Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
one day someone might take interest into bringing the ideas Blau's had iinto light... one day
I HAVE FOUND THE ELEVATOR ISSUE.
Base is going to be reworked so the elevator finally appear and get used for everyone, up and down so no more stuck in barracks!
Since this issue is going to be fixed soon, we just ask for you all to wait just a little so Blau can update the mod up to the new version.
Expect some light modification here and there folks! since its a beta, no one knows what would be next.
-SnoWDooM, the dumdum
Pretty based of you to admit that. +1500 aura and social credit
But once its done, Voi will be next!
we are still active on it, no worries :D
Just the signs that someone was there, but the only evidence being weapons or bodies adds a sense of comfort but also makes you uneasy. I look forward to seeing where the story goes!
If not please share details as :
Were you in coop or singleplayer?
do you have halo 3 and H3 mp installed?
Have you checked if the mod has been downloaded correctly?
Try as much detail as possible and we will try to figure out what is to do since on our ends it is working.
I also tried with a friend and it does work too so yeah, we will try to find a solution to your issue!
As a blind player I did NOT want to jump in the water on the first level, since there hadn't been a checkpoint up to that point, so if I was wrong about that being the way to go I would've had to play the entire level again. Keeping no checkpoints is fine, but the way to continue should probably be more clear.
Great mod tho!
(though Half-Life 2 Alone is the most famous and best feeling)
Nice touch
I know scripting is hard but you should add enemies in the distance like moving into a room and then vanishing, to solidify Chief is schizophrenic, cause I swear I've been seeing things in the corner of my eye while playing this
Jungle : removing the animal ambient? replacing it by wind to increase the uneasiness?
once we take the cov carbine, to put pannels pointing down in the river as "hints"?
Base : 2 bugs spotted on doorways where the loadpoint should've been, one where you are supposed to fight the hammer brute, the other at the junction between the corridor and the pelican bay (where the tsavo lift is)
lifts are gone/unoperable even with the buttons
SUGGESTION :remove the battling ambient with nothing?adding things where its not supposed to be or even door operatings from afar can be unsettling
Tsavo :
BUG : nothing seen except one of the crates at the end can kill you, the one close to the truck near the pelican
SUGGESTION : a heavily damaged warthog near the scorpion drop zone, removing covenant props? like the grav-platforms and such since there is no tops, or add them back?
As to add more uncanny feeling, you can do something where the scarab fight was.