Total War: WARHAMMER III

Total War: WARHAMMER III

Murranji's Land Encounter Mod (for IE and Roc)
179 件のコメント
vonkrieglitz 8月8日 0時21分 
Very nice feature ! Is a version for The Old World planned?
animartin4000 8月3日 19時44分 
does this still work after last update. Started a new game today and I don't see them.
Pecu 8月1日 15時58分 
is it compatible with Radious?
Ben 7月30日 14時15分 
Suggestion.
Add Mod Configuration mod compatibility with options focusing on modding the frequency of spawns, difficulty levels, size of armies in the encounters (also influenced by the difficulty levels) and so on...
Omnplayer 7月22日 23時45分 
@Devooon in case you haven't figured it out yet I think that's the dynamic disasters mod
Devooon 7月20日 9時02分 
I’ve got quite a few mods enabled, and yet none of them mention this mechanic, so I am asking if your mod is what does this: Brettonia now has a ‘crusade’ mechanic and will spawn TONS of peasant armies at random times, with an alert that a “crusade is coming - let’s hope we aren’t on the wrong side of it!” Or something along those lines. I love it, but can’t find any of my subscriptions mention it
Yoshi 7月13日 13時58分 
Does the AI engage with these encounters on the campaign map? I dont think they do anything with the sea encounters unless maybe by accident
Murranji  [作成者] 7月9日 9時31分 
Thanks - sounds like they may have amended how items are awarded through incidents in that case, I will follow up.
Stale Memes 7月8日 10時13分 
You might need to update this after the recent item changes. I was playing a multiplayer campaign with a friend last night and I got the Armour of Tarnus as Gelt, but it has no rarity assigned to it, just empty brackets after the name. CA claims that the item is working on their end and it came as a reward from one of your encounters, namely in the northwest of Nongchang if that helps.
Retruvian 7月6日 10時52分 
Please update :)
SilentKore (The Better One TM) 6月22日 19時27分 
@Plaguelord I use IEE and this and it seems to work, I don't see the random landmarks on every section of the map, but it seems to be there in most places. I haven't played with the newest update though so I don't know if this mod or IEE still work.
TToKKang 6月8日 23時27分 
Hello! I translated this mod into Korean and uploaded it! If you don't like what I uploaded, I will delete it!
Plaguelord 6月4日 10時05分 
Any chance of making a version for Immortal Empires Expanded?
Louie04k 6月3日 20時53分 
if people are still having problems in MP check out a new mod "MP Sync" supposed to help mod authors make their mods MP compatible
Murranji  [作成者] 5月28日 22時32分 
@TeamDoggo, I have run this mod with update 6 without crashing. ensure you have an updated version and let me know if the bug persists it could be a mod conflict.
TeamDoggo 5月28日 12時05分 
causes crash as of update 6 and newer
garum.swc 5月19日 1時31分 
This mod is one of my favourites. I am so glad to hear that it brings you joy creating it as well.

Good luck with the TOW and IEE adjustments. Looking forward to using them!
< blank > 5月11日 13時47分 
IEE/old world supported?
Burnin 5月6日 20時21分 
Hi! Glad things are looking up for you.
Any progress in creating quest battles?
I have an idea for a mod, maybe it will interest you.

Can any lords participate in quest battles for the Changeling faction, or only the Changeling? Is it possible to add these quest battles to all factions through the quest or mechanics of the Changeling faction (if it is not tied to the other mechanics of the faction)?
Maybe in the same way it will be possible to add Norscan monster hunting to the factions.

Well, then you can complicate the battles, so that the player first has a goal to strengthen the main army.
sarumanthecursed 5月6日 7時17分 
You rock dude, just glad modding has become a positive coping method for you.

We all need to escape sometimes
Murranji  [作成者] 5月6日 6時07分 
Thank you everyone who has subscribed as the mod has passed 10k concurrent subscribers.

The last 2 years have not been a great time for me personally, but I have found enjoyment and fulfilment in the passion from modding and appreciate everyone who has subscribed, rated, and left a comment on my mods.

The Total War community has helped me look to the future and restore some confidence and hope to my anxiety ridden psyche, and for that I am truly thankful to you all. <3
Devv 5月2日 10時24分 
That'd be great thank you, struggling to find out where an encounter is right now lol
Murranji  [作成者] 4月29日 11時05分 
Hi for next update I am going to look at adding in an old world compatible update and alter the markers slightly so it has improved visibility with a visible blue circle. I will also try and see if the markers for the bonus IEE regions can be enabled. Thanks.
skag 4月28日 5時03分 
Would be sick indeed
Dreadnaughty 4月27日 8時55分 
yes, please dear creator, make an old world compabilty patch! x2
zhivagor 4月26日 10時08分 
would love an old world comparability patch!
szer285 4月26日 8時00分 
Great mod, but would it be possible to make encounters more visible? Most factions and places on the map already have some kind of campfires or towers littered around, making your encounters hard to spot.
Wyccc 4月23日 1時01分 
After testing, it is indeed incompatible with IEE
Mumm-Ra 4月13日 13時02分 
Works great with Amulets of Secrets - Land Encounters, [6.x.x] Land Encounters And Points Of Interest + MCT Support, and Chaos Treasures Closer To The Player (IE & IE Expanded). Thx
Murranji  [作成者] 4月13日 9時08分 
Thanks! I put it in the description.
SprachZauberer 4月13日 5時31分 
Hey @Murranji: I made a German translation for your mod: here
Wrell 4月7日 14時04分 
I agree with @Krinitz that an MCT option to alter how the number of turns it takes for the random armies to evolve from strength tier 1 to 2 would be really nice.

I have many mods which essentially halve the speed of campaigns. So if by default the random forces spawn with strength tier 1 from turns 1-30, tier 2 from 31-60, tier 3 from 61+, it would be nice to have a slider option to change that. For example, setting the "strength scaling" slider to 0.5 from the default value of 1 would cause tier 1 forces to spawn from turns 1-60 instead of 1-30 and so on - allowing players with campaign pacing mods to have the option for your mod to match their custom pacing would be amazing.
Pfleger Von Yggdrasill 4月7日 13時18分 
@Planewalker Which version are you on exactly? Just double check by resubscribe this mod, mixer and iee, and only using this three, encounters still wouldn't spawn for me
Murranji  [作成者] 4月6日 20時32分 
@Planewalker, thanks I will look to scale down the respawn speed a bit further in next update.
Planewalker 4月5日 20時58分 
Started a new game with Kraka Drak dawi on IEE, no issues so far on turn 30.
(not using other encounter mods)

They do still seem to spawn a bit too often to my liking, however i can ofc just let them be.
Pfleger Von Yggdrasill 4月2日 16時55分 
I believe since some point,maybe 6.0, land encounters don't spawn on iee anymore, because I'm using another land encounter mod I didn't notice it in time
Murranji  [作成者] 4月2日 16時44分 
@Pfleger - thanks for report I will check out if there is an issue with IEE.
Pfleger Von Yggdrasill 4月2日 9時26分 
Is it not compatible with iee anymore? It made empire campaign setting extremely unstable. I assumed a script break happened but I can't read it
sarumanthecursed 3月31日 14時52分 
It looks like a chaos tower, and blends in evilly well to the surroundings
Sounds really cool, but I've played 40 turns with the mod on and haven't seen these once. Not sure what the problem is
Murranji  [作成者] 3月25日 19時47分 
Updated for 6.1 to address capitalisation issue.
Murranji  [作成者] 3月20日 2時00分 
@Stale Memes - thanks for that, it’s possible there may have been some unannounced map changes with Skulltaker moved into Lustria, I will investigate it.

@Krinitz - I could think about it, I have split the custom armies into 2 strengths but have the random forces that can have at least 3 strengths. Given the theming it’s a bit hard to do it with further splitting the earlier game armies up into an even earlier one and then mid tier 1. I normally found in testing the lower tier armies can give a decent challenge which is what I’m going for for them.

@others - old world and IEE compatibility are things I hope to add, thanks.
Stale Memes 3月19日 17時02分 
I seem to have encountered another bug in my recently started Skulltaker campaign, where a marker spawned between Bregonne and the province's major settlement. Either Tlanxla or Tlaxtlan or something...? The one that doesn't have the lumber. Anyway, that particular marker was in inaccessible terrain between the two regions. Hope this helps.

Also, a word of praise for adding event notifications for a marker spawning, though I only ever saw a single one of those pop-ups.
Krinitz 3月8日 4時38分 
This mod is fantastic! Can you expand on the thresholds you have for early, mid, and late game that determine the strength of the armies? Any chance for MCT integration to configure those thresholds? I use a suite of mods to slow the game down which results in a longer time to get higher tier units.

Great job and thank you!
Vaxar Kun 3月5日 3時35分 
are there plans to add TOW and potential sub campaign support?
sjz1952 3月3日 11時55分 
nice mod
75976766795 2月25日 6時55分 
Is there a sub-mod that is compatible with the old world, please
hugoleomarinho 2月21日 13時53分 
I hope you can add OvN Albion units in the next update
hugoleomarinho 2月21日 13時50分 
Nice updates mate. Love it
Murranji  [作成者] 2月20日 17時13分 
5) Multiplayer desync - I made an update to the script which should address a source of possible multiplayer desync but I can't confirm if it is multiplayer safe yet. If somebody who plays multiplayer wants to test and confirm or advise if it is still causing desyncs that would be helpful.