XCOM 2
Supersoldiers Restored
347 kommenttia
Dragonlord  [tekijä] 24.8. klo 17.00 
People were complaining n7 biotic was just another biotic with nothing different about him. Also this is an extra ability he has on top of his already biotics skills. So after days of coding i managed to pull this off it was quite complicated to say the least but it looks cool and pays off getting hit while you let your biotic shield absorb the pain and then unleash it on the unsuspecting AI's Also don't i already cover all this in the description of the biotic to begin with? Been so long i don't remember but i definetely put EVERYTHING in descriptions so it should be obvious how it works.
ztech 23.8. klo 16.00 
Interesting mechanic, because that's not how the original class worked, nor is that how biotics work in Mass Effect.
Dragonlord  [tekijä] 23.8. klo 15.46 
I guess you are really good? Biotics only get points when hit by kinetic energy. If you don't get hit no points. Also depending on what hits you get varying points explosions getting the highest modifier.
ztech 23.8. klo 15.31 
My N7 Biotic never has any biotic points.
Dragonlord  [tekijä] 11.8. klo 13.15 
Never heard anything like that conbo9 definetely not the mod and i have used even mods that change the haven assault so you might want to look at another offending mod that does it.
conbo9 11.8. klo 13.11 
Has anyone found an issue with trying to use a solider in a haven assault? Every time i try load into one with one in the squad it crashes
darknutter 2.8. klo 7.49 
Is there any reason the classes don't have a XCom skill row? There is less variability between soldiers without it, plus I prefer to use respec to throw tradecraft on everyone for my LWOTC runs.
Magnanimous Leonis 9.7. klo 2.35 
I don’t like the look lol. NM I got it taken care of.
Dragonlord  [tekijä] 9.7. klo 1.10 
Remove the heavy weapon? You can't that is part of the armor. Why would you want to remove it?
Magnanimous Leonis 8.7. klo 3.06 
Where in the files do I remove the Slayer's heavy weapon/rocket slot?
JKingJ 29.6. klo 20.26 
Okay. I just tried that and the doomguy parts are showing up for every other armor, but praetor is still invisible. It's strange. It's like it's ignoring all of my customization mods, even the ones set up to show up on all armors.
Dragonlord  [tekijä] 29.6. klo 3.43 
You need to do what did for the other armor for the praetor one. Also you can change the lines for praetor to be able to be used for any armor but it tends to cramp up cosmetic options that way.
JKingJ 27.6. klo 13.47 
I can't seem to get the Praetor Armor to work.

When my soldiers equip it, their entire lower body disappears and no customization options are available to select.

I've downloaded all the mods under Customization Mods Recommended and followed the instructions in Appearances.txt (and was able to get those customization options for the other armors).

But adding parts to the Praetor armor in XComContent doesn't seem to do anything.
Dragonlord  [tekijä] 25.6. klo 7.02 
Magnaminous Leonis never happening. The original mod was made for RPGO so use that?
Magnanimous Leonis 16.6. klo 17.28 
Any way for a RPGO plugin?
Dragonlord  [tekijä] 10.6. klo 23.20 
3d master read the description. If you don't use any of the above you won't have them.
3D Master 10.6. klo 12.28 
Well, I don't want to see them; Viper's Proficiency Genji requires Super Soldiers (Core); but that mod requies Musashis RPG which removes vanilla clases; which I don't wnat because I want the vanilla classes. And I want Viper's Genji, because the base Genji is broken; his bladestorm doesn't work. But someone commented on one of the mods that your Super Soldiers Restored worked instead of the core; so here I am.
TITANMASTER25 10.6. klo 9.09 
Alright, thanks Dlord, i'll letcha know if that's what it is :steamthumbsup:
Dragonlord  [tekijä] 10.6. klo 3.58 
3d master it's all in the description. It's a standalone mod. Titanmaster it could be just luck. Choose my class picks 3 classes by default from the class deck. If you have many class mods you might not see them.
3D Master 9.6. klo 1.46 
Since this is a replacement for the core, I'm right in assuming that none of the classes are here? I still have to install the classes separately, right? Or does this come with the classes?
TITANMASTER25 4.6. klo 15.37 
Hey I got an odd question. So I subbed to this mod and super soldiers unlocked but my soldiers don't show up. I'm using the choose any class mod but I don't see them. I also tried getting them through random promotions by levelling up my entire starting barracks but I didn't get any of them.

However, I am able to console command them in, so this confirms the mods in my game, somethings just a little weird. I would appreciate any help you could give me to help these awesome dudes appear when I try to choose their soldiers promotions, thank you.
Majes 3.6. klo 15.42 
I see. Thank you for the answer, cheers!
Dragonlord  [tekijä] 3.6. klo 11.42 
Doomslayer is not unlocked even with the unlock mod it's as intended as I wanted him to be unique. If you really want him to be trainable just change setting in xcomclassdata.in but he is available through missions etc. it is just random and he is guaranteed to appear at some point as there are 13 classes as I recall
Majes 3.6. klo 5.46 
Hi, just a quick question - is the Doomslayer somehow disallowed to train? I've checked .ini files and it seems everything should be fine - he's not disabled, I have all the required dependencies mentioned in description and requirements (playing LWotC if that matters), and have supersoldiers unlocked to check if it's possible to train them. Sadly, I don't have this option, neither I've seen him in gray / black market, or haven't got any mission that allows me to recruit them. So, to test this even further, I've forced one of my soldiers with console command to make him doomslayer, and, which is suprising, it worked, despite having his body an empy decal, completly transparent.
Well, I've no idea what can cause it. I'd guess that might be something wrong with apperance settings, or screwed dependencies as it requires mod templates, but I have no idea. Nobody had this problem, so it might be just mod conflict of mine somewhere.
Dragonlord  [tekijä] 26.5. klo 0.13 
Sadly no idea. But if i had to guess any mod that tinkers with psionics. As these are basic psionic powers from the game so maybe some mod is modifying the entire psionic system? I have only used Rusty's ex machina which i know it doesn't do that. But i don't know about the others. There are only a very few ones so it won't be hard to pinpoint it.
Rookie 25.5. klo 23.23 
@Dragonlord, First of all it their psionic abilities are grayed (for example insanity and soulfire). When i press on them it says "insufficient focus". Do you maybe have an idea of what mod may be causing this issue?
Dragonlord  [tekijä] 25.5. klo 10.51 
Require focus to do what they don't have focus system... I am going to guess some weird mod is causing this behavior since this would have been reported by other people or noticed in my 300 hours playthrough. Do you get a message or something? And when that happens?
Rookie 25.5. klo 10.12 
@Dragonlord the Inquisitor and the Ghost Operative, both say they require focus...
Dragonlord  [tekijä] 24.5. klo 7.03 
You have to be specific. What class? The only "psionic" class that uses a "focus" system is the N7 Biotic and it's not tied to any skill. He just gathers "kinetic" energy which he can then expend. So if you are getting insufficient focus it's not a class of this mod.
Rookie 24.5. klo 3.10 
Hello, recently i started a campaign with this mod and almost everything works perfectlu, the only problem i have is that the psionic based classes won't let me use their skills, it says "insufficient focus", does anyone know how to fix this?
space is cool 14.5. klo 0.02 
ah alright thought so. well this is still a great mod regardless played with it for a bit
Dragonlord  [tekijä] 13.5. klo 23.50 
This was not built for RPGO. You should use the original rpgo classes. The original MOD was built for RPGO so you might as well use that. RPGO is a completely different system
space is cool 13.5. klo 9.08 
I use rpgo universal soldier and it doesn't seem to take in account these classes. unless I have to change the config somewhere, maybe the list is limited and it has to be extended in rpgo?
Dragonlord  [tekijä] 10.5. klo 7.01 
@ADpowah. Install first the other mod in the description that activates all classes and then install choose my class mod. You can also increase the options for that mod. It's by default 3 but you can change that in the config file.
ADpowah 9.5. klo 22.46 
Love the mod btw!. I was wondering how can I get this mod to select soldiers from my roster rather than always make new random soldiers?
Kei 6.5. klo 18.27 
Actually, it’s not something that really bothers me, and if someone’s native language is English, they likely wouldn’t even notice it (and even if they did, it wouldn’t be worth mentioning). I’ve seen the same thing happen when using the Supersoldier core or non-RPGO Supersoldier mods as well, so I was just wondering if it might be possible to fix.

Have a great day!
Dragonlord  [tekijä] 6.5. klo 16.06 
So i found the lines and i am guessing you mean the flyover for the various weapon proficiency perks. About 4 of the classes have a perk that has a weapon proficiency. Like the spartan, cyborg, etc. And it exists to show the activation of the perk and not when it's killed per say. I have never even noticed it before and you are the 1st one to even mention it so i doubt it's invasive. I haven't played for months now but i really don't even recall ever seeing it. Weird i'll take a look at it when i get back.
Dragonlord  [tekijä] 6.5. klo 15.58 
Not to mention also you can't even do that with code the flyovers need to be tied to abilities you can't. Well I guess if you really wanted you could. But since I gave new names it's quite certain that such code does not exist.
Dragonlord  [tekijä] 6.5. klo 15.55 
I have never noticed such a flyover... And I have 1000s hours with this mod. You mean when any class kills an enemy you get a flyover text?
Kei 6.5. klo 5.47 
Thank you for the great mod. I was wondering if you have any plans to localize or remove the hardcoded "Weapon Proficiency" flyovertext that appears above the soldier when classes kill an enemy.

It seems that the following line of code is responsible for this hardcoded behavior in each class:
SoundAndFlyOver.SetSoundAndFlyOverParameters(None, "Weapon Proficiency", Ability.GetMyTemplate().ActivationSpeech, eColor_Good);
Battery Pack 26.4. klo 4.31 
you were right, take my steam points lmao.
Dragonlord  [tekijä] 25.4. klo 20.57 
You are probably talking about cosmetic armors. Take a look in the customization mod recommended above to get exact details how to set them up.
Battery Pack 25.4. klo 16.53 
heyy, I'm having issues when I try to play spartan characters, when i select the class it designates me the same armour as the other classes, and this becomes more of an issue when I try halo armour mods.
Dragonlord  [tekijä] 20.4. klo 11.39 
The pistol tree is something lwotc does with its classes so no not on these classes. Also I hope you figured out the slayer gun sorry I didn't see the comment earlier. It unlocks when you unlock the appropriate tech for cannons.
YourCollegeDebt 20.4. klo 11.04 
Are you also able to add the Pistol skill tree for when LWotC is activated? I saw you have a folder for compatibility with it, so I'd really appreciate the pistol tree.
YourCollegeDebt 17.4. klo 9.39 
So, how do I unlock the Doom Slayer's Heavy Machine Gun?
Luka-kun 12.4. klo 19.16 
Hello, I'm running this mod with the odd s9 modpack and in my game the armour for doom slayer have:
missing name: x2abilitytemplate_4211
missing name: x2abilitytemplate_4211

the cyborg body have:
missing name: x2abilitytemplate_3987

the psi killer have:
debug @design:missing tacticaltext in 'psikillsuitstarting' template

I think this means I'm missing some ability perk mod? I made sure to sub to all dependencies and use '[WOTC] LW2 Classes and Perks' instead of '[WOTC LW2] Classes Perk Pack'.

How can I fix this? Thanks.
Leokosta 30.3. klo 18.08 
About missing icon of Crippling Strike a few posts ago, I had the time to test by disabling this mod and enabling it. With it disabled, the icon showed, enabled not. On Discord, Merist suggested it had something to do with another version of UILibrary_LW_PerkPack.upk . I dont know what it means, but searching on AML, this mod is the only one that has another version of it. Sorry if I am being a pain, just want to give feedback. Thank you.
Leokosta 26.3. klo 13.18 
Posted there. If I get a response, I put it here in case someone had the same problem. Thank you very much for taking the time. Cheers.
Dragonlord  [tekijä] 26.3. klo 12.46 
Just head to the LWOTC discord and state your problem.