Stranded: Alien Dawn

Stranded: Alien Dawn

Glacius
47 Comments
naojlofr 18 Aug @ 2:12pm 
Hello,
Second test, with all mods desactived enaugh the asked. Plants are diying by extreme temperatures.
naojlofr 9 Jul @ 3:19pm 
Hello!
Okay, so the clothing upgrade is effective against the cold.
However, I should point out that there's a conflict with the Spawn Lake mod: it only provides oases from the Saltu biome.
Another thing, for a game starting with 8 characters (thanks to a mod), is that the clothing is only designed for 6 people.
Thank you.
sowkr99 23 Jun @ 4:40pm 
Damn, all died in less than 5 mins! Hypothermia. Nothing I could do to stop it.
sowkr99 23 Jun @ 4:16pm 
Hey there. Are you in the S:AD discord? Asking for testers there might reach more peeps willing to give your mod a go.

I am about to start a new game, will give it a whirl.
Doggerip  [author] 23 Jun @ 9:55am 
I am looking for someone to test my scenario and give me feedback.
Doggerip  [author] 23 Jun @ 8:43am 
Hello everyone,

I've been working on a scenario for several months with the goal of restoring the climate of Glacius. I've conducted extensive testing to refine the experience and fix any bugs I've encountered.

I'm currently in the testing and improvement phase, and release is fast approaching. This scenario will include a series of 47 quests, divided into four main parts.

You'll be able to discover new characters, buildings, plants, resources, recipes, and activities.
sowkr99 25 Apr @ 3:38pm 
Same here. I can help test it out as well.
Blunt Strawker 9 Apr @ 8:47am 
Hello, I will try your map and give you my perspectiv of it. I'm also interested in your custom scenario.
MommyDearest 12 Feb @ 2:36pm 
That sounds amazing! I cant wait
Doggerip  [author] 11 Feb @ 12:06pm 
It is not yet published. I called it EndOfEarth.
I've already spent several days/weeks of development. I test it at each stage of progress. I still have to test the evolution of the climate. It will be a system of quests with objectives.
Xtinction 11 Feb @ 11:29am 
im watching for the new mod whatcha calling it?
MommyDearest 8 Feb @ 11:51am 
Thanks Doggerip!
Doggerip  [author] 7 Feb @ 7:46am 
I'm creating another mod with a scenario with quests.
The objective of this mod is to improve the climate of Glacius.
In this mod the characters have winter clothes directly.

I couldn't do it on Glacius because the mod doesn't have a scenario.
Xtinction 6 Feb @ 9:11am 
they are on the ground they dont spawn wearing them
MommyDearest 5 Feb @ 5:14pm 
Some of my people have light jackets, but no winter hats, pants, shoes, etc. What are they supposed to spawn with?
Twini-Kiwi 4 Feb @ 9:33am 
i have evrthing i need for it metal alloys sticks the plant but nothing pop ups until i restart the map collect metals sticks and reasearch the plant...its kinda sad but its not a necssary as i got food whitout proplems
Doggerip  [author] 4 Feb @ 7:57am 
@Twini-kiwi did you collect any stick? This is necessary to unlock the menu.you can see it when you hover your mouse over the icon. I searched but the game does not have a specific command to unlock only a single building.
Xtinction 3 Feb @ 10:27am 
nice i got cloths lol even with my mods on ty
Twini-Kiwi 3 Feb @ 10:23am 
the Cooking device is still bugged om my saved game Unfortanly i reasearched the cusisflore(yes i cant write english that good)
Doggerip  [author] 3 Feb @ 8:27am 
I tried steam version and I noticed that on the version that I had uploaded to steam, winter clothing was not available in the crash scenario. I deleted the local files.
I unsubscribed and resubscribed to make sure I had the latest version. Then I overwrote the steam version files with my files that I had locally. I uploaded the new version, then
I played a part to the end to check.
The bug is now fixed.
Xtinction 2 Feb @ 9:02am 
are the hydroponic racks disabled im trying to out like corn and such in it and tells me i dont know any plants to put in it
Xtinction 2 Feb @ 7:12am 
lmao i even tried cheating and used the 3d printer cheat but couldnt craft things fast enough to survive
Xtinction 2 Feb @ 6:32am 
Ya no cloths still i disabled all mods and restarted the game went to this map with a completly new game and didnt change anything crash landing still nothing
Doggerip  [author] 2 Feb @ 5:21am 
You can try disabling and enabling the mod. @Tiryn I changed the starting loot. If you have a mod that modifies the starting loot this can cause conflicts.
Twini-Kiwi 2 Feb @ 3:06am 
thenthis is bugged i reaserachd the cuisiflore but then i dindt apper only if i restart (and reasearch it) the Map but i dont wanna make 3 years again its bugged on my current Save
Tiryn 2 Feb @ 1:46am 
Just subscribed to this mod but no winter clothing found
Doggerip  [author] 1 Feb @ 10:01pm 
Once the cuisflore is researched, the planet devices menu is unlocked from the production menu.

I added screenshots
Twini-Kiwi 1 Feb @ 12:45pm 
this cuisflore Cooking device... how do i unlock it? i cant find it eveywhere until im completey Lost or can other mods dissable this? it makes no sense to plant the plant then too (dont get it wrong i love this Mod but this Bug? makes it for me Almost no fun but just almost)
Doggerip  [author] 1 Feb @ 9:15am 
Sorry I published a new version. Now winter clothing is available for all scenarios at the start of the game
Doh! 31 Jan @ 5:41pm 
lol, figured out why I'm getting winter clothing - I'm playing Trading Outpost and it provides 6 sets. Crash Landing provides nothing. That's totally unplayable.
Sati 31 Jan @ 2:20pm 
Tried on Medium, all dead in 8 hours. Tried on Easy, all dead in 12. This mod is unplayable.
MommyDearest 31 Jan @ 2:02pm 
My survivors dont start with any winter clothing. This mod is unplayable in its current condition
Twini-Kiwi 29 Jan @ 11:02am 
so this new Building is bugged? i dont see it anywhere so the flore plant has no use while its also harder to survive...Can you please look into it?
Xtinction 25 Jan @ 9:27am 
Im not starting with any cloths
Doh! 23 Jan @ 8:23am 
@Brennos, did you have your survivors change clothes? If you didn't do this, then pause the game immediately after landing, select each survivor, have them equip themselves with winter clothing, and then unpause to let them get dressed before they freeze. To be clear, they landed with 6 sets of winter clothing, but are wearing very light clothing. They will not survive in their light clothing.
Brennos 14 Jan @ 5:49pm 
All my characters died in 2 or 3 hour, who i can survive ? i build fire quickly but all die again .. the frozen is too hard for the first day =(
Zargachi 8 Jan @ 3:21pm 
the AI was not meant to handle -30ºC temperatures, my guys simply die cuz they are too dumb to care for themselves and go to somewhere warm, they do that, but most time they simply die, they preffer to end the task, like, planting all crops, while having extreme hipothermia, than just stop to save their lives, the idea of the mod is good, i liked, downloaded cuz i was expecting something like the ice sheet chalenge in Rimworld, but nop, the AI is too dumb and i need to babysit every move of the 4 idiots that crashed into the planet, and the game will not receive more updates probably so yeah, sad
Doggerip  [author] 5 Jan @ 7:03am 
This should change with the scenario I'm working on. He should change that. It takes me a little time because I have to understand the management of events and find the associated functions.
Doh! 3 Jan @ 7:00pm 
Thanks! That did the trick. Basic recipes are there and usable.
Doggerip  [author] 2 Jan @ 2:28am 
I added a lot of changes and bug fixes. Now the recipes of the cuisine have a dedicated building. I also unlocked the basic recipes
Doh! 31 Dec, 2024 @ 3:15pm 
Would it be possible to add the original Level 1 cooking recipes (Quick Recipes for vegetables, etc) back into the list of available recipes? This would make the stove like the fermentation barrel (it lets players use either CuisiFlore or original raw produce like buttermelon to make pickled vegetables). During tough times, meals can be made using the original raw produce which purchased from incoming ships or harvested from plants already on the planet.
Doh! 31 Dec, 2024 @ 9:04am 
Is this correct?... The three new plants must be researched (at least I haven't found any to observe yet). Any existing plants (the ones on arrival) can be harvested, but will not grow if planted.
Doggerip  [author] 28 Dec, 2024 @ 3:43am 
Thank you for your help I adjusted the settings and added a new plant for the textile.
I also modified the recipes for warm clothing so that it could be adapted to the new textile.
Mantastic 27 Dec, 2024 @ 7:02pm 
Quick recommendation, the new plants grow at 100% on any soil type and also get 100% bonus from rain or irrigation. I'd advise making it so they have some variety in growing well in certain things versus others, and lowering the rain bonus.

Also, it doesn't appear that weather disasters have any effect.
Mantastic 27 Dec, 2024 @ 3:37pm 
Very nice! I'll check it out.
Doggerip  [author] 27 Dec, 2024 @ 3:21pm 
I created maps for the desert biome by changing the climate, the seasons, and the atmospheres of those seasons. I also modified the starting loot and added plants that can grow at negative temperatures, along with new recipes. I am working on a parallel scenario aimed at restoring the planetary climate by achieving specific objectives.
Mantastic 27 Dec, 2024 @ 3:13pm 
Is this a fork of Alba?