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I then realised that slaves normally don't do *any* recreation nor do they have a recreation bar, which made me think maybe this mod won't actually solve my problem.
Unfortunately couldn't get them to engage in "endless" recreation, no matter the schedule.
Battling some other issues as well atm, though, that I'm troubleshooting.
Gonna test this, I was wondering why pawns would still wander around aimlessly. Drove me crazy, trying out mod orders.
It still works fine without starving or dropping from exhaustion. If they do start starving or dropping from exhaustion, that means something is conflicting with it.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2566316158
i bump at 137% overflow but then the recreation is stuck at 88%
None of the mods I have installed are intended to enable recreation through the comms console. However, once this mod is activated, pawns start interacting with the comms console, and the aforementioned bug occurs. This affects both children and adults alike. I've confirmed this behavior by repeatedly toggling the mod on and off. But if what you're saying is correct, then perhaps the issue doesn't lie with this mod after all.
In any case, thank you for your quick reply.
I'm not sure what you're referring to with the comms console. As far as I know, children aren't affected by this mod, and in vanilla RimWorld, there’s no recreation activity that uses the comms console, right?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536375709
This isn't a problem, it means the mod is working fine. However, reducing the recreation duration seems worth considering.
This mod makes pawns continue recreation during the Idle phase, which is the final stage of their work cycle. While there might be some productivity loss because pawns finish their current recreation activity before starting new tasks rather than immediately departing when work becomes available, your comment makes it sound like pawns do nothing but recreation, which is clearly incorrect.
If something isn't working, it would be better to at least attach your mod list and videos or similar evidence. If you just say it doesn't work, how can I fix a mod that works perfectly fine for me? I don't care whether you use this mod or not, but comments like this are very inappropriate because they prevent people who need this mod from using it.
It does not do what it says in the description, or rather, it achieves that function in a way that is extremely inefficient for your pawns
IE: your pawns might only ever do recreation and nothing else. ><
I think thats probably why they haven't created it in that way, so that compatibility isn't an issue..
Sounds legit...
I’ve heard that pawns in an idle state tend to consume a lot of performance.
2. I haven’t been able to reproduce the reported issues.
3. It’s possible that it’s currently conflicting with a mod I’m not aware of.
If the recreation gauge goes above 90%, they stop engaging in recreation, which puts them in an idle state and slows down the game.
To avoid this, if you increase the decay rate while the gauge is above 90%, they might seek recreation at 89% but stop again at 90%. This could lead to them repeatedly sitting down and standing up, which would look very unnatural.
1. Here's what I discovered: There are two types of recreation scenarios. Colonists will engage in recreation during work if their Joy drops too low. They'll also do recreation when idle if their Joy is below 90%. So, if we prevent Joy from reaching 90%, colonists will keep doing recreation while idle.
2. Since the maximum mood buff occurs at 85% Joy, I reduced the Joy gain to 1/1000 when Joy is above 87.5%.
(which is the midpoint between 85% and 90%)
not sure
yes