RimWorld

RimWorld

RimTunes
120 Comments
하나 10 Sep @ 4:55am 
It also seems that the music doesn't play on some maps where a specific track is set to play. For example, it seems that the music that should be playing when reaching the orbital area via the Gravship isn't playing correctly. Can this issue be fixed as well?
하나 9 Sep @ 6:30am 
If I use it alongside <UI Not Included: Customizable UI Overhaul> mod, overlay doesn't show up. Could you create a compatibility patch for it? The DMS feature is really great. Thank you for implementing it!
tanyfilina 4 Sep @ 12:31pm 
Also, would be really nice if the save game saved the played play-list.
Lazy Ass Mafia 30 Aug @ 6:18am 
Got this mod and was excited to use the Dynamic Music System (DMS) only to find out that it doesn't save my changes to the tags I edited even to vanilla songs as well so new songs added and it would just be stuck to all seasonal peaceful tagged music instead of being intense custom music for raids and events. I can't find any other music mod that has this system in it and I really hope you can add more dynamic factors in the mod like how many pawns are currently dead or more events that happen in rimworld. I really think the DMS is a great thing to have in your mod and I hope that you can get it fixed soon.
meandSSH 29 Aug @ 9:09pm 
I encountered the same frustrating problem of overlay disappearance as @F()RESKIN THIEF.
The reason and the solution for this are both puzzling, hopefully this can be fixed.
F()RESKIN THIEF 18 Aug @ 1:39am 
@DepsCian I was looking through the comments trying to find out why I could not see the overlay and one of your comments hinted at why. I have a 1440p monitor and because of that, the UI Scale is set to 1.5x and this forced the overlay way off to the right.

To fix this, I set my UI Scale 1x which caused the overlay to appear in the top left, then I moved the overlay WAAAY to the left, and changed my UI Scale back to 1.5x and then moved the overlay back to the top right.
Ashley 15 Aug @ 2:11pm 
a few questions
is there a way to edit tags in bulk?
is there a way to prevent vanilla music from playing?
is there a way to play music on colonist join?
Kittah Khan 15 Aug @ 10:12am 
Really cool, love the idea of being able to edit the tags for tracks like this. But I do have some questions.

Does this respect sequences/requirements/commonality? (Credits, Corpse Attack, Anomaly battle music for combat with entities)

Why do the orbital Odyssey songs (or Anomaly Metal Hell) not seem to have the correct tags for playing in their respective environments?

Why does combat not trigger tense songs at all?

Should it keep playing non-title music on the title screen?
tanyfilina 15 Aug @ 10:10am 
Well. I'm not a C# modder, so unfortunately I don't know how can you _determine_ the tech era. I can only say there are several mods that allow tech era progression, like VE Tribals, Tech Advancing, Tweaks galore...
DepsCian  [author] 15 Aug @ 9:13am 
Just pushed update 1.6.1b, still in beta. This is a hotfix where I've fixed/added the following:

1. DLC music playback.
2. The mechanism of search for mod music files.
3. Added the ability for mods to override the current song via ForcePlaySong
seeki 15 Aug @ 6:19am 
The mod I created is not a music management mod, but I was using the vanilla MusicManagerPlay.ForcePlaySong method as part of the effects within my mod.
I was told that the inability to play mp3 files was a bug in RimTunes, so I will adopt the policy of using RimTunes' MusicManager.Play method on PCs where RimTunes is installed. I hope that RimTunes will be able to play mp3 files in the future.
I would like to have a mechanism added to this mod so that when the vanilla MusicManagerPlay.ForcePlaySong method or vanilla MusicManagerPlay.PlaySong is called, the RimTunes MusicManager.Play method is called instead. I would be happy if you could improve compatibility with other mods.
Thank you.
DepsCian  [author] 15 Aug @ 4:08am 
@seeki, RimTunes, is designed to manage songs provided through RimWorld's standard MusicManagerPlay system (e.g., from mods like P-Music). It is not intended to be compatible with other mods that also actively manage or replace the vanilla music system. RimTunes provides tools for viewing and managing the song library, and as such, it will conflict with other mods that attempt to do the same.

You are correct about the second issue. The assumption that all audio files are in .ogg format is a bug. I had not considered other formats during development. This will be corrected in the next update.

Thank you for bringing this to my attention. For future issues or suggestions, please create an issue in my GitHub repository to make it easier for both of us to track the problem.
seeki 15 Aug @ 2:15am 
Does this mod prevent playback of mp3 SoundDef files added by external mods?
When calling the Play or ConvertAndPlay methods defined by this mod, the file type is not correctly recognized and the full path is converted to an ogg file instead of an mp3 file. This results in a failure to find the sound file and an error message when attempting to play the song.
[RimTunes] [16:42:55.196] [AsyncOperationManager.cs:176] [ERROR]: Background task error: System.IO.DirectoryNotFoundException:

When this mod is present, my mod's ability to play songs via the standard Find.MusicManagerPlay.ForcePlaySong method is disabled. This is causing major inconvenience to other mod creators.
SmoothPepsiColah 14 Aug @ 11:43pm 
@DepsCian oh ok, I thought I was missing something in the settings, thank you, and thank you for this mod :steamhappy: (time to make a xenosaga based run now)
DepsCian  [author] 14 Aug @ 10:49pm 
@tanyfilina, Hi. DMS is currently configured using tags. Soon, tags will apply to entire playlists, so you'll be able to create multiple playlists for each condition. If you can tell me how I can determine the current tech era, I will try to add it.
DepsCian  [author] 14 Aug @ 10:49pm 
@Dubby, I really appreciate these words. Thank you so much! ❤️
DepsCian  [author] 14 Aug @ 10:49pm 
@SmoothPepsiColah, Hi, it's more likely that I made a mistake when designing the caching system to prevent RimWorld from giving me a stream that can't be properly rewound. I will fix this in the next update. It's not you being dumb, it's a real bug :) Thanks for pointing it out!
SmoothPepsiColah 14 Aug @ 5:06pm 
I know you posted a link to github for any issues, but I don't think this is an issue like a bug, and more of me being dumb. When I try and play Odyssey, royalty and Ideology music, it doesn't play and just brings up ome of those buffer symbols like when a video is running in a bad connection.

Any idea why it's only playing core music? It also plays custom music, I'm running the phantasy star 4 soundtrack and it's playing, but the DLC music just doesn't play.
Dubby 14 Aug @ 1:38pm 
I always felt this mod was very clean and easily readable, so it's been a mainstay in my modlist since release. It's very handy for managing the many music packs I use between runs, so I thank you for the update! You've made something lovely, and I appreciate it greatly, my friend.
Shoeeater25 14 Aug @ 1:11pm 
Who the hell gave this the clown award? Actually parentless, lmao.
tanyfilina 14 Aug @ 9:05am 
DMS is how music works in vanilla, right? I wonder why would anybody dislike it :)

As a suggestion: I've initially used this mod to create playlists for each tech era. Now with DMS, mayby you could add tech era as a music condition (especially if this DMS is customisable)?
DepsCian  [author] 14 Aug @ 2:32am 
Hello everyone, as promised, I'm releasing update 1.6.0b. This update brings many new features and improvements, the most important of which is DMS. Since I can't fully dedicate my attention to the update right now, I'm releasing it as a beta version, which may contain bugs. If you don't like DMS, you can disable it in the mod's settings and return to stable song playback with full control. If you find any issues, please leave your feedback here immediately: https://github.com/DepsCian/RimTunes/issues

When I have the time, I will release a stable version with a full changelog. ❤️
DepsCian  [author] 7 Aug @ 8:45am 
@tanyfilina, RimTunes uses own way for playing music. Every song can be playable in space with RimTunes
tanyfilina 4 Aug @ 8:14am 
I mean, that's not associated with your mod, that is some general problem :))
tanyfilina 4 Aug @ 8:13am 
But I didn't yet tested that personally
tanyfilina 4 Aug @ 8:13am 
Like that when you have a space station, from that moment only four Odyssey treks are playing - iand iit seems to be coded by DEVs
RimWorldist 4 Aug @ 8:07am 
@DepsCian I posted an issue on GitHub about the rewind problem
DepsCian  [author] 4 Aug @ 2:12am 
@VsevkaD, can you post bug issue there - https://github.com/DepsCian/RimTunes/issues/new/choose
DepsCian  [author] 4 Aug @ 2:11am 
@tanyfilina, can you describe it better?
VsevkaD 2 Aug @ 1:25pm 
It works the same as in 1.5, but there is still a problem with manual rewinding, it is incorrect.
tanyfilina 30 Jul @ 9:43pm 
@DepsCian are you still working on the update? There is a problem with music in Odyssey reported in this mod description. I hope your 1.6 version would deal with it.
Scarlet 30 Jul @ 8:00pm 
This isn't a bad mod, but calling it an "enhancement" to fluffy's music manager when it's missing the entire point of Fluffy's music manager is straight up false advertising. This is a music playlist mod, not a music manager. It has no customisation of when songs play, just if songs are playing. I feel I'm sort of missing the point because I could just open up youtube without the "When" songs played being a controllable aspect.

Like I'm not trying to hate here, it's a good UI with playlists being a fun feature, it's just as a "game music manager" it's kinda missing the entire sauce.
Pevriz 28 Jul @ 10:46am 
Deps, pls save use from old music manager.
Hammer Goblin 27 Jul @ 12:47pm 
Still works for 1.6 but would still be finnicky.
Neil Vana 22 Jul @ 2:26am 
PLS UPDATE TO 1.6
Minaa 17 Jul @ 6:22pm 
pls 1.6
bieldivinex 14 Jul @ 8:07pm 
You are the man!!! This mod manages one of the best things in rimworld which is music!!! Seriously!! It just became my top 1 mod!!
. 12 Jul @ 11:14pm 
works fine on 1.6 for me
Rumbler-06 12 Jul @ 5:10pm 
HOOOOOOOOFUQINYAAAAAAAAAAAA 1.6!
dysaster 11 Jul @ 10:06pm 
cant wait for the 1.6 version, literally unplayable without this :gonheart:
fr0 11 Jul @ 8:26pm 
Is there a 1.6 fork of this?
TDK Gaming & More 6 Jul @ 8:09am 
@Moth Wan (V4) Yeah me too
Xander & Yalnif 27 Jun @ 9:45am 
Is this just for playing music in-game? Or can I replace/add specific music tracks like for when raids happen or when anomaly events happen?
Moth Wan (V4) 18 Jun @ 5:09pm 
Anytime I try to load a song off of one of my hard drives, it doesn't let me play it, it will just show the play symbol and do nothing.
하나 10 Jun @ 12:06pm 
YASSSSSSSSSSSS
DepsCian  [author] 10 Jun @ 4:28am 
A couple of months ago, I dropped some news about the upcoming 1.5.4 update, but life’s been throwing some serious curveballs my way lately. Between personal stuff and feeling totally burnt out on RimWorld, I’ve made the tough call to cancel 1.5.4 . I know, I know, it’s a bummer, and I’m really sorry for letting you all down.

But here’s the exciting part! Instead of 1.5.4, we’re going big with version 1.6 ! Yep, you heard that right—we’re skipping straight to something even better. The catch? It’s tied to RimWorld’s 1.6 update, so it won’t be out super soon. Gotta ask for a bit of patience here while we make it awesome.

Thanks for sticking with me through this, and I’m pumped to share more as we get closer to release. You guys rock!
하나 9 Jun @ 2:14pm 
still waiting.
LeanWolf 2 Jun @ 9:46am 
Impressive mod, so much potential. As my understanding of the description, this doesnt change music styles when getting raids or fighting as of now, correct?
Pevriz 1 Jun @ 9:05am 
DMS seems to be taking longer than expected. I hope it gets added sometime soon. Cheer up!