Sea Power

Sea Power

Advanced Battleship Twentyone
148 Comments
Sikorsky 2 Oct @ 10:59pm 
thank you for the mod the best
Yaivenov  [author] 2 Oct @ 12:55pm 
It will return once fixed.
Hogthunder 2 Oct @ 2:24am 
Nuke boat is gone? A sad day
Yaivenov  [author] 2 Oct @ 12:13am 
Basic functionality restored, but the kitbashing is a bit unsightly until I can go through and patch the texture and mesh calls.
Yaivenov  [author] 2 Oct @ 12:01am 
Chasing down the new bugs from the game update: seems some textures have changed their pathing/naming and it has borked up the kitbashes a smidge. The major lag was coming from the nuclear refit variant so I've cut it for now.
Yaivenov  [author] 1 Oct @ 11:00pm 
Roger that, giving it a look.
dxn.jeremy26 1 Oct @ 5:43pm 
No longer works. Crashes the encyclopedia.
Yaivenov  [author] 14 Sep @ 9:53pm 
Thank you, will look.
dodgediesel2001 14 Sep @ 11:37am 
not sure if its on my end because in on a previous version but its giving me a warning of (missing method exemption)
i dont think its on my end for the only reason is other mods updated to the current version still work just fine
Yaivenov  [author] 12 Sep @ 4:12am 
Was informed that taking the NJ off the standard BBG21 variant list would likely break some scenarios, sorry about that. So I put the NJ back on the standard BBG21 variant list.
Yaivenov  [author] 10 Sep @ 10:38pm 
The power generation disparity between the steam power plants and the new CONOG-IEP plants have been represented in the available power for radars, jammers, and weapons.
Yaivenov  [author] 8 Sep @ 10:23pm 
Major refit for the New Jersey. Main machinery gutted and replaced, new CIWS mounts.
Yaivenov  [author] 7 Sep @ 7:30pm 
Trying to add a modern nuke shell but the devs have removed ammo_ship_explosion from shell effects. -_- Anyways, some tlam bug fixes, and tweaked the SPS-48 radar to be able to pick up those LGM-30's at around 150nm.
Hogthunder 6 Sep @ 2:16am 
Ahh very nice
Yaivenov  [author] 6 Sep @ 1:43am 
And another bug fix. Forgot to turn on the guidance for the T-TLAM. whoops.
Yaivenov  [author] 6 Sep @ 1:28am 
A bug fix (T-TLAM terminal mode), and a munition (Harpoon Blk-II+ER).
Yaivenov  [author] 5 Sep @ 11:56pm 
It allows you to control the cruise missiles while they are flying over the horizon. You can re-target them in flight. This applies to the TLAM-N (RGM-109A1), T-TLAM (RGM-109E), and AASCM (RGM-129D).
Hogthunder 5 Sep @ 10:30pm 
What does the satellite datalink do?
Yaivenov  [author] 5 Sep @ 9:34pm 
Update: SM-3, satellite datalink, damage colliders.
Yaivenov  [author] 31 Aug @ 4:11pm 
Sorry about that bad patch, usually I double check after uploading to make sure it is good, but I was tired. :P
Yaivenov  [author] 31 Aug @ 4:07pm 
Thank you for the bug reports. Looks like steam selected the wrong folder for upload. So let me just fix that, and push the new admoss update at the same time.
Shotpistol007 31 Aug @ 3:38pm 
I'm having the same issue as Snake Eater.
Snake Eater 31 Aug @ 9:00am 
Hey, first of all, fantastic mod, I love the insane stuff this community has come up with! Unfortunately, after the newest update, no matter what I do (redownloading, adjusting load order, only running the game with this mod enabled, etc...) the ship does not exist in game.
Yaivenov  [author] 30 Aug @ 10:59pm 
Fixed QH-50 stats.
Yaivenov  [author] 29 Aug @ 8:23pm 
bow and bugfixes.
Yaivenov  [author] 29 Aug @ 4:57pm 
The SH-3H is now able to be deck parked.
Yaivenov  [author] 27 Aug @ 4:24am 
And another. Enjoy your new gun spotter.
Hogthunder 27 Aug @ 1:33am 
Hell yeah
Yaivenov  [author] 26 Aug @ 7:09pm 
Vismod and new shells
Yaivenov  [author] 26 Aug @ 11:30am 
@hogthunder added the suggested shell to the list.
Yaivenov  [author] 25 Aug @ 6:04pm 
You're welcome.
sgtobliterator 25 Aug @ 4:35pm 
I got this mod when it first came out, and I thought it was pretty cool and fun to use. After the ABSURD amount of updates this has received, this is by far my favorite mod and ship in Sea Power. Thank you so much for making this masterpiece!
Yaivenov  [author] 24 Aug @ 7:26pm 
Just patched a couple bugs that slipped through the initial loadouts release. Should have full selection now.
Yaivenov  [author] 24 Aug @ 7:25pm 
Unfortunately the weapon bar is currently limited to current state. Noisemakers and Chaff can be deployed by the keyboard, shift-N and shift-C respectively.
Hogthunder 24 Aug @ 7:20pm 
Also, is there any way to make the weapon list columns instead of 2? The noisemaker and Chaff are behind the radar and weapons free/tight setting thing
Hogthunder 24 Aug @ 7:00pm 
406mm APFSDS round sounds absolutely terrifying
Yaivenov  [author] 24 Aug @ 4:39pm 
Big honkin' change. Loadouts added.
Yaivenov  [author] 23 Aug @ 3:49am 
Some torpedo boats reminded me I forgot to finish adding the mast mounted optics. XD
Yaivenov  [author] 22 Aug @ 7:19pm 
Thank you! :)
Hogthunder 22 Aug @ 10:19am 
Excellent work Yaivenov, this ship is amazing
Yaivenov  [author] 20 Aug @ 6:58am 
Minor tweaks to locations, and changed out the SM2 for all SM6 again.
Yaivenov  [author] 19 Aug @ 7:25am 
Major overhaul, completely rebuilt the VLS.
Yaivenov  [author] 17 Aug @ 4:45am 
Patching a few errors. And a small surprise.
Yaivenov  [author] 15 Aug @ 10:17am 
ESSM is bad on board in the form of the mk56 GMLS.
Yaivenov  [author] 15 Aug @ 7:46am 
Aaaand the guns are working mostly as intended again.
Yaivenov  [author] 15 Aug @ 2:17am 
There's a pair of cranes mounted over the harpoon launchers. So I put them to use. The ship now features one set of reloads for the harpoon launchers.
Yaivenov  [author] 13 Aug @ 10:41pm 
Some polish for the deck parking: The static models will now correctly show the alternate texture of the NTU seasprite helicopters.
Yaivenov  [author] 12 Aug @ 10:48pm 
So, deck parking is now a thing.
Yaivenov  [author] 9 Aug @ 2:06pm 
Thank you for that typo find, it also reminds me that I forgot to make the Mk41 blocks their own collider boxes. Problem for future me. :P

I'll doing a code crawl to see what needs updated to the current game state, will post the updated BBG21 when I'm done.
JDQuesadilla 28 Apr @ 4:25pm 
Hi there, I think I discovered a typo/ missing text line in the .ini file. The Magazine for "[WeaponMagazine_Mk41_3]" I believe is missing "Collider=coll_mk7_mag_3" as the other 3 have it included under their respective sections.