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Jikulopo's mod is listed in the metadata as alternative to prepatcher dependency.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3563469557
Power-tab does the same thing, so there is no conflicts.
What Powered doors are you referring to? And do they work normally without Power-tab?
A vac barrier counts as a door that is always open. Blocking pawns from pathing through that would require me to add entirely new checks that then check if door is vac barrier specifically. This would add more overhead across all doors.
Did you check your log for errors? And if none, can you provide a screenshot of harmony patches tab in Dubs Performance Analyser?
The one currently linked is correct for 1.5, and Jikulopo's is use for 1.6.
Alternatively i'd have 2 different prepatchers linked as required which isn't right either.
It looks like you have the wrong one listed though in the Required Items list.
Thanks for the quick response btw!
So none of the groups would include a check for misc robots.
I'll have a look when I can to see if there is any way to add support for it that won't require adding a hard compatibility or compromise performance.
Like adding an extra lock on the doors.
Prisoners cannot pass through doors in vanilla, so that doesn't change.
This is to preserve compatibilities and performance for the objective of the mod.
However in vanilla everything can pass through an open door, so setting it to always open let's them pass.
Loading Progress and FGL - i dont actually use them but from quick check nothing broke
see LoadFolders.xml
While official prepatcher hasn't been updated yet, there is an updated version that can be tested for 1.6:
https://github.com/jikulopo/Prepatcher
It could also be bad DDS conversion.
This is something I tried to do, but is hardcoded limitation in vanilla to only allow inspection tabs for multiple objects if all of those objects are storages linked together.
The best alternative I could do is the copy-paste buttons that can be toggle in the mod options.
This would also cause other issues as you are then actually changing the constructed building into another building.