Project Zomboid

Project Zomboid

carry more weight [infinite inventory capacity]
55 Comments
Blue 27 Oct @ 4:12pm 
I seem to not see the recipe or conversion option maybe latest hotfix broke it?
RE4_Merchant 20 Oct @ 1:47pm 
Bug 1: the next stage of crafting does not remove the previous belts affect.

Basically, when crafting it from the 2000 to the 0000 it still increases inventory weight to 126.
And crafting it to the 9000 of course does all three affects, further crafting does nothing.

Bug 2:No belt other than the starting one can be used.
Wansin 8 Oct @ 12:22pm 
@Combo Lab, It just works!! Throw a little error at the start of the game in my case, and that's all, work like it's intended.
Combo Lab 7 Oct @ 7:23am 
Favoriting for late, but can't subscribe rn after reading comments. Sounds like 42.12 broke the crafting path to these upgrades
UnDeadPuff 21 Sep @ 6:00am 
Hello. Error [pastebin.com] I'm getting.
ChadThunderToe 5 Aug @ 6:34pm 
The recipes stopped showing up after update 42.11.0, maybe the new crafting update broke this mod?
Chevy 30 Jul @ 4:56pm 
was using it so i could move everything in one trip and when i took it off my carryweight got set down to 19 how can i get my original carryweight back?
Photoshop 14 Jun @ 10:43am 
Unamelable 12 Jun @ 9:43pm 
I do not see recipe under tailoring (added mod mid-game, mod is on high priority)
92-09  [author] 11 Jun @ 9:13am 
now it should works
92-09  [author] 11 Jun @ 5:00am 
thanks your report , i will fix it soon
Medved_838 11 Jun @ 4:50am 
can you please fix it?
bolshoi.booze.1213 10 Jun @ 10:48pm 
After update to version 42.9 belt9999 stop working. Can u fix that and update Mod ? Thanks.
Sea of Traquility 3 May @ 3:44pm 
There is no recipe option for this at the moment
TGTCielDrakeon 16 Apr @ 3:40pm 
what version is this mod for?
92-09  [author] 7 Apr @ 1:19am 
yes:player:setUnlimitedCarry(true) is the way it works,and you can carry past 50 ,because the player‘s inventory Capacity sets to 100
Flexible Games 6 Apr @ 2:27pm 
This mod sets the debug/cheat when using the 9999 version
player:setUnlimitedCarry(true)
TracerTerry 4 Apr @ 8:55pm 
and one more thing how do you obtain this item
TracerTerry 4 Apr @ 8:31pm 
also does this mod have the issue where even with a large inventory you cant carry past 50
TracerTerry 4 Apr @ 10:31am 
how infinite is the infinite carrying capacity for belt 9999
92-09  [author] 24 Mar @ 4:16am 
@884004 有没有日志,我测试没发现什么问题,版本是42.5.1
92-09  [author] 24 Mar @ 4:15am 
Sorry, I tested the mod's functionality here and everything is still working fine. There are no issues with new saves, adding mid-game, or converting old saves. The game version is 42.5.1. Can you provide further information, such as logs or something similar?
Hvitoreti 23 Mar @ 8:05am 
Not working.
884004 23 Mar @ 3:11am 
不工作了
Hvitoreti 16 Mar @ 8:26am 
Not working, not even as the only enabled mod.
amhir 8 Mar @ 5:15pm 
update: im so dumb this is for b42
amhir 8 Mar @ 4:38pm 
im gonna try the mod on a new save
92-09  [author] 8 Mar @ 3:41am 
@amhir I have checked, mod can be added to an existing save without any issues at current version of game(42.4.1)It might be a mod conflict. Try enabling only this mod to see if it works properly.
amhir 8 Mar @ 12:06am 
i added this to an existing save file and it didint work. does it not work when added to an existing save file?
amhir 7 Mar @ 10:13pm 
where is the tailoring category in crafting
92-09  [author] 26 Feb @ 7:03pm 
@Sp00ky This is easy to find, possibility that it is because the recipe of other mods has overwritten recipes of this
Sp00ky 24 Feb @ 6:16pm 
how do you craft this spent an hour looking
Lug 31 Jan @ 11:30pm 
@92-09 Yeah figured it was a part of the mod, and noticed once I take off the belt it immediately reverts the items weight so it's perfectly fine imo.
92-09  [author] 30 Jan @ 11:06pm 
@Lug This is normal. If you wish to keep the original weight of items when transferring them to other containers, you first need to unequip the belt. Additionally, reloading the game will also restore the weight of items within containers to normal.

The feature is to accommodate situations where there might be a need to temporarily store a large number of items in a single container. Therefore, the weight of items will only return to normal when the player unequips the belt. Directly transferring items out will still result in a weight of 0. If an item has been transferred out with a weight of 0, transferring it back into the player's inventory without the belt equipped will restore its original weight, or reloading the game will achieve the same effect.

If there is no need to temporarily store a large number of items in a single container, it is not recommended to use 0000, as its weight reduction feature can also cause issues such as shorter fuel burn times.
Lug 30 Jan @ 5:07pm 
I'm not complaining about what I just found at all just thought I'd share it with anyone using this. If you use the belt0000 and transfer via the context menu; may work normally as well can't remember as I'm typing this, but those items will be 0.0 weight in whatever container you put them in. This might also be another mod bugging it out so it works like this, but I assume this is normal with this mod. I've got like 150 b42 mods atm lmao so who knows.
d4n13lus 14 Jan @ 6:59am 
IT WORKS!!!
yungen525 2 Jan @ 4:46am 
fucking awesome, i love u~~~
EyeBeBangin 31 Dec, 2024 @ 8:25am 
Are these belts in the normal loot tables, or are there Crafting only?
92-09  [author] 30 Dec, 2024 @ 8:49am 
Unamelable 28 Dec, 2024 @ 11:37am 
Is it possible to use belt9999 inside containers?
I mean wooden box/cartoon box
92-09  [author] 28 Dec, 2024 @ 7:10am 
Update: Now supports infinite inventory capacity
suthi2 27 Dec, 2024 @ 9:42am 
I found the problem it not compatible with load bearing equipment mod it's cause the belt mod item disapper.
92-09  [author] 27 Dec, 2024 @ 9:31am 
@suthi2 You mentioned "it was working before." Were you subscribed to the mod before the 23rd? I updated it on the 23rd, and this might have caused the issue. This was my mistake: during the update, I made a change that caused the mod not to inherit properly (sorry, this is my first time doing this). If that's the case, you'll need to re-enable the mod in your save file: uncheck "Belt2000" (the mod's previous name) and select "Carry More Weight." This should restore functionality. However, since the mod was changed mid-save, there might be a small issue where opening the crafting menu causes an error, but it won't affect functionality. New saves won't encounter this problem.
suthi2 27 Dec, 2024 @ 8:57am 
It's work before but now it not might conflict with other mod i will test it again
92-09  [author] 27 Dec, 2024 @ 2:27am 
@suthi2 I tested it in my own game, and it still works properly. This likely rules out any issues with the game or the mod. Please check your settings, game version, and whether the mod is enabled in your save file.
suthi2 26 Dec, 2024 @ 11:42pm 
Mod seem not working anymore no belt2000 or belt0000 items to craft
92-09  [author] 23 Dec, 2024 @ 9:35am 
@Sergeant Many have this property, like tables, kitchen cabinets, basically anything that looks like it’s around your waist height will grant the workbench property when you stand next to it (even large outdoor rocks count).
Sergeant 23 Dec, 2024 @ 9:24am 
thanks for your work and reply, found it. But it says Requires workbench. where can i find it?
Holynevil 23 Dec, 2024 @ 5:43am 
how i add weapons/tools in the list of item get effected?
92-09  [author] 23 Dec, 2024 @ 5:36am 
@Holynevil
two issues: reducing the weight of "everything" and setting it to 0.01.

Regarding the first, some items have weights tied to their functionality, such as liquids. The weight calculation for these items (e.g., the mass of a container filled with water) is dynamic, so the weight reset won't apply to them. Honestly, I’m not sure how to modify this part—you could try exploring it yourself.

As for the second, reducing the weight to 0.01 is quite simple. Search for the name of this mod in your Steam folder. In the resulting folder, find the following structure: Steam\[path omitted]\mods\carry more weight\42\lua\shared\updateMaxWeightOnBeltChange.lua. Modify the weight reset functionality there, specifically the values in setweight and setactualweight, to 0.01.

I’m not sure if this will take effect immediately. If not, you could upload the entire mod yourself. In summary, you just need to edit the data and publish your own version.