RimWorld

RimWorld

Medieval Adventures: Implants
108 Comments
Seti  [author] 4 Oct @ 1:06pm 
@Salvador schrat heart scales with psychic sensitivity
Salvador 4 Oct @ 12:40pm 
Not sure if this is a bug or not but I tried both the Troll heart and the Schrat heart. Both gives the -15 mood as expected. However, the Schrat heart's mood debuff continues to drop over time. Eventually, my colonist had a -32 mood debuff from "Draining". Had to uninstall it as it was to high a penalty. The Troll heart's debuff remained at -15 the whole time.
Nostalgia critic 23 Sep @ 11:29pm 
i just want the implants seperately i dont need everything else but as a mod author for other games i get it
gunningminer69 22 Sep @ 8:12pm 
So where did the unfolds appear/what mod would make them appear? If I may ask
Mythos 22 Sep @ 6:11am 
does this change what they look like?
nathendolquest 15 Sep @ 12:37pm 
Yooo, I never thought I would see Battle Brother creatures in RimWorld.
Good Old Jim 9 Sep @ 4:57pm 
Its a thankless job Seti. But for what its worth you a real one.
Shaw 5 Sep @ 6:33pm 
Nice! Now I can finally start an anatomist run!
M0rr1s0n 4 Sep @ 4:32am 
Its meant as a compliment to the cool features, I surely know that the baseline being MO makes this nigh impossible. A modular MO suite would be fantastic for these occasions
Yeezus 3 Sep @ 5:13pm 
LOL not at all Its just a great concept that I would love not to require MO like maybe vanilla or VEA. I'm not expecting anything just wanted to share my thoughts.
Seti  [author] 3 Sep @ 4:01pm 
to everyone saying they wish this didnt require medieval overhaul LITERALLY HOW ARE YALL INSANE THIS MOD IS AN ADDON FOR MEDIEVAL OVERHAUL ITS BUILT ON TOP OF IT WHAT DO YOU EXPECT ME TO DO ISOLATE THE CREATURES FROM IT AND COPY IT? LIKE SERIOUSLY
M0rr1s0n 3 Sep @ 3:48pm 
same^3
Nostalgia critic 29 Aug @ 9:47pm 
same
Yeezus 29 Aug @ 9:27pm 
I wish this didn't need medieval overhaul
Tleno 10 Aug @ 9:59am 
What about some sort of Witcher-style concoction that induces some permanent alteration, both positive and negative, and can be stacked a bunch of times to increase the potency? Like resistances to toxic/poison effects and minor blood-efficiency increases but then also maluses to social and ability to derive joy, and you need to take like 3-5 to gain full immunity and cap out the max?
351n 1 Aug @ 1:07pm 
@Seti It's your mod and your vision - I'm not trying to push any idea here. Honestly, I didn’t expect you to actually agree, and I made myself a small patch mod to adjust this. It’s my first mod related to RimWorld, so it’s basic. I planned to make it configurable and to share it on the Workshop. So thanks - both for implementing the change and for giving me the motivation to start modding.

As for whether this effect should be a debuff, buff, or neutral - that’s a tough one. I play as tribal psycasters who follow the holy trees ideology, so of course I’m biased toward not having a debuff. But I can also imagine a different interpretation: even those deeply bonded might feel an even stronger, almost painful longing - the implanted roots constantly pulling them toward the tree, making them feel incomplete when away from it.

Anyway, thanks again for the update to 1.6. It was already working before, but it’s nice to have one less warning in the list.
Seti  [author] 1 Aug @ 10:38am 
@351n i was gonna write a comment about how it makes perfect sense for them to have a mood debuff, but eh, added your idea in
351n 1 Aug @ 8:07am 
I believe the mood penalty from Gauranlen Roots should be overridden or at least mitigated by Gauranlen Connection, provided the pawn has the appropriate ideology and is bonded to a Gauranlen tree.

The description of Gauranlen Roots implies a desire to be surrounded by nature, which makes sense for non-believers who might feel apathy due to being away from plants. However, for believers with an active connection to a Gauranlen tree, the logic breaks down. On one hand, they feel a deep connection and receive a +3 mood bonus, but simultaneously suffer a -5 penalty and enter a dazed state due to the exact same longing? That feels inconsistent. If anything, the connection should fulfill that need, not deepen the void. Similar case would be Pain and Pain is virtue percept.
Virtuous 31 Jul @ 12:22pm 
fucking love battle brothers thank you so much for this
WarDog723 16 Jul @ 8:17pm 
all of those monsters are from the game battle brothers.
Accord Ayre 15 Jul @ 8:18pm 
Everything works, just needs a 1.6 ver folder and an edit to the LoadFolders.xml. I can upload a copy if Seti doesn't mind
dr650cp 14 Jul @ 6:32pm 
1.6 pls
gunns22 12 Jul @ 5:06pm 
@Seti
Any plans for 1.6?
TheBronzeWarrior 21 Jun @ 9:38pm 
i love this mod, could you add compatibility with VIE - Anima Theme? for the gauranlen root implant
QraTz 3 May @ 2:16am 
Royalty? Doesnt sound like it needs royalty at all to work (maybe not 100% of functions but...)
Isnt a version without Royalty possible?
SirArlen 30 Apr @ 10:25am 
wait does the mood debuff scale with psychic sensitivity? my psycaster got almost 1.5x the mood debuff compared to the infographic
Young gun elite 29 Apr @ 9:04am 
Is there a version that does not require medieval overhaul
Clothier 20 Mar @ 4:34pm 
The mod looks really cool. I wish the mod was compatible even without Royalty.
Unknown 15 Mar @ 2:14pm 
Does this mod fully require Royalty to run, or is it just additive?
LevenReverie 7 Mar @ 7:56am 
Is anyone having problems with drop rates? I've been trying to check the drop rates recently for trolls because I noticed that in a playthrough, I haven't gotten the troll heart after running into and butchering 3 troll events.
Surasu Undying 6 Mar @ 12:12pm 
I hasve an idea. How about all the implants that cause phisical pain are liked by masochists? Example being the roots of the bark that literally digs in your flesh!
gunns22 2 Mar @ 1:17pm 
Say, since there are no mods that allow humanoid Pawns to use animal body parts, this is a pretty good mod to scratch that Rippertech itch.
“Rippertech” being a term I borrowed from the TTRPG “Rippers,” referring to special powers granted by grafting body parts from slain monsters onto oneself.
Massive Clock 2 Mar @ 1:36am 
that shnozzer is glorious
Roroboshi 28 Feb @ 5:58am 
Now we need option to prevent cancer!
Lord Pheles 23 Feb @ 3:55pm 
I second Jayjay, where is the ability to butcher Schrats?
『SPPG』xxbeowulfxx 10 Feb @ 1:20pm 
yo the battle bro coming in with the clutch!
Good Old Jim 8 Feb @ 10:13pm 
Anyway we could get a nerfed version with little to no draw backs? So its like mini buffs but their just worth collecting?
angel20015alejandro 7 Feb @ 9:14am 
It's just an opinion but I think some griffin wings would look great on the backs of my settlers.
Fluffer 7 Feb @ 4:10am 
Actually, why are Lindwurm scales, outside the Beauty factor a downgrade to Unhold skin when they are much harder to aquire, and also the mood debuff cannot be negated by psychopath trait?
DRYWALL EATER 6 Feb @ 9:01pm 
shouldn't troll/unhold hearts beating harder cause faster bleeding?
可口色茄子 4 Feb @ 4:25am 
battle brother?I like it!
JayJay 29 Jan @ 5:27pm 
Maybe I'm a bit stupid, but where can you butcher Schrats, because they are not considered Mechanoids, nor can i butcher them on a butchers table
Seti  [author] 29 Jan @ 1:59pm 
@Fluffer also got confused but i got what the difference is and its indeed confusing, one is a special item gotten from dead lindwurms and such, and the other one is their leather basically
Fluffer 29 Jan @ 10:04am 
I have a suggestion that a Greedy trait pawn does not get the mood debuff of the Lindwurm scales, sounds like a fun shakeup from the usual bloodlust and psychopath traits
Fluffer 29 Jan @ 10:03am 
There seem to be two items named lindwurm scales with the same icon and from the same mod. I just bought some from a textiles trader and spent 20 minutes trying to figure out why these dont work for the operation. These ones are a textile and the other are an organ.
Fluffer 29 Jan @ 10:01am 
@Crogenitor as said in the description, its not pain, its extreme discomfort.
Crogenitor 29 Jan @ 7:44am 
Could you also make that any pawn with painless gene shouldn't get the mood debuffs
Seti  [author] 27 Jan @ 2:07pm 
@engineer gaming added blood filtration, sorry for the delay, work and other projects and such are slowing it down
Eight3 26 Jan @ 6:29pm 
if you're open to suggestions, i'd love some sort of kooky lung implant not because my favourite medieval colonist is missing a lung or anything!
Fluffer 26 Jan @ 11:03am 
Ideal for your Ghouls! Definitely needed something to make them stronger since they cant use psionics