Total War: WARHAMMER III

Total War: WARHAMMER III

All Underway Attack - Tunnelling Stance Assault Compilation
14 kommentarer
ChopChop  [ophavsmand] 12. aug. kl. 2:17 
@Legion Thank you friend :WH3_clasp:

Caravans of the Old World – Reworked & Enhanced Edition
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3537863716

Its a new mod released two weeks ago, i didnt check it yet though
LEGION-V 11. aug. kl. 14:13 
I'm looking forward to seeing your work! Both new and updated! I wish you creative success and patience in your endeavors!..) And yes, I've reviewed all the caravan mods, but a good half of them are outdated, so we'll have to play with what we have...
ChopChop  [ophavsmand] 11. aug. kl. 13:06 
Hi Legion, long time no see friend :WH3_clasp: i saw a mod Cavarans of the Old World Enhanced, have you tried it? I didnt have a chance yet, however because i already have so many mods i currently dont want to release anything apart finishing what i already post. I have a big skill job to do both in my own mods & compatibility with new lords and heroes + a bunch of buildings to finish in my forts mod so it would be to much for me sadly brother. I like the suggestions you made though and I hope they will get sorted out at some point, i also like the Caravans mod :steamthumbsup:
LEGION-V 11. aug. kl. 11:43 
Hi! It's great to see you back in the game! I just have a question, not about this mod, but rather a suggestion: can you create a mod for caravans? There's no single mod that can change the units in a caravan, add or remove them, or add heroes to the caravan, or use the received unit in the selection pool of other generals. All these mods are there, but some of them don't work or don't get updated, but there's no single mod that does everything. I think many players would appreciate a mod that allows them to exchange and add items to their caravans for the Empire and other races. I can provide a few mods for review if you're interested.
ChopChop  [ophavsmand] 20. dec. 2024 kl. 8:50 
thanks, seems that the community bug fix need an update :steamthumbsup:
Gallóglaigh 20. dec. 2024 kl. 8:21 
It was a conflict with one of my mods, got it working! And thank you for clarifying on the stance description!

Mods in conflict:
Community Bug Fix Mod - Game v5, Batch 7
ChopChop  [ophavsmand] 20. dec. 2024 kl. 7:24 
as i said in previous comment and as well in the description - there will be still two lines on information. one saying disabled and other enabled. cannot work it around because CA made it this way at this moment
Gallóglaigh 20. dec. 2024 kl. 7:09 
For some reason it says "Battle Initiation: Disabled", same for all my lords. I will try to debug it on my own, maybe there is a conflict with mods, will keep you posted!
ChopChop  [ophavsmand] 20. dec. 2024 kl. 6:22 
You also will not be able to attack settlements, only armies, but that is a main game limitation
ChopChop  [ophavsmand] 20. dec. 2024 kl. 6:21 
accoring to the CA patch notes the text will still be visible. i will try to change this, but is the battle initiation enabled for Belegar? i have tried Dwarfs and they work. YOu should have visible in green text added to info of stance "Battle initiation: enabled"
Gallóglaigh 20. dec. 2024 kl. 5:52 
Playing as Belegar in 6.0.2, it seems that his underway stance is still vanilla

Mod is on top of the load order
ChopChop  [ophavsmand] 19. dec. 2024 kl. 7:50 
It thats a lord name i do not know it sorry, i also add only attack to vanilla factions that have tunnelling already.
Blackbeard147 18. dec. 2024 kl. 17:14 
seraphon pls. iknow its kinda odd but just imagine they are teleporting
Yoshi 18. dec. 2024 kl. 15:36 
Wow this sounds amazing. Cant wait to try this. Will report results