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In any case, I have a bazillion of mods installed, so I'm not asking you to look into this. Just thought maybe it's a common issue.
The light turns off if the ambient light is 100% and the pawn is not under a roof.
I checked out the mod you linked to. The logic is similar, as the mod uses the same base. The flashlight fits into a separate slot and isn't visible in the player's hands. I essentially made the same thing, but as a belt, for those who appreciate realism. After all, a person can't hold a flashlight and a two-handed weapon at the same time. If you want a fully functional flashlight that the colonist can hold INSTEAD of a weapon, I can try to make that happen.
@Sumatris
This mod was originally designed for a separate slot, this belt can be used with a belt shield.
There may be a conflict between mods, but it works stably on my build.
Не тестировал, но думаю должно работать
I haven't checked this, I'll have to check it.
Are you interested in integration with an existing mod or just the look and craft?
Найс, спасибо