Garry's Mod

Garry's Mod

Projected Texture Impact Light
18 kommentarer
OPTIX 3. juni kl. 16:00 
each time the npcs shoot the particles keep shooting if that makes sense its lagging my game pls fix
Zippy 1. feb. kl. 1:59 
Glad you fixed it. And yeah, life steals precious Gmod time sadly...
Jiyū to anzen  [ophavsmand] 31. jan. kl. 23:42 
sorry for the wait, it was finals week, but I fixed it
Zippy 22. jan. kl. 8:38 
getting the same issue i believe from the muzzle one
Zippy 22. jan. kl. 8:27 
[Projected Texture Impact Light] lua/autorun/pt_impactlight.lua:128: attempt to call method 'GetActiveWeapon' (a nil value)
1. v - lua/autorun/pt_impactlight.lua:128
2. unknown - lua/includes/modules/hook.lua:102
3. FireBullets - [C]:-1
4. PrimaryAttack - addons/zbase2/lua/weapons/weapon_zbase/sh_internal.lua:80
5. ZBWepSys_Shoot - addons/zbase2/lua/zbase/npc_base_internal.lua:797
6. ZBWepSys_FireWeaponThink - addons/zbase2/lua/zbase/npc_base_internal.lua:1188
7. ZBWepSys_Think - addons/zbase2/lua/zbase/npc_base_internal.lua:1254
8. ZBaseThink - addons/zbase2/lua/zbase/npc_base_internal.lua:457
9. v - addons/zbase2/lua/zbase/sh_hooks.lua:186
10. unknown - lua/includes/modules/hook.lua:102 (x33)

Missing IsNPC/IsPlayer() check?
Jiyū to anzen  [ophavsmand] 9. jan. kl. 19:20 
Things should be fixed now, and work better. Let me know how it works.
Jiyū to anzen  [ophavsmand] 9. jan. kl. 13:50 
Yeah- the check for metal surfaces kinda sucks anyways so I’ll rework it and fix that.
Zippy 9. jan. kl. 13:38 
@Jiyū to anzen
im also getting that error, just a missing nil check?
Zlobin Proto AK-12 8. jan. kl. 17:26 
I'm getting weird particles shooting NPC's. I'm using full dynamic animated blood as well so maybe there's an incompatibility between the two, but could you check it out?
Jiyū to anzen  [ophavsmand] 8. jan. kl. 10:19 
I cannot port this to Hl2- as HL2 does not support lua code.
Chillshark2003 7. jan. kl. 22:29 
do you think you could port these to hl2?
bre 7. jan. kl. 19:50 
Oh, perfect! Appreciate you fixing it :csdsmile:
Jiyū to anzen  [ophavsmand] 7. jan. kl. 19:21 
Dude I just got that error myself earlier and was about to fix it, what a coincidence
bre 7. jan. kl. 18:33 
This gives an error when hitting some surfaces, probably needs some kind of surfaces fallback if I had to guess... The surfaces are stuff like L4D2 props. I'm getting this from hitting a couch and a light with a default HL2 pistol.

lua/autorun/pt_impactlight.lua:68: attempt to index local 'SurfaceData' (a nil value)
1. v - addons/projected texture lights/lua/autorun/pt_impactlight.lua:68
2. unknown - lua/includes/modules/hook.lua:102
Potato Gaming 7. jan. kl. 9:57 
Neat!
Jiyū to anzen  [ophavsmand] 3. jan. kl. 21:01 
I’ll try it out when I can. Thanks for the suggestion.
Ready the Rabbit 3. jan. kl. 16:43 
can you try doing one for weapons that have glowing or bright parts on them? like the ar2, gravity/physics gun, crossbow, bugbait, stunstick etc.
Kregg 3. jan. kl. 7:18 
This is aweome!