RimWorld

RimWorld

Belt Flashlight
27 Comments
Madlark 26 Oct @ 7:21am 
Not in my case. Both conditions you mentioned are true, and the light stays on. It does turn off if I do it manually.

In any case, I have a bazillion of mods installed, so I'm not asking you to look into this. Just thought maybe it's a common issue.
MartinCat  [author] 25 Oct @ 7:08pm 
@Madlark
The light turns off if the ambient light is 100% and the pawn is not under a roof.
Madlark 24 Oct @ 10:17am 
The Auto setting doesn't seem to be working for me. Just stays on all the time (unless the pawn is asleep). Am I the only one experiencing this?
FkYoSht 11 Oct @ 1:20pm 
3rd. Its hard to believe a flashlight hasnt been added to the base game yet. :Gifting:
10-4 Apricot 28 Sep @ 9:13am 
that would be awesome
MartinCat  [author] 28 Sep @ 12:36am 
@ThisStatementIsFalse
I checked out the mod you linked to. The logic is similar, as the mod uses the same base. The flashlight fits into a separate slot and isn't visible in the player's hands. I essentially made the same thing, but as a belt, for those who appreciate realism. After all, a person can't hold a flashlight and a two-handed weapon at the same time. If you want a fully functional flashlight that the colonist can hold INSTEAD of a weapon, I can try to make that happen.
MartinCat  [author] 28 Sep @ 12:33am 
@10-4 Apricot
@Sumatris
This mod was originally designed for a separate slot, this belt can be used with a belt shield.
ThisStatementIsFalse 24 Sep @ 3:18pm 
Seconding the suggestion for some kind of hand slot flashlight. I've missed that ever since the Flashlights mod stopped being updated in 1.3 (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1746902829)
10-4 Apricot 4 Aug @ 9:25pm 
Id love to see an Update of this with an option to take up a hand slot or and independent slot
Solraze 1 Aug @ 9:11am 
can with get an update
Бро, будет адопт под 1.6???? Там у Оскара-же нью квест вышел, твой фонарик очень помогает в бункере под неестественной тьмой
Sumatris 19 Jun @ 6:07am 
Would it be possible to make a version of this mod that doesn't take up the belt slot? Maybe give it its own layer to make it independent?
girk 28 May @ 8:50am 
does the light gives 100% light?
Hanz 22 Feb @ 6:00pm 
@MartinCat got it thanks.
MartinCat  [author] 22 Feb @ 5:48pm 
@Hanz
There may be a conflict between mods, but it works stably on my build.
Hanz 22 Feb @ 2:31pm 
I noticed the belt when worn causes pawns to become a big red box, is there a way I can fix this?
MartinCat  [author] 14 Jan @ 5:42pm 
@SENPAI!!
Не тестировал, но думаю должно работать
SENPAI!! 14 Jan @ 11:35am 
Совместимо с мультиплеером?
weregamer 12 Jan @ 9:25pm 
Hah! I was just looking for exactly this in a mod earlier this afternoon. I wonder what I should wish for next?
BladeofSharpness 9 Jan @ 10:00pm 
Indeed, this is the reason why mods proposing lanterns and such are a rarity, it forces RW to recalculate the glowgrid every frame, which is a TPS killer.
MartinCat  [author] 9 Jan @ 8:23am 
@MetaVandetta23
I haven't checked this, I'll have to check it.
MetaVandetta23 9 Jan @ 5:56am 
How much does this affect performance? If I remember right, i recall that moving light sources can cause rimworld to slowdown a lot. I am kind of curious.
Innocent Man 9 Jan @ 5:52am 
@MartinCat A medieval version of this but with a fuel requirement would be neat.
tanyfilina 8 Jan @ 11:00pm 
Just the look (more yellow color of light) and tech requirement
MartinCat  [author] 8 Jan @ 9:40pm 
@tanyfilina
Are you interested in integration with an existing mod or just the look and craft?
tanyfilina 8 Jan @ 1:04pm 
Would be nice if you could also add a medieval version
chill 8 Jan @ 6:28am 
Nice, ty

Найс, спасибо