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(More than once, I also for some reason, started to get infinite items at a too-fast speed, causing that run to not be possible to continue. Can you at least add a config to disable certain items?)
Documents\My Games\Binding of Isaac Repentance
Anyone know how to fix?
you'll also probably want to apply this to the costume sprites with repentogon's player:GetCostumeSpriteDescs()
feel free to look at the multi mush code for reference, it's in scripts/items/multi_mush.lua
local taintedKeeper = Isaac.GetPlayerTypeByName("Keeper", true)
function mod:ApplyGoldenRender()
for i = 0, Game():GetNumPlayers() - 1 do
local player = Isaac.GetPlayer(i)
if player:GetPlayerType() == taintedKeeper then
local sprite = player:GetSprite()
sprite:SetRenderFlags(sprite:GetRenderFlags() | AnimRenderFlags.GOLDEN)
end
end
end
mod:AddCallback(ModCallbacks.MC_POST_UPDATE, mod.ApplyGoldenRender)" thanks
sprite:SetRenderFlags(sprite:GetRenderFlags() | AnimRenderFlags.GOLDEN)