Intravenous 2

Intravenous 2

The Christmas Story
57 kommentarer
CosmicalDirt69  [ophavsmand] 3. sep. kl. 14:09 
For "tactical stealth" purposes
Avo  [ophavsmand] 26. aug. kl. 7:58 
@Tabernacle , yes, ithe saiga is meant to be there :>
Tabernacle 26. aug. kl. 7:33 
is there meant to be a Saiga with 100 or so shells loaded into it in the first stage of the bunker? is that a christmas present to the player?
hort.sullivan.99 7. aug. kl. 4:47 
Это не просто карта от фанатов - труд, который ребята вложили в это, равноценен полноценному, качественному DLC
Настоятельно советую попробовать
Miku  [ophavsmand] 28. juli kl. 9:56 
@Taberone looking into it, should get fixed soon
Taberone 17. juli kl. 18:24 
There's a stuck spot on the very first mission.

Go all the way to the right of the starting area, find the store with the breaker box below the starting area that has 3 chairs and 3 fridges. To get stuck, holster all your weapons, look to the north, and side-step until you're stuck between the chairs and fridges.

I've got a screenshot if it helps: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3528375646
Eliasas 14. maj kl. 6:56 
Thanks!
Mumblez 18. apr. kl. 23:08 
Does this not work with zoom offset 1? I have the game zoomed out for additional range but it seems like the first level has guys alert which screws up social stealth very fast in first level, played on true
PolyBit 16. apr. kl. 16:26 
Disappointing. This is just another IV 3 leak.
WhoAmI? 1. apr. kl. 20:53 
Epic campaign
AssertiveNematode 9. mar. kl. 14:29 
"hiiiii steve!"...
"hiiiiii sean!"...
best quotes ever
Spicy Crab 14. feb. kl. 8:02 
Now do you remember who you are, what you were meant to do? I cheated death thanks to you. And thanks to you I've left my mark. You have too. You've written your own history. You're your own man. I'm Santa, and you are too. No, he's the two of us together. Where we are today, we built it. This story, this 'legend', it's ours. We can change the world, and with it, the future. I am you and you are me. Carry that with you wherever you go. Thank you, my friend. From here on out, you're Santa Claus.
Spring 10. feb. kl. 19:49 
apology for poor english
when were you when santa dies?
i was shoping at mall when shot herd
‘santa is kill’
‘no’
KestreL  [ophavsmand] 9. feb. kl. 9:49 
After downloading the mod you may access it via the "start a new campaign/new game+" or "loading map"
The Assassin 9. feb. kl. 9:37 
I've subscribed, but where do I download ?
PersonPerson 1. feb. kl. 4:38 
Many thanks! Great mod :steamhappy:
Avo  [ophavsmand] 1. feb. kl. 0:54 
@BRD , maybe i'll fix it one day :)
pretty lazy lately..
Avo  [ophavsmand] 1. feb. kl. 0:53 
@Eliasas , yes, the mod does have custom sprites! here's how i've done it:
first i registered my spritesheet (.png file containing the textures, and a .txt file containing the coordinates for the sprites you want to add) using this line:
"spritesheetParser:parse("textures/deadsanta")"
-- "textures/" is a folder and i created one to organize everything, it's not necessary
and "deadsanta" is the name of the .png and .txt file

then in the main.lua file i added this line:
"mapEditor:addObjectQuadsFromTexture("textures/deadsanta.png")"
and boom, it's in the game now
Eliasas 31. jan. kl. 13:46 
this was cinema, one question tho, does this have custom sprites? like the santa body or the gifts, are they custom, and if they are, how did you make them? Im interested in doing my own levels but with custom sprites
Musty Rodent 29. jan. kl. 4:49 
not a super big deal, but it would be great if I could perfect stealth the level without having to worry about that
Musty Rodent 29. jan. kl. 4:45 
there is an AI bug on the first level where the enemies by the left side kitchen that lead outside trick themselves into thinking somebody is there because of the doors they leave open, which causes an alert pretty much almost immediately.
KestreL  [ophavsmand] 28. jan. kl. 16:45 
@personperson it's dead rising - mall music 3 https://youtu.be/czcxPd7v4KY?si=V3JG0SnwmiJLSnKP
PersonPerson 27. jan. kl. 22:26 
What's the mall music? Thanks in advance
Sisyphus 27. jan. kl. 19:33 
Error

GAME VERSION: 1.2.6
map: CS_bunker2
player data: x/y 1029/613 player_main_state

8335:264: attempt to index local 'data' (a nil value)


Traceback

24033:278: in function 'handler'
8335:264: in function 'draw'
1613:72: in function 'draw'
1767:31: in function 'draw'
399:20: in function 'draw'
24033:833: in function 'draw'
24033:177: in function <24033:130>
[C]: in function 'xpcall'
[C]: in function 'xpcall'

i got shot by one of those ''greatest soldiers'' and this screen immediately popped up, scared the hell out of me
white circle 24. jan. kl. 2:19 
absolute cinema :pogcher:
KestreL  [ophavsmand] 23. jan. kl. 7:51 
@Garfield if you're talking about the Bunker map then it is supposed to be on the east side of the map, after spawning and then opening the garage door, then after heading into the building's entrance, it is to the first entrance to the right that you need the vip keychain to open.
Garfield 22. jan. kl. 22:23 
Does anyone know where the security keycard is? wiped out the whole base but its so massive I cant find it
Metal Izanagi 21. jan. kl. 23:10 
Oh my god I just noticed that you can open the garage door in the base assault level from the room where the lone security guy starts in.
Metal Izanagi 21. jan. kl. 22:38 
Is one of the uh, intended routes for the hideout assault to shoot the guy in the little entrance area, causing 10+ guys to crowd around the closed garage door so you can sneak over through a vent, throw a grenade into them, then hop back in the vent and fire at the still-closed door a few times to draw over a second group of 10+ guys to throw a grenade at the same way?

Cause that's what I did. Still haven't beaten the level, but these guys not knowing how to open their own garage door made taking out around 20 of them with various explosives pretty easy.
stret  [ophavsmand] 21. jan. kl. 12:31 
kyle, clearly you are forgetting about me

with that said : Santa was my idea, Kyle made his sprites (and some other custom spritework), and Terri made the pixel art images
Kyle  [ophavsmand] 21. jan. kl. 8:21 
thank you for the kind words, jeffrey epstein, however i did by far the least amount of work of everyone involved
JEFFRY EPSTEEN 21. jan. kl. 7:42 
At first l wasnt sure as to wheter or not this game was worth my team,
but when I saw Sean hold Santa in his arm, i knew this would be one the greates
cinematic and game experiences of ll time. There where twists and turns noone could have seen coming and at the end, I was left crying and shaking...

Bravo Kyle, you redefined Kino!
Nastydog 18. jan. kl. 18:15 
Lee Doo has some big shoes to fill, best of luck on his endeavors.
#amen
Vulgar Calluna 18. jan. kl. 13:39 
A pretty funny mod. My favorite level has to be the Mall Incident simply because there's so much room to move about.
nekomata8274 18. jan. kl. 10:09 
idk why i subscribed, but im glad i did. Seeing Sean and Steve goofing around and being happy is nice
Gioni Drip 17. jan. kl. 20:40 
peak :steamhappy:
GooberSchnoobs 17. jan. kl. 19:26 
Kino.
Voyevoda 17. jan. kl. 19:01 
kino, might as well be canon
UMP_Beacon 6. jan. kl. 21:22 
That's some base game quality stuff right here, absolute masterpiece :steamhappy:
TheLastCrusade 6. jan. kl. 9:35 
ABSOLUTE CINEMA
Azetonot vii 3. jan. kl. 2:47 
сновым годом
CRIMINALITY_BEST_GAME 1. jan. kl. 17:40 
Хрисмас сторе
Avo  [ophavsmand] 29. dec. 2024 kl. 21:01 
@Wiawyr , that's because I didn't think people could use the workshop without the latest version
KestreL  [ophavsmand] 29. dec. 2024 kl. 15:41 
@Wiawyr you are right, it is not easy for the non-initiated to guess which patch to choose in order to play the mod and it has now been specified, thanks for mentioning it
Wiawyr 29. dec. 2024 kl. 15:17 
Ah, the other beta-branch version, whose latest update was announced 11 hours ago on 12/29. The newest and most up-to-date release version of the game is still 1.1.5; telling us to update to the version we were already on did not help.

It might be helpful to mention on the mod's description that using it requires a specific beta-branch to be opted in to, as well as what beta version of the game is required in order for it to work. That way other users won't waste days trying to troubleshoot completely avoidable issues that only arose due to lack of communication and documentation, and also won't receive vague and condescending responses that still managed to offer no solution or anything useful, as we did.
Avo  [ophavsmand] 29. dec. 2024 kl. 11:07 
the newest version of the game is 1.20
get it by opting into the "mapeditor" BETA branch
Wiawyr 29. dec. 2024 kl. 8:15 
My game was at the most recent release - 1.1.5. I opted into the beta branch for 1.1.6, and tried again.

Error

GAME VERSION: 1.1.6
map: CS_mall
player data: x/y 188/2469 player_dummy

37812:405: attempt to perform arithmetic on a nil value


Traceback

23552:268: in function 'handler'
37812:405: in function 'changeLearningCapacity'
162506:3595: in function 'grantLearningCapacity'
162506:3672: in function 'finishLevel'
162506:3518: in function 'onScoreboardClosed'
237:5: in function 'onClick'
94976:3193: in function '_onClick'
94976:575: in function 'handleMouseRelease'
23552:748: in function <23552:741>
23552:145: in function <23552:120>
[C]: in function 'xpcall'
[C]: in function 'xpcall'

@Avo - update your mod!!!!
Avo  [ophavsmand] 29. dec. 2024 kl. 1:56 
@Wiawyr , @GhostOperator416 - update your game!!!!
Avo  [ophavsmand] 28. dec. 2024 kl. 23:10 
what the heck..
Wiawyr 28. dec. 2024 kl. 15:36 
I was running into that error a couple days ago, unsubscribed and downloaded the newest version and I'm still having this error. I cannot advance to the second level of the campaign, and the error log looks to be identical to the one posted by GhostOperator416.

Error

GAME VERSION: 1.1.5
map: CS_mall
player data: x/y 277/2479 player_dummy

37812:405: attempt to perform arithmetic on a nil value


Traceback

23552:268: in function 'handler'
37812:405: in function 'changeLearningCapacity'
162506:3595: in function 'grantLearningCapacity'
162506:3672: in function 'finishLevel'
162506:3518: in function 'onScoreboardClosed'
237:5: in function 'onClick'
94976:3193: in function '_onClick'
94976:575: in function 'handleMouseRelease'
23552:748: in function <23552:741>
23552:145: in function <23552:120>
[C]: in function 'xpcall'
[C]: in function 'xpcall'