Left 4 Dead 2

Left 4 Dead 2

Gnome Ammo Dealer (Vscript)
15 Comments
Unsants 1 Feb @ 4:27pm 
Ok
kurochama  [author] 1 Feb @ 4:24pm 
@Unst , I'm not sure about gnome looking at someone. But if it's about animated gnome that moves like a living being, I think there could be some mods out there.
Unsants 1 Feb @ 12:59pm 
@kurochama Do you know if there are any mods that make the gnome look at you or move his eyes?
kurochama  [author] 19 Jan @ 2:57am 
@Miku , after watching your video, I noticed that making gnome look at the survivor is also good idea. Probably I can add a feature later so people can choose gnome's reaction, whether he's just turning around randomly or looking at the survivor approaching him.
kurochama  [author] 19 Jan @ 2:26am 
@Miku , I'll try to check the video soon. Actually, the original idea on "Convert To Gnome" feature on "Lil Gnome Warrior" was like that, the gnome showing up without removing the medical cabinet. But then I thought that it might add more entities the more medical cabinets are found in a map (example, if there are 2 medical cabinets in a map, a gnome will spawn on each of those medical cabinets). So, I had to remove the medical cabinet instead, so there wouldn't be more entities added no matter how many medical cabinets are in a map (one gnome added, one medical cabinet removed). For the aesthetics, I agree that spawning only the gnome without removing the medical cabinet would be the better choice.
I mean put the gnome on the ground near medical cabinet,First-aid-kit stick on the wall without a cabinet looks quite strange ^^
I think you should let the gnome rotate based on the player eye angle near the gnome, or you can adjust it manually, like I do in this video, hope you check it out
https://youtu.be/zgL8yHogYNM
kurochama  [author] 18 Jan @ 2:59pm 
@Miku , did you mean sticking the gnome to the wall instead? That's actually also possible. The ammo in gnome skin here has spawnflags that apply gravity, so that's why it's on the ground instead of sticking to the wall. But if the gnome is on the wall, rotating it will make it slightly strange as there's a chance that some parts of the body will go through wall when it's rotating to certain angles. Actually I originally wanted the gnome to look at the survivor coming to him, by rotating the angles based on where the survivor is. But somehow the random rotation made gnome look funny too, just like a lively kid that keeps moving, so I used the random rotation instead.
Unsants 18 Jan @ 2:39pm 
:steamthumbsup:
great idea,kurochama.i have a suggestion,can you put it right where the medical cabinet is?
making the cabinet disappear looks pretty strange ^^
kurochama  [author] 18 Jan @ 1:56pm 
@Gumbs , if the evil gnome, custom AI for enemy's side is usually unfair, & there's still no effective way to "nerf" the 100% accuracy of the custom enemy AI. Imagine a gnome turret that immediately turns & aim at you only in milisecond, & once you're on sight, the shot accuracy is 100%. Actually there are some ideas, but I'm not sure if those ideas could solve. They're the netprops that controls recoil/ shake on camera. They could be used to lower the accuracy.

As for gnome that throws grenades, probably we can wait other modders first. Normally it's possible to make too.
Unsants 18 Jan @ 1:07pm 
This is just something I invent, or
that I came up with, the first gnome I mention to you is similar to "Gnome Magic Turret" and "Lil Gnome Warrior".
Unsants 18 Jan @ 1:07pm 
I once thought that a gnome appeared out of nowhere, when the survivors were on their way to the rescue, as if to help them escape, he had a powerful weapon that shoots the zombies, he just followed the survivors to a certain extent and stayed in a certain area to shoot the zombies he could, These zombies got fed up with the gnomes, The gnome is not as brave as the others, so once the zombies attack him, he turns into a normal gnome, or disappears with a glow or effect like that of the type three attack of the warrior gnomes, this gnome before disappearing throws some active homemade bombs and also molotovs, not knowing what he could give to a survivor that could be burned.
There is another gnome who is like an evil or traitor, this would not be a benefit or help for the survivors, this evil gnome, helps the infected, invoking or summoning more infected, and special infected, in addition to improving them, increasing hp, and damage, and among other improvements.
kurochama  [author] 18 Jan @ 12:51pm 
@Gumbs , help...!! My hands are moving on their own to write more gnome scripts, & I can't stop them... :steamhappy:
Unsants 18 Jan @ 12:20pm 
Gnomes are taking control of Kurochama (=0
Captain23rd 18 Jan @ 10:09am 
reminds me of the gnomes from death road to canada