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Een vertaalprobleem melden
you can make an item that is really expensive, but literally just has a greater worm pop up and munch on that enemy, like monstro's tooth from the binding of isaac.
the worm then dissapears after the enemy has been chewed up and spat out.
That's the neat part... You don't! Wurrow is specifically designed NOT as a summoner; he's passive to Depth Worms and the Greater Depth Worm, but he does not tame them.
In his skill tree (which is being developed) he will have more to do with Depth Worms, but that's not coming out quite yet.
Currently Wurrow IS considered wet, and does not lose sanity from being wet, however in order to not take away too much from Wormwood or Wurt, I did not give him the temperature immunity to wetness nor the immunity to slippery items. He is immune to temperature while burrowed, but that's there for different reasons.
Yes this issue has been documented, and I'm shipping a patch tonight that solves this issue (in the way it was intended)
These are documented issues, thanks for the report regardless! Once I get it working, Wurrow shouldn't be able to equip any items while burrowed, so his damage multiplier won't scale ridiculously nor will his animation be circumvented. What it's basically doing is the slower attack animation gets overridden while holding an item; thus retaining the 8.16 damage multiplier while having the normal attack speed.
I'm working on a fix now and it should be out soon.
I've yet to mess with localization yet, I'll get to it whenever I find time!
@ForxeNN
I'll see what I can do to fix that, thanks for the report! I'd say just don't hold right click for now
time check this character personaly!
Thanks for the complement! I'm working on many of the missing components, one of which is his idle pose while burrowed; I have a concept art for it and it should be in relatively soon.
Quotes, animations and the (broken) nameplate are all coming as I can get them done too ;)
overall great work!
For the damage, he is intended to deal 81.6 damage as part of his base kit. Based on math comparing a table of weapons to the stage you unlock them, 81.6 damage is precisely how much damage needs to deal in order to match the dps of an Axe, since the attack has a frame speed of 30 (compared to the traditional survivors punch frame speed of 10); tldr, 81.6 damage per bite is 27.5 damage per second, which is exactly the same as a flint axe.
There will be custom items later down the line to buff his damage, he's not intended to benefit much from traditional weapons considering his weapon is his teeth. It's all about cost/benefit; he has essentially an infinite weapon with relative safety, but he drains hunger intensely fast.
I'm tryin to fix the nameplate now, not sure what happened to it.