Garry's Mod

Garry's Mod

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gm_engarde
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
Updated
524.919 MB
23 Dec, 2024 @ 4:08pm
29 Jun @ 6:04pm
8 Change Notes ( view )

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gm_engarde

In 1 collection by stopmotiony6
Maps of mine
2 items
Description
There was never a warning... whether it was due to the nature of the site or simply complacency, it didn't matter. By the time the communication blackout was noticed and a response team notified, it was already too late. Even if the convoy had made it to the site, and even if they had known the true nature of the breach, the odds of a full containment were slim at best. The former "inhabitants" of Riverside township scattered across the countryside, leaving the town abandoned, and dark secrets below...

gm_engarde is a moderately large exploratory sandbox map. While it is not expressly a horror map, as you play it, you will find something’s just not right...

[OPTIMIZATION]
The majority of the surface buildings have area portals, trees and other props fade out at varying distances. The surface river poses a significant threat to high frames for some users, therefore, I recommend that anyone experiencing low fps near the river to input the console command "r_waterdrawreflection 0" which should improve frames considerably, at the cost of real time reflections in the water. The underground is well optimized and should run smoothly even on lower end systems

This map includes full navmesh and AI nodes (Have fun!)

[REQUIREMENTS]
Most of the content is packed into the map
L4D2 recommended for full functionality (certain decals and a single prop)

Spoilers below

[FEATURES]
>More than 16 dynamic scripted events
>HDR support
>Navmesh
>Fully AI noded (currently broken, will fix asap)
>Detailed soundscapes
>Alternate map start (causes facility lock-down on map spawn)
>Medium sized skybox
>16 enterable surface buildings
Includes:
-4 houses
-1 garage
-6 industrial buildings
-2 motel buildings
-Gas station
-Checkpoint
-Lab surface building

>2 corn fields
>Forest with a short hiking trail
>Water tower
>Large train yard
>Itty bitty bridge over an irrigation ditch
>Underground parking lot entrance
>Storm drain system
>Roof access for several buildings

>A large 6-story subterranean complex
Includes:
-More than 60 different rooms
-Working CCTV cameras
-22 toggleable blast doors of varying sizes
-3 security rooms with weapons and health kits inside
-Central security room with laser defense grid
-Armory (located next to central security room)
-Medical wing with dissection rooms
-Office space/server rooms
-Isolation ward
-2 padded cells
-4 loading bays
-Maintenance rooms
-Cafeteria
-Large interactive plasma cannon
-Flora/fauna labs
-Vent systems
-6 working lifts/elevators
-Presentation room overlooking cave entrance
-Flooded cave
-2 substations
-Server room


Last but not least, over 200 panes of breakable glass.

Yes… I have a problem.
Popular Discussions View All (4)
30
29 Aug @ 3:52pm
PINNED: [FAQ] {post questions below}
stopmotiony6
2
1
6 Jul @ 2:53pm
personal theory thingymabob.
NeoBlitzkrieg
3
7 Mar @ 2:51pm
Theory Shtuff
The Ball
234 Comments
Freef 18 Aug @ 3:56pm 
Haha all good, yeah sad to see this. I also had this problem with aftermath night. Take your time, the map is really awesome :)
stopmotiony6  [author] 18 Aug @ 3:54pm 
So I just did a quick check and couldn't reproduce it, but I'll try it again on my other computer that doesn't have all the content on it. I do remember having some of those same checksum errors while testing my new map (with nothing packed) but they ended up disappearing just as randomly as they appeared. It's almost definitely related in some way to the recent update with CSS so it may be of benefit to report it to Facepunch as a bug. Either way I'll try to find a time to repack and recompile the map at some point although I cant make any promises on how long since this map is held together by duct tape and prayers lol
Freef 18 Aug @ 1:25pm 
You're welcome! Yeah, I noticed this bug with some other old maps as well, but no clue if that's the cause
stopmotiony6  [author] 18 Aug @ 12:59pm 
Will look into it, wouldn't be surprised if that were the case. Thanks for reporting that!
Freef 18 Aug @ 10:29am 
I keep having checksum errors when playing this map, L4D2 mounted, making it laggy and some of the fences invisible. Maybe you're packaging some assets that got added with the new CSS content update?
Spetznazzy 13 Aug @ 7:40pm 
Wait no his name was 'Bob Fren'.
Spetznazzy 13 Aug @ 7:40pm 
I will say, even if this is expressly not a 'horror map', my NPC friend 'Ben' started shooting at the windows in the server room, saying 'I'm dying I'm dying', another thing was the uh.. large 'umbrella man', I've seen two of him in two maps now, weird, and then finally, the area with the ambulance, weird spacial anomaly in their, adds much more to the overall 'creepiness' factor, and don't get me started on those long tunnels! I keep hearing this weird 'deep breathing' sound in the background, as if some 'creature' was lurking, and all the bodies and blood-trails, I was actually creeped the hell out going through there, deeper and deeper, I quite halfway through, too much eeriness!
Silly 10 Aug @ 7:24am 
Absolutely fire
stopmotiony6  [author] 10 Jul @ 3:35pm 
Yeah unfortunately my attempts to optimize the map have yielded only marginal results. My pc is also pretty good and even I get sub 100 fps on the surface. My next map has thus far proven to be considerably more optimized so hopefully I’ve learned from my mistakes.
Uncle Seuss 9 Jul @ 5:57pm 
Really cool map, my PC is quite decent but my frames tank a bit, maybe I've got too many mods installed