Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






You can still add some assets manually, the one I use for scanning the assets for packaging often miss a lot of overlays and decals for some reason.
So I usually drop the used decals, overlays, and even sometime soundscape's sounds into the addon's folder
Also I finally found the stupid dock tire models so I should be able to get most if not all of the props packed into the map by the end of today or tomorrow (fingers crossed)
In terms of storytelling, I don't plan on adding anything major to this map since it's already butting up against source's limit for geometry. I am working on another map, with everything I had to cut from this one, although that will be on the back burner until I figure out how to get all the L4D2 stuff fixed. There were some voice lines that never made it past the script stage, I still haven't decided if I'll include any of those in the next map (I'm not really a fan of random recorders with no reason for being there) I might include some custom papers in the next one, although that depends on how good I end up being at texture/model making.