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The moodle now working well, no problems have been found yet.
The PVP mode also started working correctly.
Another bug report:
I pulled a new zone, now I want to delete it, but I can't find the delete zone button anywhere. I also clicked the "Enabled" checkbox in it and now I can't change any other checkbox, including enabling the zone back.
Thank you for reading my bug reports, I haven't had a chance to check yet, I'm waiting for the right moment when there are no people on the server to update it.
PhunZone
- Removed option to disable PvP in PvP zones
- Despawning zeds left unchanged; porting them may cause heavy performance issues
PhunSprinters
- Sprinter moodle now shows more consistently (still settings-dependent)
- Moodlets scale by risk: >5% = red, lower = shades of green
- Claire: please flag the untranslated string; I couldn’t find it
- Skeletons not showing on all clients is due to which client controls the zed; they should sync eventually, but it’s a PZ limitation
PhunLewt
- Fixed bug resetting zone settings
1. При входе в зону с отметкой PVP у игрока автоматически включается данный режим. Однако клик по иконке позволяет отключить PVP обратно (теряется смысл в данной настройке зоны).
2. Галочка которая запрещает нахождение зомби на территории работает, однако, она просто "деспавнит" всех зомби, которые заходят на территорию. Игроки могут использовать это как некий абуз, чтобы избавляться от большого количества врагов.
2. В настройках стоит галочка для отображения спринтеров как скелеты. Некоторые игроки видят их как обычных, хотя они бегают. Я попробовал перезапустить сервер еще раз, возможно проблема частично решена (все еще проводим тестирование).
1. Есть подозрение, что мудлет работает неправильно.
1.1: В мудлете есть строка, для которой нет перевода (отображается как IGUI_...), вероятно нужно проверить Translate/EN на наличие.
1.2: Если стоит галочка "Показывать мудлет всегда", то у игроков на сервере мудлет всегда зеленый, вне зависимости от реальной ситуации. Т.е. игрок заходящий в зону (например Луизвилль) все еще видит зеленый мудлет, хотя и видит шанс риска.
Do you remember I mentioned that after shutting down/restarting the server, all settings would revert to zero? This still happens.
However, I can open the interface and press “Save” to reload the contents of the “lua file,” restoring all regional settings and loot drop rates. Perhaps it would be worth considering adding a “reload” button.
The problem is that when the server restarts due to a “mod update,” before an admin comes online, the world’s loot will be in its default state, allowing players to obtain more resources than intended.
For example, if the “Default values” are set to 0, then regardless of how I adjust the regional drop rates, no loot will appear at all.
This is just to address your question — no matter how you change it, I will adapt accordingly. The idea of duplicating is great, and in fact, I am currently doing the same thing by directly editing the “lua file” to set different loot drop rates for different regions.
This suggestion should ideally be posted in the "PhunLewt" comment section, but I don’t want to trouble you, so I’m responding here instead.
I spent several hours using this mod, and I would like to suggest adding a new feature: the ability to edit the drop rates for all item types at once.
The reason is that when we set up loot zones with high and low drop rates, in practice we have to manually configure the percentage points for every single item type.
With the game’s default categories, this is usually just a matter of a few minutes. However, if a category-expanding mod or several other mods are installed, it takes considerably more time.
(Some mods tend to add their items under a “new category.”)
Regarding your question about the files - custom modifications are stored in your lua/PhunZones.lua and lua/PhunLewt.lua files. If you are moving your configs between servers, simply uploading the files to your lua folder should be sufficient. However I would recommend that you shut down the game/server before you do this as those files are read when the server boots up
This issue also occurs with the "PhunLewt" module, where the modified item drop rates get reverted as well.
I have not installed any other modules.
Additionally, when I migrate the "PhunZones.lua" or "PhunLewt.lua" files from the "lua" folder to a new server, how should I load the files themselves?
`attempted index: main of non-table: null
function: getLocation -- file: core.lua line # 422 | MOD: PhunZones
function: updateModData -- file: core.lua line # 271 | MOD: PhunZones
function: Add -- file: client_events.lua line # 69 | MOD: PhunZones
java.lang.RuntimeException: attempted index: main of non-table: null
I dont know if this could be caused by night sprinters since its running on the server.
@monobi - I have added a new setting in the options called "Load Default". Untick that to prevent loading up the default vanilla zones