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Second test, with all mods desactived enaugh the asked. Plants are diying by extreme temperatures.
Okay, so the clothing upgrade is effective against the cold.
However, I should point out that there's a conflict with the Spawn Lake mod: it only provides oases from the Saltu biome.
Another thing, for a game starting with 8 characters (thanks to a mod), is that the clothing is only designed for 6 people.
Thank you.
I am about to start a new game, will give it a whirl.
I've been working on a scenario for several months with the goal of restoring the climate of Glacius. I've conducted extensive testing to refine the experience and fix any bugs I've encountered.
I'm currently in the testing and improvement phase, and release is fast approaching. This scenario will include a series of 47 quests, divided into four main parts.
You'll be able to discover new characters, buildings, plants, resources, recipes, and activities.
I've already spent several days/weeks of development. I test it at each stage of progress. I still have to test the evolution of the climate. It will be a system of quests with objectives.
The objective of this mod is to improve the climate of Glacius.
In this mod the characters have winter clothes directly.
I couldn't do it on Glacius because the mod doesn't have a scenario.
I unsubscribed and resubscribed to make sure I had the latest version. Then I overwrote the steam version files with my files that I had locally. I uploaded the new version, then
I played a part to the end to check.
The bug is now fixed.
I added screenshots
I also modified the recipes for warm clothing so that it could be adapted to the new textile.
Also, it doesn't appear that weather disasters have any effect.