mars  [author] 18 Feb @ 1:58am 
omg thank you for the lovely comment! The map is still actively being updated on a regular basis, so be sure to keep an eye out for that :)

I don't think I'll make the pictures take you anywhere just yet (if anything I'd make the chapters/games their own separate map!).
Mr. Napkins 18 Feb @ 1:11am 
I agree generically with what the person below says. I love Submachine so I do think the sparseness fits it, especially in since it's the Subnet.

My suggestion would be to make the levels parallel with no overhang horizontally so it could copy the real game in the sense you only go side to side/up and down.

My biggest want would be to see the pictures take you to those areas or have the actual machine take you places. That is probably a huge undertaking so I only bring it up as an eager fan.

The outside area is disconcerting to me and artifacts in the distance are fitting. I would not spend any time out there in game or real life as it makes me feel tiny. Haha.

If nothing changes it is still a good map. If you make any changes I will be excited to see them. This map was completely unexpected and a nice little treat while we wait for Daymare to re-release. :fallingman:
wget 12 Feb @ 3:45pm 
played in a priv server with friends:
- map textures look cool and there's some visually interesting stuff
- map generally feels pretty sparse, most rooms and corridors kinda feel empty, maybe they're just too wide or whatever idk
- map navigation kinda feels too straightforward, there's basically no flanking opportunities from what i've seen, makes fights feel too samey
- the outside area looks cool but is not too interesting otherwise, there's like zero cover there
- there's a ladder that looks like you can use but it's blocked off at the top for some reason
- i think the map has potential if it's made to feel denser, though i'm aware this was mostly made as a recreation of a map from some game
Mars  [author] 12 Feb @ 1:26am 
Submachine!!!
13 11 Feb @ 10:11pm 
Submachine!
MutedMike 11 Feb @ 9:52am 
Cool map with a genuinely fun layout to schmove in. Lots to explore and easy to get lost in without it feeling like a full on maze. 🦅
Rauchester 11 Feb @ 7:46am 
+rep This map is pretty cool, especially since most of the addons are made for this map
Mars  [author] 11 Feb @ 7:41am 
I'm gonna be honest here, out of the dozens of testing sessions you've been the only one with that complaint. You'd be surprised with much bullshit you can get away with, so experiment a little rather than sticking to the tried and true "billions must C4" or "without my among us vent I cannot kill" :steamhappy:
Cpt.Haxray 11 Feb @ 7:29am 
No, the issue is that the area people flock to has Teenroom Syndrome, where there is very little ways to actually interact or do anything in the area as a Traitor. It is a wide open area with most of the bottom angles blocked. Traitor's options are effectively limited to just hoping no one sees them shoot from the ladder or one of the 3 doorways, or that they can somehow plant a c4 in plain sight of everyone and have them ignore it for 45 seconds.

I notice that sometimes an alternative area opens up that adds in a higher vantage spot, which gives additional options for Traitors, but when this area isn't opened up it is downright miserable to play.
Mars  [author] 11 Feb @ 1:22am 
I mean, the addon has a big filesize because I made a bunch of assets, from models to textures.
As for people flocking to one area: that's what happens on most maps no?
If you don't want people flocking to each other in a certain area you could always go play skyscraper instead!
Cpt.Haxray 10 Feb @ 2:00pm 
Map has an insanely large filesize for how basic and barebones it feels.

Navigating around the map also feels horrible if you're not playing with some kind of sprint mod installed.

Gameplay on the map feels rather dull as well, people generally flock to the one "Outside" area with the floating platforms, or the one hallway area with the forklift. There's not much landmarks or stuff to look at, and gunfights are basically just spraying down hallways.