Stellaris

Stellaris

Hydra's More Galaxy Shapes
63 Comments
Stern 1 Sep @ 7:40am 
Hello, I translated your mod into French. The translation is available on my translation modpack.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3513691177
FenFenScreeScree 22 Aug @ 5:28pm 
it would be nice if you had the multi-armed barred spiral, where there's two main arms and several smaller arms; essentially, the Milky Way. The current barred spiral is, suffice it to say....


BAD.

MASSIVE gaps between the two arms with no space in between. It's awful.
kroun  [author] 14 Aug @ 10:46pm 
@just a person ?
The galaxy might not have enough stars to spawn more as there's minimum distances between empire spawning and such.
just a person ? 14 Aug @ 9:40pm 
Hi @kroun, I have a small problem when I fix the max number at 10 for empire spawn in vanilla default map tiny at galaxy generation like spiral( 2 arms), ring and barred spiral, it spawn perfectly all 10, but when I use them with your custom galaxy shape like fragmented, tear and spira, it spawn every at maximum default, which mean, I make tiny galaxy max spawn is 10 but it only spawn max at 6 and no more, I check many time, is there anything uncampatible???????
kroun  [author] 7 Aug @ 3:14pm 
@A-Sartek
Probably not very compatible.
Exan_Flo 26 Jul @ 1:20am 
galaxy can have 6 fallen empires but with this mod i can get only 5 please fix
Large_Gremlin 15 Jul @ 7:57pm 
Does this have a 3.14 version?
LauraTons 11 Jun @ 11:01pm 
load order change worked. :p
LauraTons 11 Jun @ 10:54pm 
Oh i found the issue, it was a conflict with "Plentiful traditions 4" For some reason it changes the max allowed fallen and marauder empires in the galaxy sizes file.
kroun  [author] 24 May @ 5:12am 
@G4R5vb5r3H
Limitation of the game.
G4R5vb5r3H 24 May @ 5:02am 
@hydra Can confirm - it works as of 4.0.13, 800 systems I've had no issues with generation on a variety of settings.

@kroun I really wish the Fragmented galaxy types had 'full' separation and were only connected by Wormholes/Gateways, but I haven't been able to get that to generate - there are always hyperlane connections. Is that a deliberate part of the mod or built-in limitation of the game?
Dreskel 12 May @ 8:40pm 
so i'm noticing this, the very top, bottom and sides of the divided type, the ones with few connections between each split, have the stars scrunched up against some invisible spawn wall so they squish together
Red Skull 9 May @ 4:30pm 
Anyone know if this works post 4.0?
w.girl27 28 Apr @ 4:33pm 
tear galaxy plus knock off over the galaxy is incrediple lets you have a full on second galaxy going.
Tal'Raziid 25 Mar @ 7:05pm 
Do you think this would work on the beta branch rn?
Mulldrifter 1 Mar @ 11:51am 
Hi there, I am not sure if this is a bug, but every time I start a save on one of the new galaxy types, I seem to spawn on the innermost part of the galaxy in a system with one hyperlane connecting it to the rest of the galaxy. Playing on medium size if that matters. This happened on Archipelago, Outline, and Core with multiple tries for each. I can't seem to spawn 'normally' with several different hyperlanes.
kroun  [author] 25 Feb @ 10:21am 
@Silent Zephyrs
That was the same as Two Crescents, but further away from each other.
Silent Zephyrs 25 Feb @ 9:08am 
just noticed theres a hashed out galaxy shape called Distant Neighbours, whats that about?
SUMatt 22 Feb @ 10:23am 
can you make it so you can add more i empires since the mods i use arent able to change the ai on these galaxy shapes for some reason
Demognomicon 16 Feb @ 4:48pm 
Taw was kind enough to make a version of No Clustered Starts for this mod. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3428784612
TrueWolves 3 Feb @ 8:25pm 
@archerkitty123 Making a galaxy spawn mostly or only black holes would be relatively easy. However, that involves changing files entirely different from those in this mod. What shape a galaxy spawns systems in, and what spawns in those systems, are too completely different sets of files.

A "dead galaxy" mod would be all or nothing, so it be best as it's own mod, since it wouldn't be something you can turn on/off in the galaxy creation menu.
TrueWolves 3 Feb @ 8:22pm 
@Tal'Razid This mod would not be compatible with no clustered starts because they both change the map files. However, a compatibility patch would be possible.
alfharobby 2 Feb @ 9:24pm 
@Excel.exe my Frame World with 2000 Pops lag so much, i don't need other stars anyway, already use trade lag mitigation mod and disable L Star, Caravaneer and Xeno Compatibiliy.
卡尔文迪斯梅特 31 Jan @ 5:24am 
I made a new Chinese localization translation is here.Could you please add a link?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3108330591
Excel.exe 30 Jan @ 2:46pm 
brother what kind of 1940's prototype analog computer are you running that lags in a 200 star galaxy with no other empires
alfharobby 20 Jan @ 12:35pm 
could you make Smaller Galaxy Size like 50 or 100 Star please, anyway even with 200 stars the end game year mostly still lagging so might as well make the map smaller with none other AI Empire.
Rapscallion 18 Jan @ 9:05am 
Maybe add pictures of how the galaxies look in game? With so many mods that change galaxies I have no time to check them all just to see how bad they are
Tal'Raziid 14 Jan @ 10:17am 
does this work with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=687226658 No Clustered Starts?
MaDJaMeS 12 Jan @ 8:44pm 
Mod conflicts with something. Works fine if put at bottom of load order. Not sure may want to add a special Character on the front.
xenonprime 12 Jan @ 8:34am 
This is very cool, good job and thank you for making this!
archerkitty123 9 Jan @ 12:13pm 
this is much less of a easy thing, but a "dead" galaxy with mostly black holes would be cool
MYSTERIO 4 Jan @ 5:40pm 
Can you create a earth style map, like this https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3305176188 , I think that would be cool.
[PRINCE] AaRrii 31 Dec, 2024 @ 6:56am 
do amogus
kroun  [author] 30 Dec, 2024 @ 12:35am 
@just a person ?
Only through a patch mod I am afraid.
just a person ? 29 Dec, 2024 @ 8:37pm 
hello dev, there is a mod I love to play but your mod overwrite it, here is the link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1884789836 is there any way to compatible
kroun  [author] 29 Dec, 2024 @ 4:28am 
@N a n a c h i
You shouldn't need to use anything other than default UI to see them, though some shapes are locked behind large enough galaxy sizes.
N a n a c h i 29 Dec, 2024 @ 4:25am 
What ui do you use to see all the variety>?
ELLIOTTCABLE on Discord 28 Dec, 2024 @ 10:40pm 
When you have a second, maybe mention in the description whether this prevents achievements/ironman? <3
tony_sm 28 Dec, 2024 @ 3:01am 
It works perfectly with Gigastructures and everything else in my crazy set :) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3365840735

@kroun thanks for posting Galaxy Pack on your page, and especially all of your work!!!!! :)
CaNaDiaN TWiN 27 Dec, 2024 @ 3:34pm 
Gigastructure generates a center of the Galaxy which could look weird on some Galaxy shapes but I don't think it would be unplayable
Pvt. Parts 27 Dec, 2024 @ 9:50am 
nigga structures
kroun  [author] 27 Dec, 2024 @ 8:25am 
@TheWeixKaiser
I don't see why not. Gigastructures does not change galaxy shapes as far as I know.
TheBoyKaiser 27 Dec, 2024 @ 7:56am 
does it work with gigga structures
blazeknave 25 Dec, 2024 @ 8:27pm 
Patch to use with Flogi's Galaxy Sizes here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3391992405
Target Practice 24 Dec, 2024 @ 11:30am 
Finally, a galaxy gen mod that isn't three years out of date.
TomokoZerra 23 Dec, 2024 @ 1:18pm 
Unique and interesting. Will certainly try it out in the future. If i remember too. Liked and favorited it regardless if i get to it or not. Never been fond of going outside of anything besides the default standard layout. But this time I choose something different. So after my current match if i remember i 100% will try one of the layouts this mod presents.
kroun  [author] 23 Dec, 2024 @ 12:55pm 
@CaNaDiaN TWiN
I'll reduce the required distance for empires for the shapes you mentioned.
If that doesn't help, I'll try to change some of the other values, such as the thickness of the outline, or the number of stars in the core of corebound, or restrict them to larger sizes of galaxies.
CaNaDiaN TWiN 23 Dec, 2024 @ 12:52pm 
I’m not very familiar with Stellaris’ galaxy generation mechanics, so I can’t explain why this happens. I really like the Galaxy shapes, but the way the empires are spawning makes many of them feel difficult to enjoy playing.
CaNaDiaN TWiN 23 Dec, 2024 @ 12:51pm 
@kroun
Sorry for the vagueness earlier. I tested with default settings, using your Galaxy shapes:

Corebound: Few, if any, Empires spawn in the middle; most are on the edges, making it unplayable with many Empires.

Pulsar: Empires, especially Marauders and Fallen Empires, often spawn on outstretched arms at the edges but remain mostly playable.

Fragment: Empires usually spawn at fragment connection points and rarely in the interior. This issue lessens with more fragments.

Outline: Most Empires spawn in the interior of the thin galaxy, often blocking others. It feels unplayable.

Other shapes either don’t have these issues or aren’t significantly impacted. I like the Corebound concept, but it generates in a way that feels unplayable.