Barotrauma

Barotrauma

Ragdoll Cam
91 Comments
evanwolfyou  [author] 16 Sep @ 9:22pm 
Yep yep
Mr. Orgasm 15 Sep @ 2:11pm 
I understand, then only remains to work for bugs and QoL moments.
Nuka Man  [author] 14 Sep @ 12:29am 
Yeah we were looking at that actually and like.......... In order to fix it, we'd have to custom write a thing to move all the gear icons, and it's just....... it's too much for a bug that's mildly aggravating at best, you know? If it was game-breaking, sure, but... It's not important enough to warrant us learning how to make a C# mod when the documentation for LuaCs is so incredibly awful. Sorry!
evanwolfyou  [author] 13 Sep @ 10:06am 
@Mr. Orgasm it would be an annoying effort to change the onscreen ui like the gears when you cant even fix stuff when ragdolled or interact with anything that does that
Mr. Orgasm 13 Sep @ 2:08am 
@Nuka Man, We're.... thinking about making a crawl mod now.
That would be very cool. But still I will manage to try more tests to your RagdollCam, we need to be sure of quality.

I noticed in your gif above, the icons of the "red gears" are changing places, it is ok? https://imgur.com/a/xRUsCcO
It can't be fixed?
Nuka Man  [author] 12 Sep @ 8:10pm 
Oh that also reminds me - we... were thinking about adding a GUI for config but like............. why? There are like 5 settings, and you... really don't need to change them more than twice, so.... it just seems superfluous.
Nuka Man  [author] 12 Sep @ 8:09pm 
We're.... thinking about making a crawl mod now.
Nuka Man  [author] 12 Sep @ 8:09pm 
@Mr. Orgasm, we've looked at the crawl mod and uh......... It's..... well we have some questions about it's... interesting, development and the fact it uses the ID cards to make you crawl? It's... an odd way to accomplish the same thing that holding Ctrl does. Or just breaking your legs. So.... I mean we did it. It's compatible now.... but.... *sigh* okay. I'll get off my soapbox. Enjoy
evanwolfyou  [author] 12 Sep @ 6:22pm 
The way ragdoll cam works is by detecting your head angle which prone directly changes so crawling would make the camera change sideways. We may be able to fix it but it would require delving into crawlings code.
evanwolfyou  [author] 12 Sep @ 6:18pm 
do you mean the mod prone or crawl?
Mr. Orgasm 12 Sep @ 3:31pm 
Prone position or crawl position from the mod RagdollCam has some problems workig well
evanwolfyou  [author] 12 Sep @ 2:28pm 
it shouldn't affect other mods at all but if you find an incompatibility let us know
Mr. Orgasm 12 Sep @ 2:25pm 
Compatibility with other mods and stuff.
evanwolfyou  [author] 12 Sep @ 8:35am 
What do you mean by more tests?
Mr. Orgasm 12 Sep @ 1:52am 
We need more tests!
Nuka Man  [author] 11 Sep @ 11:35pm 
Okay so - we fixed the head rotation thing with ladders & guns and stuff. We were also working on a more "fixed" version of the water-feature and... well.... we came up with something, sort've. It makes the camera rotate in water, but the camera doesn't freak out like it does in Funnycam, but you run the issue of : aiming becomes virtually impossible, and the controls are absolute rather than local, so W goes north, S goes south, regardless of which way you're facing. It's still in the config though, if that's what you want. We'll... keep working on it. We're open to suggestions as well.
Nuka Man  [author] 11 Sep @ 9:21pm 
Okay wait, we were able to figure out how to reproduce the bug where your cam spins when you aim a gun.
We.... apparently have a mod that fixes this, which is completely unrelated, and.... we're not sure what it is? So.... give us a bit. We'll uh.... try and do something about that?
evanwolfyou  [author] 30 Jun @ 1:59pm 
i might need to check that out
jossebul 30 Jun @ 1:55pm 
this mod is very cool but I get a lot of errors that say "attempt to index a nil value"
evanwolfyou  [author] 16 Jun @ 4:13pm 
there is a chance i could
Was it ever thus? 16 Jun @ 7:57am 
yeah, but imagine being outside of the sub and being unable to figure out where is up and where is down let alone where your sub is located.
Getting lost in this way should be the main value such mods provide.

funnycam indeed works in the water, but you still use vanilla swimming controls, so it is disorienting in a bad way and also you always know where the right/left/up/down is, which defeats the purpose of this camera in the first place.

you think you could make water camera but with better controls than in funnycam?
evanwolfyou  [author] 10 Jun @ 12:35pm 
@Red52792 that is what the original mod funnycam is. It's just really disorienting and I didn't really like it in water
Red52792 10 Jun @ 12:11pm 
it woul be cool that if you are in water the camera stops facing upwards and you could move to where the camera is facing when pressing up instead if going up
evanwolfyou  [author] 27 Apr @ 5:29pm 
the camera doesnt activate in water
Sullivas 27 Apr @ 3:06pm 
Problem. Activating the camera when you are in water includes when you are soaking wet after leaving an airlock, requiring you to dry off. Kinda annoying.
B_Kirill 23 Apr @ 4:05am 
This is a really good mod, but it's really not cool when characters hit their heads on the ceiling and the camera spins (and sometimes it just happens because of bugs). Better use something like this:

Hook.Add("think", "adjustcam", function()
if Character.Controlled ~= nil then
local isRagdolledOrUnconscious = Character.Controlled.IsRagdolled or Character.Controlled.IsUnconscious

local rot = 0
if isRagdolledOrUnconscious then
rot = Character.Controlled.AnimController.getLimb(config.limb).Rotation
end

if isRagdolledOrUnconscious then
smooth = smooth + (rot - smooth) * 0.15
else
smooth = smooth * 0.8
end

Screen.Selected.Cam.Rotation = smooth
end
end)

Of course, this is just a recommendation, but it would make the mod much more playable.
evanwolfyou  [author] 19 Apr @ 5:12pm 
you have to enable client side lua
Christian 19 Apr @ 9:41am 
I have it enabled but it no work :(
activision 16 Apr @ 12:23am 
mod has big funny potential but the camera feels very jittery and horrible because itll just snap between positions and makes me motion sick

it also activates when your head rotates from anything else while youre not ragdolled
Dr.Vaфе!ь 10 Apr @ 1:12am 
Just force treating all LUA mods like normal mods in Lua settings.
Explanation: all lua mods always enabled even if disabled in game modlist
DecentlyLazy 9 Apr @ 3:31pm 
i have other mods that require clientside lua
evanwolfyou  [author] 8 Apr @ 9:24am 
you can turn off client side lua to turn it off.
PaxHistorica 7 Apr @ 9:03am 
I figured it out. I tried everything besides unsubscribing as I thought this changed the game files. It did not. It uninstalled.
PaxHistorica 7 Apr @ 9:01am 
I deleted the Config file since I thought that was the way to uninstall it, along with the mod file, but it's still not gone.
PaxHistorica 7 Apr @ 9:00am 
How do I uninstall this?
evanwolfyou  [author] 3 Apr @ 6:30am 
@Calcium thats neurotrauma I presume
Calcium 2 Apr @ 11:45pm 
what is the blood mod in the gif?
Bo Sinn 1 Apr @ 12:40pm 
can u do disabling ragdool cam when u control monsters? coz it's pretty buggy
evanwolfyou  [author] 1 Apr @ 9:43am 
@Harley89 You can use the original mod this is based off of called FunnyCam by StarryCult
Harleymart 1 Apr @ 5:25am 
Wish there was a camera that turned to follow the angle the character is facing when diving
reginald 25 Mar @ 2:34am 
mod still active when i disabled it why :captainclown:
qwerty9118 25 Feb @ 7:59am 
Ahh I see - I have failed basic reading comprehension. Tysm!
Sullivas 24 Feb @ 6:10pm 
@qwerty9118 Ensure you have followed the steps for installing clientside lua. More details on the Lua workshop page.
qwerty9118 24 Feb @ 12:11pm 
This isn't working for me - any idea why? I've only got this & Lua For Barotrauma installed
Joe Mc'Murray 19 Feb @ 6:21pm 
i downloaded this because of being able to press space and poop and sleep :) good mod
evanwolfyou  [author] 19 Feb @ 4:21pm 
@Just a Floating Eye If you want the swimming version make sure to check out StarryCult's version! It's what this mod was made from
steam://openurl/https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2787984747
evanwolfyou  [author] 19 Feb @ 4:16pm 
i have been stalling updating for now as i am trying to get some life stuff in order
evanwolfyou  [author] 19 Feb @ 4:13pm 
i dont think it would be possible to separate the holding space and bed from the main ragdoll as they are all considered to be a ragdolled character
Mr. Orgasm 19 Feb @ 7:25am 
It's a very good mod, but you should remove the camera ragdoll while being layed in bunks/beds and while ragdoll state used by pressing "space", because it's excesive. It should work while you're flying away because of an explosion or if the submarine hits somethins namely on impact with some terrain. Great mod but need some work and attention of the devs!
Spuddy 11 Feb @ 5:37pm 
weird incompatibility with hunters husk mod, the characters camera moves with the character the whole time