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The third level is also very frustrating. You have two tanks spawns at the same time and then an event where you have to rush to the safehouse through some mines where infected are coming at you for every angle.
The levels look great and the atmosphere is on point, but the events leave a bit to be desired.
YouTube link: https://youtu.be/RTXna4s0Ygc
Played in Realism Expert, Singleplayer without restarts. The Chapter 3 was brutal, the tanks were spawned 3 times, being the first one had after i left a saferoom and twice in that cave (coach the BOT Solo'd those 2 tanks) then the panic event the zombies were spawning everywhere the bots didnt die or incapitated because the zombies were focusing on me, good thing i had adrenaline and axe (which i can swing 360 degrees due to its horizontal). (Bad English)
https://www.youtube.com/watch?v=tHrbw1F7WlE
As a singleplayer, advanced difficulty player who does not use bot add-ons, there are a couple of problems:
- The maps are long. While I don't have a problem with long maps, it makes the other issues more noticeable that it does become a negative.
- Lots of witch spawns. The first map is especially bad since they will spawn in the tunnels and the bunker chokepoints. I hope you know how to crown.
- There's a ton of infected. This might be due to the map's length, but in my play through the infected kill count was about 2.4k. My average games are between 1.2 to 1.4k.
- A lot of horde events. Every map has a trigger for a horde or crescendo event. Even at the final map before the finale.
- Frequent tank spawns. There will always be a tank spawn on every level. The third map’s gimmick is that there are a lot of tanks in a cramped area. And the end of the third level has you run away from a swarm of tanks. That section is actually a fun set piece. The map maker makes it pretty clear that you need to run instead of fighting them all. Skill issue if you decide to fight despite the graffiti telling you to run.
- Bots frequently get stuck. The first map is where I noticed it the most because for some reason they get stuck at the car and other spots. The second map one of my bots got caught on barb wire and went down. Thankfully in the rest of the campaign it happens less often.
While I was negative overall with this map, the few positives is:
- The map frequently gives you health and ammo. You will frequently run dry on ammo, and your gonna be eating those healing items. However, without that generosity I would have been absolutely livid at the map. The third map has survivor zombies which is an absolute godsend because you're gonna use all their drops.
- This map is creative and has good design. While you will feel lost at times, it is not frustrating. The only time I got absolutely lost is on the second map where I had to walk over a wooden plank to get over a bus. I didn't see that plank. Adding a few flares on the top of the bus would have helped.
- There is a good amount of Easter eggs. I found a couple, but I have a feeling there's more.
Overall, this campaign may be fun in versus, but it’s a pain in singleplayer where a map wipe means you’re gonna have to do it over again and hope RNG is on your side.
Hordes are no match for Katana. Specials die with one strike most of the time, Tank takes adrenaline and running circles around him.
When the mass tanks arrive I took adrenaline shot and left bots for fodder. Setting off explosives as I ran to the ladders of freedom. Engaging final bombs before safe room, and watch as bots died before proceeding. This the way we created campaigns 25 years ago. Awesome and not baby campaigns. Thank you so much for spending your time to create something so great and then share it for free. Keep up the great work.
Cave chapter is fire.
In fact, I really like this "Snow Den" map, the scene is beautiful, full of challenges, if not for this "unnecessary" annoying 5 tanks, I think I can get 8/10 (because I think the last level is slightly lacking in visual tension).
Map 1 and 2 has no problems but...
Map 3 is WTF! 2 Tanks inside the cave and...... The Crescendo is once you open the Gate, you have to rush at the Safe Room because the only spawn there are 2 or more FREAKING TANKS! Use Adrenaline and forget fighting them!
Map 4 is 3 Tanks, similar to Swamp Fever Finale Tank Spawns. Stay away from the Forklifts.
A must get to your snowy cool-lection! 9/10! XD
and yeah it works after ch1, there wasn't any more crash or need to disable addons, so, no worries
Bruh you assumin somethings 'not even playing l4d2 anymore' without even having played it, good job lol how would you even know lol big assumption
all i said was that the first part of the campaign crashed like 5, 6 times in a row, each time.. other ppl said the same.. i commented again to say the rest of the level design from chapter 2 onwards was good, how does that trigger u bruh lol
ain nobody using TMNT with lightsabers & gta sounds wat lol
all gud bruh it aint that srs