Don't Starve Together

Don't Starve Together

Wurrow, the Cavernous
24 opmerkingen
cmwendel 6 sep om 20:23 
horrible idea i came up with for the worm part of the skill tree
you can make an item that is really expensive, but literally just has a greater worm pop up and munch on that enemy, like monstro's tooth from the binding of isaac.
the worm then dissapears after the enemy has been chewed up and spat out.
QuillVest  [auteur] 6 sep om 17:38 
@3ly_Byl
That's the neat part... You don't! Wurrow is specifically designed NOT as a summoner; he's passive to Depth Worms and the Greater Depth Worm, but he does not tame them.

In his skill tree (which is being developed) he will have more to do with Depth Worms, but that's not coming out quite yet.
3ly_Byl 6 sep om 17:31 
How do i tame depth worms?
Vaskal 4 sep om 15:31 
Pretty cool!! :Cute_Rat:
QuillVest  [auteur] 4 sep om 9:53 
@alaev.iliya
Currently Wurrow IS considered wet, and does not lose sanity from being wet, however in order to not take away too much from Wormwood or Wurt, I did not give him the temperature immunity to wetness nor the immunity to slippery items. He is immune to temperature while burrowed, but that's there for different reasons.
alaev.iliya 4 sep om 1:19 
I know this is probably for the sake of gameplay balancing, but, as depth worms are always wet, wouldn't that go well with the characters kit? I think no negative effects from wetness, like Wurt and Wormwood have, would be more appropriate than immunity to it while borrowed.
QuillVest  [auteur] 3 sep om 20:20 
@cmwendel
Yes this issue has been documented, and I'm shipping a patch tonight that solves this issue (in the way it was intended)
cmwendel 3 sep om 18:07 
Wurrow dealt like 416 damage with a tentacle spike and still remained underground, the merms didnt even see what hit them man.
QuillVest  [auteur] 3 sep om 11:52 
@Evangard
These are documented issues, thanks for the report regardless! Once I get it working, Wurrow shouldn't be able to equip any items while burrowed, so his damage multiplier won't scale ridiculously nor will his animation be circumvented. What it's basically doing is the slower attack animation gets overridden while holding an item; thus retaining the 8.16 damage multiplier while having the normal attack speed.

I'm working on a fix now and it should be out soon.
Evangard 3 sep om 0:52 
I noticed that Wurrow behaves very strangely with a gun in his hand. Being in the ground when attacking, he jumps out, does a lot of damage and hides. That is, this character makes strong attacks, but rarely. Okay But if he has a weapon in his hands, such as an ordinary axe or spear, then he will not get out of the ground at all when attacking, which allows Wurrow to attack 2 times per second with a huge damage modifier without leaving invulnerability for a moment. This way, you can kill all creatures very quickly with ordinary tools without fear of taking damage, because the animation of jumping out and jumping just disappears when there is something in your hand. As long as there is this flaw, the character will remain unplayable, although I really like the idea.
QuillVest  [auteur] 2 sep om 18:03 
@󰀕ClockCycas󰀕
I've yet to mess with localization yet, I'll get to it whenever I find time!

@ForxeNN
I'll see what I can do to fix that, thanks for the report! I'd say just don't hold right click for now :winter2019joyfultearsyul:
ForxeNN 2 sep om 6:53 
I think I found a bug, that isn't really game breaking or anything like that, but press and hold RMB:Burrow won't stop draining your hunger until unpressed. Besides, very cool idea for a character from caves
RexiMls 2 sep om 5:58 
Interesting!
time check this character personaly!
M0thim 1 sep om 16:38 
chomper pvz??!1!!!!
󰀕ClockCycas󰀕 1 sep om 4:25 
If possible, can you add Chinese localization?
Just an Imp? 1 sep om 0:48 
share me the unagi!!1!!!1one!!
QuillVest  [auteur] 30 aug om 20:51 
@Calabresa
Thanks for the complement! I'm working on many of the missing components, one of which is his idle pose while burrowed; I have a concept art for it and it should be in relatively soon.

Quotes, animations and the (broken) nameplate are all coming as I can get them done too ;)
Calabresa 30 aug om 20:47 
also, it could show a pile of dirt while he is staying still when burried, similar to moleworms
Calabresa 30 aug om 20:46 
I love his concept and his art, very well made! tho it only misses a proper title of his name on the character select and, of course, some quotes to show the personality of this quirky fella.

overall great work!
Rabbisk 30 aug om 15:38 
Soon the creatures will butt heads
Lobster-Duck 30 aug om 15:37 
Erm wurrow is bad and smells. I think everyone should play wyre, the best dont starve mod character ever /j (wurrow is probably great idk i play willow)
QuillVest  [auteur] 28 aug om 18:13 
@Evangard
For the damage, he is intended to deal 81.6 damage as part of his base kit. Based on math comparing a table of weapons to the stage you unlock them, 81.6 damage is precisely how much damage needs to deal in order to match the dps of an Axe, since the attack has a frame speed of 30 (compared to the traditional survivors punch frame speed of 10); tldr, 81.6 damage per bite is 27.5 damage per second, which is exactly the same as a flint axe.

There will be custom items later down the line to buff his damage, he's not intended to benefit much from traditional weapons considering his weapon is his teeth. It's all about cost/benefit; he has essentially an infinite weapon with relative safety, but he drains hunger intensely fast.

I'm tryin to fix the nameplate now, not sure what happened to it.
Evangard 28 aug om 6:46 
I don't know if this is a bug, but Wurrow hides in the ground again after launching a sneak attack. This causes him to deal eightfold damage while remaining invulnerable. It ruins the balance. He also doesn't have a name displayed in the character selection menu.
Mr. Lightbulb 12 apr om 18:17 
You're telling me a fish fired this hamburger