Garry's Mod

Garry's Mod

[QUANTUM] Realistic Damage
43 Comments
Dahaka  [author] 22 Sep @ 10:43pm 
UPDATED 23th
2Fort Monster 7 Sep @ 9:14am 
botos binted:steamhappy:
meow to meet you 19 Aug @ 1:45pm 
oooo that caused a puddle in my pants
Omarb10legends 16 Aug @ 6:43pm 
Yay!
Dahaka  [author] 12 Aug @ 7:31pm 
i will update this in future ;)
Omarb10legends 12 Aug @ 6:47pm 
Good addon, but the fact all the tweaking has to be done in console is very inconvenient. Too many commands to remember. Constantly will have to tab back to this page to find them... would be easier if it was in a context menu
Dahaka  [author] 22 Jul @ 5:43pm 
its some convar that i forgot
meow to meet you 22 Jul @ 1:28pm 
how do i remove health regeneration?
Vauk 9 Jun @ 4:44am 
oh
Dahaka  [author] 8 Jun @ 6:24pm 
1° its not spanish, its portuguese
2° because i forgot make a translation
Vauk 8 Jun @ 1:56pm 
why is it in spanish :missing:
Billy Bigot 15 May @ 11:12pm 
Ok, I read it wrong
sickass 15 May @ 5:40am 
cuhh
Dahaka  [author] 14 May @ 9:04pm 
@Concordys :BR_Skull: i updated this ago, don't exist ragdoll effects
Billy Bigot 14 May @ 8:12pm 
How to disable the ragdoll effects?
What are the ragdoll effects about?
sickass 22 Apr @ 4:46am 
Imagine there's a big black man CHASING you
Dahaka  [author] 20 Apr @ 2:54pm 
enhanceddamage_enablesounds
Patryk 20 Apr @ 10:02am 
Now how to disable the pain sound effect for NPC's also as they also use VOX and have lines, I don't really like the buld-in pain sound pack.
sickass 19 Apr @ 10:03pm 
Imagine there's a big black man CHASING you
Dahaka  [author] 19 Apr @ 4:04pm 
enhanceddamage_cl_voice
Patryk 19 Apr @ 12:34pm 
How to disable pain sound as I use VOX. As i can't find the commands
sickass 18 Apr @ 1:15am 
Thanks man
Dahaka  [author] 18 Apr @ 12:55am 
🎯 enhanceddamage_headdamagescale

Damage multiplier for headshots.
Increases or reduces the damage dealt when hitting the head.
💪 enhanceddamage_armdamagescale

Damage multiplier for arms.
Affects how much damage is done when hitting either arm.
🦵 enhanceddamage_legdamagescale

Damage multiplier for legs.
Controls the damage dealt when hitting legs.
🛡️ enhanceddamage_chestdamagescale

Damage multiplier for the chest.
Adjusts how much damage is applied when hitting the chest area.
🍽️ enhanceddamage_stomachdamagescale

Damage multiplier for the stomach.
Changes how strong hits to the stomach are.
🥜 enhanceddamage_nutsdamagescale

Damage multiplier for the groin.
Controls how much extra (or less) damage is dealt when hitting the groin.
✋ enhanceddamage_handdamagescale

Damage multiplier for hands.
Affects damage when hitting the hands directly.
Dahaka  [author] 18 Apr @ 12:55am 
🔘 sv_gtwbloodloss_enabled-npc

Allows NPCs to bleed.
When enabled, non-player characters can suffer bleeding after taking damage.
🔘 sv_gtwbloodloss_enabled-ply

Allows players to bleed.
When enabled, players can suffer bleeding when they take damage.
📈 sv_gtwbloodloss_scalemult

Controls how strong bleeding is.
Higher values make bleeding worse.
Set to 0 to stop scaling, but bleeding still happens.
📊 sv_gtwbloodloss_scalemax

Balances bleeding for weak NPCs.
Reduces bleed effects if an NPC has less than 100 HP. Helps match player damage levels.
🛡️ sv_gtwbloodloss_armorblock

Armor can stop bleeding.
If armor absorbs the damage, bleeding won't happen.
Dahaka  [author] 18 Apr @ 12:52am 
a.. I thought you were being sarcastic..
sickass 18 Apr @ 12:35am 
How do I disable it, I really need to I like the other part of the mod like the and the !
Dahaka  [author] 17 Apr @ 10:41pm 
:antipiracy:
sickass 17 Apr @ 10:38pm 
how do you disable Bleeding Mechanics, Advanced Hitgroup Scaling, Environmental & Physical Effects, and realism, flexibility, and immersion?
BeefyCheez 0_0 17 Apr @ 8:05pm 
ok
Dahaka  [author] 17 Apr @ 8:01pm 
you can't
BeefyCheez 0_0 17 Apr @ 7:49pm 
how do you disable bleeding?
Dahaka  [author] 16 Apr @ 3:30pm 
no, but i will made
Z0MB1N3RZ 16 Apr @ 5:41am 
Is there a setting to change the language?
samuelkadefrancisco 12 Apr @ 3:25am 
this is pretty good ngl
sickass 9 Apr @ 8:08pm 
you should make it so npc's shoot themselves when they are going to die or out numbered
Dahaka  [author] 9 Apr @ 7:00pm 
@FirePonk, sadly not but maybe in next update
Dahaka  [author] 9 Apr @ 6:59pm 
I intend to redo the hit system, like projectile transfixion and more advanced things.
FirePonk 9 Apr @ 1:05am 
Are the sounds able to be turned off? They are awful..
@ your service 9 Apr @ 12:55am 
Maybe the back could be its own hitgroup for sneak attack multipliers.
Coyc 7 Apr @ 12:24pm 
Sounds cool
Dahaka  [author] 4 Apr @ 3:58pm 
enhanceddamage_headdamagescale
enhanceddamage_armdamagescale
enhanceddamage_legdamagescale
enhanceddamage_chestdamagescale
enhanceddamage_stomachdamagescale
enhanceddamage_nutsdamagescale
enhanceddamage_handdamagescale
Snekenjoyer6 4 Apr @ 1:40pm 
also if i had to be honest, couldnt the options just be in the Q menu?
Snekenjoyer6 4 Apr @ 9:29am 
what are the variables?