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Cursor Hand: Skeleton
Cursor Scale: 48x48
Cursor Size: Default
Lefty Mode: Default
Interactable Inventory: Enabled
Right Click States: Enabled
"Fun" Settings:
Cursor Shadow: Enabled
Character Cursors: Enabled
Cursor VFX: Enabled
Color Correction: Disabled
Click Feedback: Enabled
Clicky Cursor: Enabled
Clicking Volume: 30%
Clicking Sound: Clicky
Wobbly Cursor: Disabled
Experimental:
[E] Options Panel: Enabled
Debug Function: Disabled
I don't remember the Options Panel setting when I first set the mod up, is it a new thing?
Let me know if you need any help debugging.
i did seem to fix it however, idk what i entirely did.
[string "../mods/workshop-3399184840/scripts/cursore..."]:14: calling 'SetDefaultEffectHandle' on bad self (string expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (method) SetDefaultEffectHandle (C) <-1--1>
../mods/workshop-3399184840/scripts/cursoreffects.lua:14 in (upvalue) UpdateFXCC (Lua) <10-16>
../mods/workshop-3399184840/scripts/cursoreffects.lua:96 in (local) effect (Lua) <60-109>
../mods/workshop-3399184840/scripts/cursorhandler.lua:326 in (field) DoSpecialEffect (Lua) <322-327>
../mods/workshop-3399184840/scripts/cursor.lua:141 in (field) fn (Lua) <97-151>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:419 in (global) RunStaticScheduler (Lua) <417-425>
scripts/update.lua:178 in () ? (Lua) <169-220>
managed to fix this by editing cursoreffects to have a null check in line 14, if that helps.
everything seems to work now, thank you!
i'd like to in the future maybe, but it involves a LOT of retrofitting the code to work within the singleplayer's API, so don't expect it anytime soon (or maybe ever, for that matter)
i'm suspecting it's the new drop shadow thingy i added. if you turn that option off in the configs (just "Cursor Shadow" under "fun" settings), does that fix anything or does it still happen?
Не плохо, спасибо