RimWorld

RimWorld

Biomes! Polluted Lands
286 kommentarer
Draegon1993  [skapare] 30 sep @ 11:12 
@veoba The genes are entirely unique :D
veoba 30 sep @ 9:43 
@Draegon1993
Can you clarify - does this genes somehow cross with mods like VRE-waster and so on? Or have similar from that mods? Or this genes are unic?
elrychmenard 29 sep @ 7:54 
@JonnyBeetle are you sure its not a queen spawning hornets? pretty sure they spawn them infinitely as long as a queen is alive
RAT 29 sep @ 0:46 
Huge
W mod
Draegon1993  [skapare] 23 sep @ 17:59 
@Vespi Please provide a full error log
Vespi 23 sep @ 12:06 
I've been having issues with the Carrion Metabolism causing Exception Tick Errors in Pawns. After a while they get stuck I guess because they can't find a corpse to eat, even if there are corpses right next to them. Even if you draft and undraft they then get stuck standing in place.
Draegon1993  [skapare] 20 sep @ 10:59 
@JonnyBeetle Thousands???
JonnyBeetle 20 sep @ 3:06 
Is there a way to forbid pustule hornet raids? I ran into a weird bug which tries to spawn 1000s of hornets while having a high colony wealth
Draegon1993  [skapare] 19 sep @ 9:50 
Impaling claw gene fixed!
elrychmenard 19 sep @ 7:38 
i have had the same thing happen with the toxic fallout
Goodpie2 15 sep @ 0:55 
If it helps duplicate the issue, I had planted them on polluted terrain in a normal biome.
Draegon1993  [skapare] 13 sep @ 12:22 
@Goodpie2 Huh... I thought we'd changed that. I'll look into it
Goodpie2 13 sep @ 8:05 
Not sure if it's deliberate or an oversight, but plants added by this biome can still be killed due to poison during the Toxic Fallout event.
elrychmenard 10 sep @ 17:49 
its probably just me then, cause yeah a few errors, just making sure it wasnt a common error that had a known fix or whatever
Draegon1993  [skapare] 10 sep @ 11:34 
@elrychmenard Weird, can't imagine why megaroaches aren't breeding on your end. Last time I had some they bred so much I had to periodically cull them. Sounds like a bug or a mod incomp somehow. Got any errors?
elrychmenard 10 sep @ 8:33 
ok actually my sludge crawlers that ive had in settlement for more than 5 years finally just laid eggs for the first time but they were fertilized, so maybe its just the mega roaches?
elrychmenard 10 sep @ 8:14 
so it appears none of these creatures are breeding? even if i use dev mode to force my megaroaches to lay eggs they just dont, 1.6
Zef 27 aug @ 15:23 
@Draegon1993: I had to completely wipe the mod first using rimsort and then resubscibe again but now it's working, simply using subscribe button in steam didn't do it.

Can confirm that the error messages are gone now, thanks.
Draegon1993  [skapare] 27 aug @ 14:22 
@Zef No, I made an update today
Zef 27 aug @ 11:07 
@Draegon1993: Is the update from yesterday? If so i should have the latest version, see:

PackageId: biomesteam.biomesprehistoric

Last touched: 2025-08-27 19:45:07

Filesystems Modified: 2025-08-27 15:09:21

Workshop times: Steam Updated: 2025-08-26 22:00:06

If you need some logs or something i could provide.
Draegon1993  [skapare] 27 aug @ 11:01 
@Zef Try forcing B! Prehistoric to update, because that should get rid of the errors.
Zef 27 aug @ 10:42 
Cause obviously i'm still seeing the error messages when i re-activate the mod.
Zef 27 aug @ 10:40 
@Draegon1993: You're right, when i disable biomes prehistoric the error messages are gone on startup.

So what do i need to do exactly? Is this a mod load order thing or? I use rimsort with community & steam db rules.

Or?
Draegon1993  [skapare] 27 aug @ 10:20 
@Zef Those were from Biomes! Prehistoric. That should be fixed now
Zef 27 aug @ 8:56 
and fyi, i don't think this are actually critical ones, "usually" these kind of cross reference errors have little or no impact on mod functionality, i just found it strange how it showed up after installing this one.
Zef 27 aug @ 8:54 
@Draegon1993: Here you go,

https://ibb.co/j9RWJvf4

I haven't installed any other mods in over a week besides this one, and strangest of all these errors don't go away even after unsubscribing from the mod.

It *could be that some other mod stealth updated aswell, but i played the game earlier today with only the DA_BloodFlameSepulchral error on launch (from another mod, but confirmed no impact) to immediatly starting the game after downloading this mod and getting the following error messages.
Draegon1993  [skapare] 27 aug @ 7:46 
@Zef Red errors like what?
Zef 27 aug @ 0:28 
Getting tons of red error messages with this one enabled (put it before the dinosaurs biome mod). I'll disable it for now.
Draegon1993  [skapare] 17 aug @ 15:39 
@Halloween I thiiiink we patched it for Odyssey fishing but to be perfectly honest we've done so much stuff I cannot say for sure
Halloween 17 aug @ 6:20 
Do the three polluted fish spawn from this mod basegame now that fishing is base or do I still need vanilla expanded fishing. Sorry for all the questions.
Halloween 17 aug @ 1:44 
I see, I'll just wait for a bit then.
Draegon1993  [skapare] 16 aug @ 10:49 
@Halloween Nah, not much work generally. Just weird that it's not working.
Halloween 16 aug @ 7:14 
@Draegon1993 Gotcha, theres no rush. I hope its not to much work.
Draegon1993  [skapare] 15 aug @ 19:08 
@Halloween Hmm, so I tried doing a patch for the Odyssey biomes but the PL animals don't seem to be spawning. I'm going to have my coder take a look at it
Halloween 15 aug @ 16:14 
@Draegon1993 Thank you so much for responding! I wanted to a grasslands playthrough and this should really liven it up.
Draegon1993  [skapare] 15 aug @ 15:00 
@Halloween Omg, I forgot to patch this mod for the Odyssey biomes! I'll do that tomorrow probably.
As for ones without commonality, yes, generally they are event or trader only :D
Halloween 15 aug @ 11:18 
Do these animals/plants spawn in the new biomes like grasslands in odyssey? I want to do a pollution run where I pollute a grassland but don't know if any of these animals will spawn there.

Also looking at your github, if a animal does not have a biome commonality, does this mean they don't spawn outside of event/traders? Or does it mean they can spawn in any biome?
Latex Santa 12 aug @ 9:21 
@Draegon1993
Turn it from a bug into a feature that can be turned on / off.
It honestly sounds interesting. Thank you for your time.
Draegon1993  [skapare] 11 aug @ 8:10 
Ah that issue is not resolved yet. For the life of us we can't figure out what is causing it. It miiiight be the custom faction though
ItsKairoKay 10 aug @ 19:09 
i assume whatever the comments like 6 messages below would say.
Draegon1993  [skapare] 10 aug @ 15:16 
@Zef The pustule hornet issue as in...?
Zef 10 aug @ 15:11 
Has the pustule hornet issue been fixed? Can we use it now?
Draegon1993  [skapare] 9 aug @ 13:00 
@YutaniWakazashi They don't break each other, at least. We don't usually patch for alpha animals though, it'd be something on their end
YutaniWakazashi 9 aug @ 9:07 
Is the Biomes! series compatible with Alpha Animals?
GLaDOS_cz 29 jul @ 9:38 
Thank you!
Draegon1993  [skapare] 29 jul @ 7:50 
We're looking into the pustule hornet issue
GLaDOS_cz 29 jul @ 3:59 
Pustule hornets are spawning in swarms randomly on completely clean tiles and are truly a pain to deal with. Not even warning message about them.
nikkipuppy10 19 jul @ 0:26 
Can also confirm, same issue as walrus man
ThroatGOAT 18 jul @ 6:51 
Denna kommentar väntar på en analys av vår automatiska innehållskontroll. Den döljs temporärt tills vi kan verifiera att den inte har något skadligt innehåll (t.ex. länkar till webbsidor som försöker stjäla information).
Hexley 17 jul @ 8:09 
That last update also fixed my issue, not sure why fishing would cause it but it works now.