STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

AOTR Cheat mines Empire
19 Comments
darthvader66 30 Sep @ 5:56pm 
Would it be possible for this to be compatible with the AotNR submod?
marcel.beilhack 17 Sep @ 5:15am 
can you make the same mod for awakening of the clone wars
CommandanteWolf💀 10 Aug @ 1:05pm 
Can you make one for the clone rebellion faction in the dark times mode ty.
Zare 28 May @ 9:57am 
So I have a question I see these submods for other mods too, is it like you put it down and grab what you want then get rid of the mine when u got everything AND then you can save again safely? Or is it just overall dont save with this submod on ? Aswel as are the mines the ones where u can get the unlimited unit capacity in space and buffed velocity gun? Or is that a passive effect with just having the mod loaded?
Divine_ignorance 16 Apr @ 3:43pm 
what do you mean
gcsouthan 13 Apr @ 5:46am 
its stop working
Divine_ignorance 26 Mar @ 3:47am 
love the mod
donald.desbiens 6 Mar @ 8:17am 
possible to make a cheat mine that just increases credits? no extra pop cap or speed to build etc...???
Bone daddy. Ainz Ooal Gown 17 Feb @ 8:21am 
@gamer12 You probably didnt install it properly
gamer12 15 Feb @ 6:10am 
What planet do I find the cheat mine? I found the regular mines but didn't find the cheat mines.
Lt Doc 2 Feb @ 3:07am 
i know fuck all about code, what does all this mean?
Sorulus 29 Jan @ 4:05pm 
<Applicable_Unit_Categories>All</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Time_Reduction_Percentage>0.99999</Time_Reduction_Percentage>
<Stacking_Category>94</Stacking_Category>
<Galaxy_Wide> Yes </Galaxy_Wide>
</Reduce_Production_Time_Ability>
<Planet_Income_Bonus_Ability Name="Maintenance_Cost">
<Specific_Mod_Source_Text>TEXT_ECONOMY_CAPITAL</Specific_Mod_Source_Text>
<Percentage_Income_Modifier>0</Percentage_Income_Modifier>
<Absolute_Income_Modifier>100000</Absolute_Income_Modifier>
</Planet_Income_Bonus_Ability>
Sorulus 29 Jan @ 4:05pm 
it has to be something with this, tried to apply it to normal mines and it works the same as moded ones, but after save you can recruit only some units rest dosent show up.

<Reduce_Production_Price_Ability Name="Blue_Reduce_Production_Price">
<Unit_Strength_Category/>
<Applicable_Unit_Categories>All</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Price_Reduction_Percentage>0.99</Price_Reduction_Percentage>
<Stacking_Category>94</Stacking_Category>
</Reduce_Production_Price_Ability>
<Reduce_Production_Time_Ability Name="Blue_Production_Time_Bonus">
<Unit_Strength_Category/>
...
The_prussian 13 Jan @ 8:53am 
so the save issue isn't a framework crash, its something else. When I "sell" the mine I can reproduce any ship or unit but when you try to rebuild the mine it stops the building of units after a save. I don't quite understand why that is. On other mine submod usually its a full framework crash which halts the production on all planets but for this submod it seems to just stop the discount set.
Mowgli 12 Jan @ 4:33pm 
does this currently implement the increased space battle pop? Or is that a planned for the future thing?
Majkl  [author] 12 Jan @ 1:16pm 
@piere.aleksandtov
Should work together, put Venetors launch first
ivailo 199 12 Jan @ 4:51am 
yo curious is there a way to run both AOTR: Rise Of The Venators and this mod?
Majkl  [author] 6 Jan @ 2:41am 
@jsilvero
Not really. As far as i know there Is cheat infrastructure, whitch has almost the same affect
jsilvero10 5 Jan @ 1:36pm 
Is there a plan of this kind of faction-specific cheat submod but for Thrawn's Revenge??