Victoria 3

Victoria 3

[1.10] Community Mod Framework
122 Comments
therealgibblegabble 26 Sep @ 3:14pm 
Thank you so much I appreciate it! :)
Bahmut  [author] 26 Sep @ 1:59pm 
@therealgibblegabble @Vitendo10 and @moneymase I missed the society panel changes when updating to 1.10
This has been fixed now.
To force an update please unsubscribe and then resubscribe.
therealgibblegabble 25 Sep @ 10:09pm 
This is breaking the cultural fervor mechanic. It shows three question marks all the way down the column. I did extensive testing with my mod list and confirmed that just allowing this mod and nothing else broke it, and when enabling all other mods besides this the mechanic works. Thanks for all your work <3
Vitendo10 25 Sep @ 9:45am 
Guys how do i fix the issue that causes revolution to have the ugly "PREFIX" in their names? It started happening after i installed this mod
moneymase 24 Sep @ 6:15pm 
How do you view the religion map mode with this mod? You cant choose it in the culture tab where you can pick other map modes.
Bahmut  [author] 23 Sep @ 12:28pm 
@[UKR] G1660N it hasn't been added to the collection yet but this is the old 1.9 version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3570529812
[UKR] G1660N 23 Sep @ 11:56am 
Is it possible to roll it back to 1.9?
Hehodas 21 Sep @ 9:00pm 
The update broke my save
亡涯 19 Sep @ 6:38am 
When this mod is enabled, buildings similar to the financial district added by other mods will not be displayed.
Vitendo10 26 Aug @ 11:47am 
For a bit more context, i have 3 overhaul mods active, Morgenroete, Tech & Res and Therresia's communist overhaul.
Vitendo10 26 Aug @ 11:32am 
Does this mod change the names of revolutions? Whenever any country has a revolution, the revolutionairy side is called something like (in the case of france) "Revolutionairy PREFIX french kingdom". I have been spending hours trying to get this fixed. I disbled mods and compatches and other stuff to try and figure it out. But i cant, for the life of me, figure out what the problem is. What i do know is that it started as soon as downloaded this mod and other mods that use it. (for context, i loaded the mod above any other mod).
Oddball 19 Aug @ 6:35am 
You could be quite right, but Im wondering...
1230james 19 Aug @ 6:23am 
Isn't the answer right on the tin?

The Community Flavor Playlist is just a set of flavor mods that are endorsed by the modding community as good quality mods. It has nothing to do with CMF.

Mods using CMF is exactly that - mods that list CMF as a dependency. Not necessarily exhaustive obviously, but it's just a directory of CMF-dependent mods.
Oddball 19 Aug @ 2:25am 
May I ask a question: What is the difference between two collections "Community Flavor Playlist" and "Mods using CMF?" (That is beside the obvious answer "different mods listed")
1230james 4 Aug @ 5:10pm 
Ideally their workshop page will list it as a dependency
EatTheRich 4 Aug @ 3:11pm 
does the mod in question tell me when i need to use this?
T. Dussolier 22 Jul @ 7:30am 
French translation done if you want it go to Discussions
Pz.506 20 Jul @ 9:01am 
Thanks for your work!
Bahmut  [author] 20 Jul @ 6:55am 
@discoapple6721 and @Pz.506 I have fixed the issue
discoapple6721 20 Jul @ 6:28am 
The CMF cooltip.gui file needs to be updated.

It's missing GraphTooltip_TreatyIncome and GraphTooltip_TreatyExpense.
Pz.506 19 Jul @ 11:58am 
You might easily reproduce this bug by new game -> start with USA -> see the money tooltip of USA
Pz.506 19 Jul @ 11:55am 
I played in korean, however i changed my game language to english and it happens too.
Lord R  [author] 19 Jul @ 11:51am 
@Pz.506: What language are you playing as?
Pz.506 19 Jul @ 11:37am 
I found a bug - when i hover my mouse to see details of revenue by treaties on tooltip(the one pops up when i put my mouse on topbar money part), that whole money tooltip became totally broken, which means that i cannot see other details of revenue and expense anymore by hover mouse on it - not responding and no popup anymore. Only CMF mod is enabled and i saw that vanilla doesn't have same problem.
Bahmut  [author] 7 Jul @ 12:30am 
@[Nr.2] Manfred von Richthofen generally CMF updates should be save game compatible
is a save game started in framework version 1.16.4 compatible with framework 1.17.0
Bahmut  [author] 6 Jul @ 6:22am 
@echoes222 and @HeroicApplepie the 1.9.6 beta fixes this issue
echoes222 6 Jul @ 5:54am 
@HeroicApplepie it is kind of random. If you restart game enough times, buttons might show up.
HeroicApplepie 6 Jul @ 5:50am 
funny, yesterday the buttons were visible.. anyways, thanks for the advise
Lord R  [author] 6 Jul @ 5:47am 
@HeroicApplepie: that's a vanilla bug. You can still access the windows by pressing "M", "Ctrl + A" and "Ctrl + S"
HeroicApplepie 6 Jul @ 5:17am 
somehow the buttons of morgenröte at the bottom left are missing after loading the newest patch of this mod
1230james 30 Jun @ 8:18pm 
Yeah in some languages the mobilization options panel looks funky since there's no text wrapping. I noticed then when testing the Russian translation of GGGG. I changed that panel to suit my needs in that mod but I don't know if I'd recommend including it here since its implementation doesn't match vanilla if no changes or additions to mobilization options are made.
Lord R  [author] 30 Jun @ 9:47am 
@zzzptm: That error just describes exactly what is meant to happen. The effect is overwritten as it is supposed to happen.
zzzptm 30 Jun @ 9:35am 
Got this in my debug.log...
[11:07:17][jomini_onaction.cpp:124]: There is more than one 'effect' defined using most recent:common/on_actions/cmf_heir_blocker.txt:4
[11:07:17][jomini_onaction.cpp:124]: There is more than one 'effect' defined using most recent:common/on_actions/com_formation_event_blocker.txt:4
Nilserrich 28 Jun @ 3:04am 
@Lord R It looks like that. In any case, the shifts are related to the selected localization.
Lord R  [author] 27 Jun @ 11:59am 
@Nilserrich: So, do I understand you correctly, the German locs of the Morgenröte Mobilization Options are too long?
Nilserrich 27 Jun @ 11:55am 
Update to my reported problem: I found out by chance that this is related to the localization used. The texts are probably longer in German and it doesn't fit in the window. The content of the window is then displaced. But it is not gamebreaking. I can reach all the buttons. It just doesn't look nice.
Bahmut  [author] 27 Jun @ 4:22am 
Hi @Dr.Plague the issue is now fixed
Dr.Plague 25 Jun @ 1:36pm 
@1230james Sorry should've done that earlier. Made a post in the coop discord.
Nilserrich 25 Jun @ 1:06pm 
When I use this mod together with Morgenröte, the mobilization tab under military has problems. It looks like the content of the tab is too big and doesn't fit in the window. The content is cut off on the left and right. CMF is loaded at the top, Morgenröte in second place.

Lord R of Morgenröte has suggested that this could be coming from CMF after I noted this error there as well.
1230james 24 Jun @ 2:58pm 
By that I mean I think it looks normal on my end but perhaps I'm missing something that I typically never look at so I'm just not aware something's missing. A picture would be a lot more helpful in that case.
1230james 24 Jun @ 2:56pm 
Are you in either the official Vic3 Discord or the Vic3 Mod Co-op Discord? A picture of what exactly you're looking at would be really helpful since at this point I genuinely have no clue what you're referring to
Dr.Plague 24 Jun @ 2:50pm 
Looks like the employment+cash reserve bars in the buildings tab is still missing
1230james 24 Jun @ 3:06am 
@žed It's been fixed, thanks for the reminder
1230james 22 Jun @ 12:57pm 
@EDL I checked again and the monopolize/privatize button in the Buildings panel is present in v1.16.0 of CMF. Nothing has changed so I'm inclined to think it was always working and that you might have some kind of mod conflict that tries to overwrite the same panel but hasn't updated yet.

Be sure to unsubscribe then resubscribe to the mod to force Steam to download the latest version just to be safe.
Abd121 22 Jun @ 5:22am 
This mod made troops refuse to attack, like front lines would just be frozen no one would move!
žed 22 Jun @ 3:02am 
The file "cooltip.gui" is causing issues with the UI and needs an update.
1230james 21 Jun @ 11:30am 
That's probably my doing but I'm like 80% sure that was already resolved before the update even went out

I'll make a note to triple check later
EDL 21 Jun @ 3:19am 
How do you make state monopolies with this mod ? It seems that the vanilla button in building list that opens the drop-down menu with privatize and monopolize option is replaced with privatiztion button. Had to turn the mod off to do the new sweden achievment.
Angel 20 Jun @ 3:39pm 
When you hover your mouse over the tooltip that shows your money balance (not the budget, you know, the one where it says you're losing or making X amount of pounds per week) the dropdown tooltip doesn't let you expand any value, so for example when i try to see my subventions it just doesn't say anything, where they come from, etcetera. It does tell me the very first time once but then it stops working.

I tested many many mods and this is the only one that causes this issue since i tested both Vanilla and only this mod alone.