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I'm looking at doing a midlife refresh for this submarine, where I update a bunch of the systems that I realize could be better, and I'll definitely put a better boiler purge system on the list.
In the future, I'm aiming for my full sized attack boats to be really heavily optimized, both in terms of performance and actual content. Rather than including crew spaces/interior decorative rooms that serve no functionality(which are my weakness), I'd like to make a few that have only a control room. The idea is that it'll take me much less time to build, while running much better for everyone.
?
1). the torpedo viewer on the side of the FCS has desync issues in multiplayer that I'm still trying to figure out, but it does work in single player.
2). Leave the throttle on the diesel generator at 10% when starting it, only throttle up once it's running properly.
The C-scope display is similar to what you might find on an aircraft radar. It shows both target elevation and azimuth, which can be handy when you need to keep track of close targets passing above or below you.
--end of sonar stuff--
As for the docking port, that's a perfectly fair request and I can certainly take a crack at throwing a pump or two down there. I think just about everyone has used it for that function. Glad you enjoyed the submarine!
For the sonar, I just realized I totally forgot to explain the viewing modes! I was so worried about trying to cover the passive ranging modes(without vomiting too many words) that I forgot the basics. In summary, you've got 4 different viewing modes, 3 waterfall displays and 1 C-scope style display.
The waterfall style display is a log of target azimuth over time. Most recent target information is at the top, oldest target info is at the bottom. The idea behind a display like this is that it allows you to track how target position moves over time, and what they're up to(turning, continuing straight, etc). It also allows you to identify things like active sonar pulses, which would appear as a single dash, followed by a pause, then another dash. The numbers at the top indicate the FOV of the waterfall in degrees, with the solid white lines in the +-90 degree mode representing the azimuth limits of the passive.
For the missiles, I definitely agree with you, the accuracy on radar is not great(I only find them reliable at a kilometer or less, depends on target size). I was limited by the size of what I could fit in the sail, though the concept was so fun that I might try a larger weapon fired from specialized tubes in the future. The goal was to have a weapon that I could use against things like hovering helicopters using their dipping sonar, but I can definitely see the utility in having a missile better designed for more target types.
The propeller is a bit deceptive. On the outside, it might look like a medium pitchable propeller, but it's actually a small that I've used XML on to make it look larger. Small pitchable propellers are MUCH quieter. Mediums are fairly noisy, unless running at incredibly slow RPMs in my experience.
In Stormworks, generators make noise detectable on sonars. Large generators are horrendous, which is part of the reason the previous variant of this sub is so damn noisy(intentionally). By keeping to a small gen, I was able to still make power while keeping this thing quiet.
of of the few problems i have, is that the missiles aren't very accurate, and there's so few of them.
perhaps do a similar to the going active stage of the torpedos? (the only target i ever hit with them was laser designated, which is cool, sure, but, it would be nice to be able to hit flying enemies.)
i have been using the docking port as an airlock, which doesn't work great for that purpose, could i request a simple drain/fill button for that part?
also, i love the guides you wrote, but, they don't explain much about the passive sonars... view modes? i understand the active sonar and the radar, as those are things i am used to from aircraft, but the passive sonar is a little bit of a mystery.
overall, as much as i have my constructive criticism, this is my ABSOLUTE favourite creation i've ever messed around with, genuinely brilliant, and very fun.
The sub reaches its maximum speed using direct drive at 50 meters!