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-Supports up to 100 landing gear kits
-Detects and warns about obstructed cameras (the screen says "Obstructed camera on kit#" when this happens)
-Shows on screen if in long legs or short legs mode
Can you share pictures of how your ship is built, or share it on the workshop ?
A few troubleshooting suggestions :
- Is it large grid or small grid ? It should work for both but I did more testing with small grids
- What does the programming block says when you compile the script ? It should say "Group +name+ found !" and "Group +name+ has the correct setup (1 camera, 1 piston, 1 gear)" for each of your landing kits
- What does the display screen say ? Is "ground uneveness" always 0 or something else ?
- Does each landing kit have a dedicated camera ?
- Does each camera have a direct line of sight to the ground ? (if you display the view from each of them, do you see the ground right in the middle of the screen, and not a part of the ship ?) For example, with the ship in the pictures, if I use a Large Magnetic Plate (round one from Heavy Industry DLC) on the legs then it would block the view, and I'd need to offset the camera more.
Would love to get this working, please advise.
Probably yes although leveling would be more approximate (cameras may end up further away from the landing gear/magplate). There's also more variety in the hinges arrangements. Do you have a specific setup in mind ?
have a question, could this be updated for hinges too? if you're up to the challenge that is
But like you said definitely overcomplicated for a script like this.
At this point this script relies on the pilot or another script (such as Flight Assist for example) to level the ship (*). Then each landing leg (or "kit") individually adjusts its own length based on:
- the distance to the ground that it locally measures
- the minimum and maximum distance of all other legs.
The legs (or "kits") don't know if they're at the front of the ship, the left, etc. so they don't know how they should extend/retract to *make* the ship level.
(*) This piece of info wasn't in the description before, I've added it.
In theory could this be used with wheels on pistons instead of mag-pads to create a self levelling rover?
Anyway, I've uploaded a fix. Now when using the "retract" and "extend" commands, the script waits roughly 5sec before turning everything off.
Let me know if you have any issue remaining after that.
I have 5 of those that act as my ships cushioned landing gear
@ZEN : I may add support for that at some point, but don't get your hopes up, I'm not using such a solution on my own ships. What does it look like ?