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Only through a patch mod I am afraid.
You shouldn't need to use anything other than default UI to see them, though some shapes are locked behind large enough galaxy sizes.
@kroun thanks for posting Galaxy Pack on your page, and especially all of your work!!!!! :)
I don't see why not. Gigastructures does not change galaxy shapes as far as I know.
I'll reduce the required distance for empires for the shapes you mentioned.
If that doesn't help, I'll try to change some of the other values, such as the thickness of the outline, or the number of stars in the core of corebound, or restrict them to larger sizes of galaxies.
Sorry for the vagueness earlier. I tested with default settings, using your Galaxy shapes:
Corebound: Few, if any, Empires spawn in the middle; most are on the edges, making it unplayable with many Empires.
Pulsar: Empires, especially Marauders and Fallen Empires, often spawn on outstretched arms at the edges but remain mostly playable.
Fragment: Empires usually spawn at fragment connection points and rarely in the interior. This issue lessens with more fragments.
Outline: Most Empires spawn in the interior of the thin galaxy, often blocking others. It feels unplayable.
Other shapes either don’t have these issues or aren’t significantly impacted. I like the Corebound concept, but it generates in a way that feels unplayable.
Thanks, definitely means a lot to me.
Just don't put too much weight on the icons in the screenshots, their shapes might be more of a product of my nonexistent drawing skills than the actual shape of the galaxy it represents.
As for fragmented, that was actually one of the first I got to work. For many of the others, there indeed was a lot of trial and error.
Some older mods also added some insights into how the different values controlled the shape of the galaxy (Though I never copied any values.), as well as ideas for which shapes could be possible.
The hardest was definitely Archipelago, which is a shape I have never seen in any other mod. Took quite a while to get that one right.
Which shapes generates with empires mostly at the edges, and what size? I don't have enough time to playtest my mods beyond the most basic of testing to check if it doesn't crash the game, so any information on this would be very helpful. The shapes might have the wrong numbers for minimum distance between empires.
Idea: Make slightly altered versions of already existing types, but with a twist. Like a barred spiral that also has tailward connections to the other half, or making the 2/3/4/6 spiral galaxies have as few as possible connections between each spiral, preferably none. Or an elliptical that has stars in the core or an elliptical with a super tiny core size, you get the idea. These should be quite easy for someone with your skills.
Unfortunately not. The game always tries to connect all stars to one hyperlane network, which results in a single, usually very long hyperlane between the fragments.