Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here is the link incase you're interested.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=336521507&searchtext=conveyors
…
Another issue is the defined conveyor port. What I mean by this is the invisble shape that defines a conveyor door (visible using F11). The easiest way to do this would be to just copy the large door shape. It is invisible so it wouldn't matter if it is larger than the defined block. However this would mean that the 1x3 conveyor port would be able to connect to a 3x3 conveyor port. One way that you might be able to get around this is to make a defined conveyor port (invisible shape) that can connect to itself (other 1x3 ports) but not the 3x3 shape. I don't fully understand how the game determines a conveyor connection so this would take a lot of experimentation and might not even be possible.
...
Personally I don't have a use for this type of block but see why someone might want it. However I don't see a way to make this block behave according to the in game laws so I don't see myself making it. I encourage you to try modding for yourself, it is not as hard as it looks and this mod could most likely be done using the free program Blender. Hopefully this information can help you or anyone else who tries to make a similar block. If you have any questions I would be happy to try and answer them.
tell me please how you have done it...