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I tested the mod and the values for rebalanced smoker items all fit as advertised. I will use this mod to balance the different smoking tools since as you said they all reduce Stress to 0 including the Tobbaco Chew which does feel very unbalanced and currently I don't see a better mod to balance it.
I would like to ask, how did you change those Stress reducing values on the individual items? I tried changing them in the Script file by adjusting values myself, but anything above value of 1 reduced stress completely and I couldn't input anything below a full number as otherwise the game wouldn't even start. I was thinking of tweaking them a bit myself if I figure out how.
https://gtm.steamproxy.vip/app/108600/discussions/6/3803904556905694957/
They've literally said it's an error in stress code but ig couldn't do a temp fix of just snipping it so there's only 1 stress counter till they get it to stop multiplying
TLDR: Reading, radio, drinking certain liquids, like milk or soda, and some other stress reducing activities actually increase stress instead of lower when you have smoker as of 42.2.0
Figured id post this as a heads up for anyone browsing the workshop for smoker mods.
So this mod is still relevant, if mildly more 'difficult' than vanilla because it still gives negligible stress for looting off corpses.
Its not even loading.
- It's not a part of BodyDamage like other moodles.
- stats:setStress sets ACTUAL stress, while stats:getStress() returns "normal stress + cigarette stress". I almost went mad when trying to find out why my Arcade machines mod doesnt work.
Thank you for tweaking this for us
unstable - UNSTABLE - BACKUP FIRST
Beta means gameplay features are likely to be incomplete or bugged, I think with the sheer mass and depth of content added warrants some patience as bugs are patched especially considering B42 is not the current stable build and something you choose to opt into.
That being said, thank you to modders like @Kisheen and @Vulfox who are offering patches like this so we can have a more cohesive playtest.