Halo: The Master Chief Collection

Halo: The Master Chief Collection

H2CA Sanctuary "Tech Demo"
11 Comments
letting it crust :3 31 May @ 2:47pm 
Good luck with your project dude, looks super promising
Vuthakral  [author] 11 Mar @ 5:47am 
Good to know, thanks. I'll update this with some of the updated assets in the near future given the opportunity.
LOL DUDE 10 Mar @ 8:16pm 
I don't think I can access this map as of the latest MCC update, version 1.3495.0.0. According to the Halo Mods Discord, you can set the mod's game version to 0.0.0.0 to prevent it from being hidden when the game's updated!
The Đoctor 10 Jan @ 2:42pm 
hell yeah vuth
Colt 10 Jan @ 12:18am 
Very very good. If it were possible to combine the graphics of this with one of the rebalances it'd be pretty much the definitive way to experience Halo 2 on PC imo
That Random Zealot 7 Jan @ 5:24pm 
This is genuinely amazing, keeps that iconic and perfect H2 classic artstyle while upgrading the textures and getting rid of that muddy look the textures had. Absolutely perfect...perfect!
Vuthakral  [author] 7 Jan @ 5:10pm 
Multiplayer was honestly intended to be an afterthought, my main goal has always been the campaign. Like the description states I took on a multiplayer map as a sort-of demo for the project because I got too wrapped up in experiments of things I can do instead of doing work that progresses the project like fixing up the actual assets
terminus est 7 Jan @ 3:59pm 
Looks amazing, very nice work. Will this be a multiplayer only thing?
Chunch 4 Jan @ 7:03pm 
the higher resolution textures and materials especially on the battle rifle are beautiful
Donga Maximongus 4 Jan @ 3:11pm 
Looking around so far, everything else is very well done. The human weapons are probably the most well done models, the battle rifle especially.
The Elite model could use some work to make it more consistent with the sharper-looking first person hands it's now attached to, and the Spartan model is too clean looking. I'd be curious to see the Spartan materials on the Elites, though. With some colors, the highlights take on a red hue.
Mostly minor gripes, otherwise. Good work, I'm looking forward to seeing the full project realized. I'm especially curious to see the multiplayer maps with the enhanced lighting, and shaders.
Donga Maximongus 4 Jan @ 11:41am 
Elite wrist globes are see-through on first person hands