Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Serious Sam: Extended Encounters - Episode 01
27 Comments
Bloodblade 21 Sep @ 5:09am 
Hello, dear authors, creators. I'd like to know when the project will be officially released and when all updates will be suspended? I'd like to complete the game from scratch without any errors, bugs, or crashes. I understand it's a very complex and large-scale project, but still.:cleankey:
Wolvinof 21 Sep @ 2:16am 
Great to see this campaign revived, loved the original.
Got to ask though, the Challenge of Insight in Ptah with the platforms and the spike ceiling; how do you actually do it?
I'm trying to go the only possible way, but the gap between two platforms seems too wide to cross. I don't remember what it was like in the original, but I know I did that one without cheating.
And for two playthroughs I checked to see the answer, they both seemed to have a sprint mod on, so that doesn't really help.
Skyguy 13 Sep @ 8:08pm 
i don't know if it's reflected in the log, but i can send it just right after crash, maybe the mystery will be uncovered
Nevermore2790  [author] 13 Sep @ 7:32pm 
I wonder what's really the cause here since these types of issues are most likely the hardest to fix to the point of being unfixable.
Skyguy 13 Sep @ 7:02pm 
i can confirm it, sometimes even when there's no witch brides or fishwyrms something causing game to crash and save/autosave doesn't work anymore, only the previous saves work
SeriousRoman 13 Sep @ 6:44pm 
I don't know, I even unsubscribed from all the mods that are not related to Serious Sam: Extended Encounters.
Nevermore2790  [author] 13 Sep @ 6:40pm 
I don't know about the frequent crashes you're experiencing. I wonder what's causing it?
SeriousRoman 13 Sep @ 6:39pm 
To be honest, I can only give 'Serious Sam: Extended Encounters' a 4 out of 10. Frequent crashes after saving or even after dying make loading impossible... I have to replay the game. There are two different sounds from different parts of Sam in one item, for example +25HP. The locations are extremely large, but there are few enemies, or the locations are small and there is a large number of enemies...
Nevermore2790  [author] 9 Sep @ 9:51pm 
@Skyguy, it's the same as in ASSHDR (new secret) and vanilla.

- Find a lever near the Rocket Launcher (ASSHDR Exclusive - Secret 05). Instead of Cannonballs like in ASSHDR though, it launches Erasergun Bolts instead.
- +100 Armor above where you find the Tommygun. Secret 01.
- Destroy all statues to access a teleport to take you near to the Level Exit to Moon Mountains. Secrets 02 - 04.
Skyguy 9 Sep @ 9:28pm 
What is that 5 secret in chambers of horus? I just explored(even with cheat) all of the map and didn't find any sign of a new secret. if there's a new secrets in old maps and it's not a bug, then leave a hint on them cuz i don't get it what to do or search like in horus.
Skyguy 6 Sep @ 10:14am 
"The Minigun accuracy nerf is intentional unless I can replicate Serious Sam 4's Minigun's accuracy becoming poor the longer you fire it."
Don't remember so much recoil in ss4 when you hold only 1 minigun(even with non-stop firing), most of the time it's still useful in long distances, but here it's just bad most of the time even on middle distance(feels like low damage, even for kleers) and i have to use thompson even for dealing with harpies(so tough).
Skyguy 6 Sep @ 10:07am 
Also you need to do something with those area distances, the maps is SOOOO freaking big. Man, really, they are so big, most of the time i spending just by holding shift and running across the maps for a few minutes and it's just in one section, but then the second big section comes after the first big one and my finger just crying for mercy. At least you can put a serious speed in all big areas.
Nevermore2790  [author] 6 Sep @ 8:56am 
The Minigun accuracy nerf is intentional unless I can replicate Serious Sam 4's Minigun's accuracy becoming poor the longer you fire it.
Skyguy 6 Sep @ 8:02am 
is this big recoil on minigun supposed to be? Makes it useless on long distances and sometimes even in the middle distances, i always need to switch on thompson or laser gun. Can you reduce the recoil at least on half?
timilyo80 30 Aug @ 1:36am 
Serious
Nevermore2790  [author] 29 Aug @ 6:45pm 
@timilyo80, I'll investigate.

What difficulty is this?
timilyo80 29 Aug @ 10:40am 
Couldn't finish the level "The Plantation", because there's a script error after I kill the reptiloid bride and I'm pretty sure that it abort the part of the script that continue the level (at less I can't find an unlocked door and the war music doesn't stop)

Entity(CScriptEntity.13083)
(Content/SeriousSamHD_TSE/Levels/SSHDX/02_03_HatshepsutShore.wld):108
in unamed function defined in line 102

Trying to index a group variable but group has no common data type!
Can it be modified to have standard weapons rather than extended weapons?
Will there be a sequel to Serious Sam Extended?
VEREWIGT SMRTNIK 16 Aug @ 11:08pm 
In Temple of Ptah I cannot found secret with bogus detour room(yeah, Im cheated to go in). I look everething in rooms nearby, but I not found switch.
Solais 13 Aug @ 1:15am 
Solais 11 Jul @ 10:30pm 
Oh yeah forgot to mention, the Fishwyrm also seems broken, it attacks maybe once every 5 minutes and because of that, the first fight against it in Metropolis is really really easy compared to the original fight; not to mention, in the original fight it wouldn't die fully, but get smaller and smaller with more relentless attacks.
Solais 26 Jun @ 2:53pm 
In Holy Gardens, the lowest level of the inner garden area, there's a wall that's pitch black.
Solais 26 Jun @ 2:03pm 
In Temple of Ptah, in the witch bride arena, there are some messed up textures on the pillars.
Solais 26 Jun @ 6:59am 
In Temple of Ptah, the gold cat that you need to dust off cannot be collected, doesn't seem to be a correct key item (doesn't float and such).
timilyo80 26 Jun @ 3:16am 
Been playing this on serious difficulty for a while, I'm currently at "The Plantations" and I must say that "Temple of Ptah" is a massive difficulty spike compared to the rest I played. I especially have a gripe against the right cat statue fight (the one with gizmos, kleers, firecrackers and arachnoids). This thing drove me crazy, the whole arena is a mine field because of the gizmos, the kleers are omnipresent and and the fire-crackers force you to play Touhou Project. The arachnois, I can give or take, since I was able to get rid of them really quickly by planting 5 pipe bombs where they spawn to pretty much spawn-kill them. Maybe I just have a skill issue, I'm totally open to that possibility, but personally I would either add more heath/armor items in the arena or I would rebalance the enemy spawners (augment the spawnee death delay of the kleers, augment the single delay of the gizmo, reduce the amount of gizmo spawner, etc.)
Other than that, this map pack is cool so far!
Solais 25 Jun @ 2:53pm 
Huh. You actually made it in the end. Impressive!