Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3: Voided
53 Comments
SnoWDooM  [author] 12 Jun @ 8:36am 
Sorry Septem, the mod has been canceled.
one day someone might take interest into bringing the ideas Blau's had iinto light... one day
septem1295 12 Jun @ 5:50am 
Please update 🥺
D3 20 Apr @ 5:16pm 
Regardless of whether it was finished or not I thought this this mod was a really fun concept. good luck with future projects!
Medik 9 Apr @ 7:13am 
Any updates?
SnoWDooM  [author] 24 Mar @ 1:23pm 
Update :
I HAVE FOUND THE ELEVATOR ISSUE.

Base is going to be reworked so the elevator finally appear and get used for everyone, up and down so no more stuck in barracks!

Since this issue is going to be fixed soon, we just ask for you all to wait just a little so Blau can update the mod up to the new version.

Expect some light modification here and there folks! since its a beta, no one knows what would be next.


-SnoWDooM, the dumdum
Legion 14 Mar @ 7:48pm 
you gotta update it it doesn't show up
Glue addicted slugcat 7 Mar @ 7:39am 
Awesome sauce
Morbster 6 Mar @ 1:11pm 
It doesn't appear to be showing for me in-game
Gaming 14 Feb @ 8:50pm 
Its so eerie it actually scares me just walking through alone
The Monke 10 Feb @ 3:13pm 
@GalacticBlazing

Pretty based of you to admit that. +1500 aura and social credit
GalacticBlazing 5 Feb @ 9:06pm 
just dropping by to say that when I rounded the corner in Crow's Nest and saw a Flood Elite standing there I let out the most girliest scream of my life. it was honestly kind of embarrassing how bad that scared me. I wish the clip I recorded had my scream in it but it only has me jumping and shaking my mouse in pure terror. That is all. this mod is amazing, i'm looking forward to further updates and more opportunities to shit my pants in fear.
SnoWDooM  [author] 4 Feb @ 3:12am 
@That Updog Over There hey, its a small issue we are aware, its in our work list, but before we need to fix that dang elevator and some small issues before polishing those.
But once its done, Voi will be next!
we are still active on it, no worries :D
That Updog Over There 1 Feb @ 8:31pm 
on the base map, are the flood forms supposed to be in the map or are they just not loading properly? only asking because some of the bodies and spores load outside the map and it looks a little wonky
SollyMcDolly 31 Jan @ 5:22am 
for those stuck with the elevator i suggest using the flying skull
THE BOULDER FEELS CONFLICTED 29 Jan @ 10:59pm 
really curious to play this mod from reading the comments but i think i'll wait a bit for some more to come out, but im very keen to see where this goes. i love experiences like this, keep up the good work :)
SollyMcDolly 29 Jan @ 1:18pm 
i only found the flood elite but someone said they found a drone
altis94 29 Jan @ 4:19am 
I think that's the point of the mod :v
KoshmoGamesYT 29 Jan @ 1:27am 
doesn't load anything. The Jungle with no enemies. im just walking in jungle with nothing to shoot at.
Blau  [author] 29 Jan @ 1:06am 
thats been a issue for awhile now, stuff doesnt like to load for some reason and its why i extremely hate working on the base map in particular :,)
D3 29 Jan @ 12:58am 
On level 2, I'm p sure there's a soft lock after the barracks. The elevator to the landing pad was missing and there was no way to get back up to the drone vents or the corridor leading up to them. (ik the intended path is to go straight to the hanger, but I figured I would've been able to loop around the entire base after noticing every door was open) other than that this idea rocks :]
The Monke 28 Jan @ 10:28pm 
I felt like I was being watched or pursued. Getting to the part where the Quid Pro Quo cutscene starts, I used the sniper rifle to look around like usual and spotting the carbine in the building where Johnson is held prisoner made me tense as I felt like I was going to walk into a trap.

Just the signs that someone was there, but the only evidence being weapons or bodies adds a sense of comfort but also makes you uneasy. I look forward to seeing where the story goes!
STEEZUS CHRIST 28 Jan @ 6:42pm 
the single drone in misson 2 caught me well off guard, i hope you keep going with those subtle easy to miss details to make this feel even more off putting
Surpnurp 28 Jan @ 6:15pm 
okay i fixed it
Surpnurp 28 Jan @ 5:42pm 
I believe its on my end and i do have both halo and the multiplayer installed and i have downloaded and re downloaded these mod several times uninstalled every other mod but these one and nothing works. I am in single player but it jest goes to a player activate screen for multiplayer when i try to load it it dos this with other mods as will like helo expanded
Blau  [author] 28 Jan @ 2:48pm 
an update should come out later today, i suggest you try it then ;)
OutDoorSquidTank 28 Jan @ 2:46pm 
Something about going threw a mission with no allies and enemies is different. the first mission I was looking at things in the distance that I would not normally look at due to fighting brutes. I'm looking forward to the rest.
SnoWDooM  [author] 28 Jan @ 2:37pm 
Surpnurp please do tell us if the issue was on your end and if Nep suggestion fixed it.
If not please share details as :
Were you in coop or singleplayer?
do you have halo 3 and H3 mp installed?
Have you checked if the mod has been downloaded correctly?
Try as much detail as possible and we will try to figure out what is to do since on our ends it is working.
I also tried with a friend and it does work too so yeah, we will try to find a solution to your issue!
Blau  [author] 28 Jan @ 10:02am 
Do you have halo 3 mp installed? If not, try to see if that fixes it, I never heard of this bug before
Surpnurp 28 Jan @ 8:38am 
i just try to load the map from the campaign menu
Blau  [author] 28 Jan @ 8:27am 
How did you find the bug Surpnurp?
Surpnurp 28 Jan @ 7:54am 
its not loading it just goes to a multiplayer player screen
Ratpack_0909 27 Jan @ 8:18pm 
really felt uneasy the whole time good work. i feel like you should maybe add more props and stage them to look like somthing happend around the place. maybe the very odd dead body somewhere.
Zesty Crumbs 27 Jan @ 7:12pm 
The tension is there fs. Although when the music started playing I did feel more at ease. If that's your intent then great. Maybe playing the wrong music at times or having something go wrong with the track would be a good idea.
As a blind player I did NOT want to jump in the water on the first level, since there hadn't been a checkpoint up to that point, so if I was wrong about that being the way to go I would've had to play the entire level again. Keeping no checkpoints is fine, but the way to continue should probably be more clear.
Great mod tho!
Turtle3849 27 Jan @ 6:13pm 
I think you forgot to remove some corpses in tsavo when you first encounter the wraith, above where you first enter the area
Trace Projectile 27 Jan @ 8:59am 
Skyrim: Shattered is another mod that does this kind of thing. :3
(though Half-Life 2 Alone is the most famous and best feeling)
Branthezombie1 26 Jan @ 9:01am 
Love the sign on Tsavo Highway that says "Wake up"
Nice touch
terminus est 26 Jan @ 1:41am 
Nothing happened, but I got jumpscared by a box, so there's that.
Blau  [author] 25 Jan @ 11:38pm 
WOAH THIS GOT THE FRONT PAGE??
Blau  [author] 25 Jan @ 8:43pm 
you just jump down the elevator shaft at the end :)
PortableCube509 25 Jan @ 8:37pm 
Cant beat base because theirs no elevator :(
G0R3.R1TU4L 25 Jan @ 7:58pm 
this with disk 13 - c418
Drucker 25 Jan @ 4:24pm 
It has potential, some parts I could feel nice tension and loneliness. I think this kind of emotion works a lot on Halo CE. Keep it up!
Rumpus 25 Jan @ 10:06am 
Sometimes, you just need to feel lonely in Halo 3.
jimmy bones 24 Jan @ 3:13am 
it's so... lonely.
I know scripting is hard but you should add enemies in the distance like moving into a room and then vanishing, to solidify Chief is schizophrenic, cause I swear I've been seeing things in the corner of my eye while playing this
joni.boyd463 23 Jan @ 3:20pm 
who knew a pump station could be so lonely
Squanto 23 Jan @ 11:55am 
very random suggestion for the base: remove all of the props unsc, covenant, etc and place a dead marine here and there like space them out and place them in very odd places. I also do agree that the battle ambiance should be removed and only be left with silence but i would also add the occasional sound of drones in the vents
SnoWDooM  [author] 23 Jan @ 7:41am 
(also sorry it its seems like "ordering" rather than asking/suggesting, Steam blocking at 1K characters when typing is bs :T )
SnoWDooM  [author] 23 Jan @ 7:41am 
this is very uncanny, i love it.
Jungle : removing the animal ambient? replacing it by wind to increase the uneasiness?
once we take the cov carbine, to put pannels pointing down in the river as "hints"?

Base : 2 bugs spotted on doorways where the loadpoint should've been, one where you are supposed to fight the hammer brute, the other at the junction between the corridor and the pelican bay (where the tsavo lift is)
lifts are gone/unoperable even with the buttons
SUGGESTION :remove the battling ambient with nothing?adding things where its not supposed to be or even door operatings from afar can be unsettling

Tsavo :
BUG : nothing seen except one of the crates at the end can kill you, the one close to the truck near the pelican
SUGGESTION : a heavily damaged warthog near the scorpion drop zone, removing covenant props? like the grav-platforms and such since there is no tops, or add them back?
As to add more uncanny feeling, you can do something where the scarab fight was.
MaîtreZen 23 Jan @ 1:12am 
theres no checkpoints btw :/
MaîtreZen 23 Jan @ 1:12am 
im not sure i understand the mod, looking towards the following releases still