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Basically, when crafting it from the 2000 to the 0000 it still increases inventory weight to 126.
And crafting it to the 9000 of course does all three affects, further crafting does nothing.
Bug 2:No belt other than the starting one can be used.
player:setUnlimitedCarry(true)
The feature is to accommodate situations where there might be a need to temporarily store a large number of items in a single container. Therefore, the weight of items will only return to normal when the player unequips the belt. Directly transferring items out will still result in a weight of 0. If an item has been transferred out with a weight of 0, transferring it back into the player's inventory without the belt equipped will restore its original weight, or reloading the game will achieve the same effect.
If there is no need to temporarily store a large number of items in a single container, it is not recommended to use 0000, as its weight reduction feature can also cause issues such as shorter fuel burn times.
I mean wooden box/cartoon box
two issues: reducing the weight of "everything" and setting it to 0.01.
Regarding the first, some items have weights tied to their functionality, such as liquids. The weight calculation for these items (e.g., the mass of a container filled with water) is dynamic, so the weight reset won't apply to them. Honestly, I’m not sure how to modify this part—you could try exploring it yourself.
As for the second, reducing the weight to 0.01 is quite simple. Search for the name of this mod in your Steam folder. In the resulting folder, find the following structure: Steam\[path omitted]\mods\carry more weight\42\lua\shared\updateMaxWeightOnBeltChange.lua. Modify the weight reset functionality there, specifically the values in setweight and setactualweight, to 0.01.
I’m not sure if this will take effect immediately. If not, you could upload the entire mod yourself. In summary, you just need to edit the data and publish your own version.