Total War: WARHAMMER III

Total War: WARHAMMER III

Run 'Em Down - Units Actually Damage Routing Units (Shown Attribute Version)
8 Comments
Deeyourelf  [author] 13 Jul @ 5:07pm 
Yee I don't wanna make it too high though because it's sort of supposed to be a last resort, because if it was high it would apply too while the game is correctly having routing units be killed by attacks and that would end up being way too fast
Its pretty easily editable with rpfm tho to your tastes
F.O.A.D. 13 Jul @ 2:24pm 
If the chip damage was much higher this mod would be 10/10.
It still takes way too long to wipe shattered units out.
Deeyourelf  [author] 5 Jan @ 1:51am 
If you're looking in rpfm though it's called chasedown
Deeyourelf  [author] 2 Jan @ 1:02pm 
Yah
F.O.A.D. 2 Jan @ 10:35am 
Is "Run em' down" the actual name of the attribute in-game?
Haven't downloaded this yet but I'm curious.
Deeyourelf  [author] 1 Jan @ 1:32pm 
It was mostly because I wanted an easy version for testing and seeing the numbers while tweaking, but I'm glad releasing it was helpful since I figured someone would want to see too
dunks watson 1 Jan @ 11:14am 
thanks for makin this alt version!
VeteranFirewall 29 Dec, 2024 @ 2:19pm 
Another POG mod of the year