Forts
Landcruisers More Gun
96 Comments
KvaKer 19 hours ago 
Here's what the LC developer wrote in his Discord status:
I'm taking a break. No ETA. Don't reupload.
这个人没铭字  [author] 13 Oct @ 10:33am 
It was deleted, but someone uploaded a backup version of it. However, many maps are no longer usable now and we need to wait for the map author to update them
danilakedrov2008 13 Oct @ 10:26am 
WHERE IS THE LANDCRUISERS I BOUGHT THE GAME YESTERDAY FOR PLAYING WITH THIS MODE??????
这个人没铭字  [author] 13 Oct @ 6:37am 
I don't know either
KvaKer 13 Oct @ 5:22am 
WHERE IS THE LANDCRUISERS
Karasevich 13 Oct @ 5:15am 
WHERE IS THE LANDCRUISERS
Veliar 13 Oct @ 12:21am 
WHERE IS THE LANDCRUISERS
KvaKer 8 Oct @ 11:06pm 
I suggest making flak projectiles disappear or explode after a certain time so the game doesn't have to constantly simulate their trajectories when there are many flak guns
Arden 5 Oct @ 9:41am 
Here’s a free lesson for you, Klaus: first learn how the game works, then learn the mod mechanics, and only then, if you still find something utterly broken (spoiler: you won’t), go cry to the dev. But don’t blame “imbalance” when the truth is you just lack patience, skill, and the basic understanding that in a game about fortresses and massive guns, you protect yourself with armor — and the bigger the gun, the thicker your armor should be.
Arden 5 Oct @ 9:41am 
It’s funny how Klaus thinks the ground laser is my favorite gun — it’s not, it’s just absurdly effective when used right. And only an absolute noob would demand that one of the most powerful weapons in the entire mod should be countered by light paper tanks. That’s not “balance,” that’s comedy.

He doesn’t get the whole concept: light tanks rely on speed and dodging, while heavy fortress builds rely on armor and firepower. That’s what makes the battles interesting. Yet he whines because his minute‑made lawnmower gets vaporized by a high‑tech superweapon. What did he expect — to face‑tank a death ray with scrap metal?
这个人没铭字  [author] 4 Oct @ 10:39pm 
Ok. I'll consider it
KvaKer 4 Oct @ 7:42pm 
Is it possible to make the orbital station launch animation fade out smoothly about 2 seconds after takeoff?
Also, the lightning storm effect puts a heavy load on the game.

I’m suggesting this because on maps with a high ceiling, these visual effects can cause noticeable FPS drops.
Klaus S 4 Oct @ 10:27am 
So, here's a whiner complaining about his favorite gun getting nerfed. And he's complaining about all my arguments, despite the fact that the only way to counter this laser is with 17-19 layers of metal, which is impossible to achieve on light tanks.
Arden 30 Sep @ 8:48am 
As for Klaus — he’s just a spoiled noob. Instead of adapting to the mod and actually learning its mechanics, he chose the easiest way: complaining to the dev.
Arden 30 Sep @ 8:47am 
Hi — great mod, really enjoying the weapons. Writing because my teammate Klaus called the ground laser “overpowered” and asked for a nerf, but from our playtests it’s not that simple. I used the ground laser through a portal on a tank — looks strong, but has clear counters: portals are fragile, aiming is awkward, collisions often glitch (sometimes hitting yourself), the beam can be blocked with armor plates, and finding a good firing point is tricky. It’s clever but far from unbeatable — just destroy the portal or adapt tank builds. I do agree reload might be a bit too forgiving on flat maps, so a slight increase could help. Same with the chain gun: deadly vs. bases but weak in open field, and good armor design can survive it. Overall, both feel balanced if players adapt.
что добавили нового сегодня?
Lord Boaretheus 21 Sep @ 8:03am 
Love most of the additions here, but the lack of improved armor makes many of the weapons here, especially the chain gun, a little too strong, especially in high-economy games.
топ мод
Klaus S 12 Sep @ 11:43pm 
Despite the narrow firing angle, if you take it out through the ports and shoot straight, the tank would have to have 17-19 layers of armor or it would be penetrated.
这个人没铭字  [author] 11 Sep @ 2:50am 
the current reloading time is indeed a bit short. I do need to increase it
这个人没铭字  [author] 11 Sep @ 2:49am 
Perhaps you have to find a slope behind and attack it with curving fire? In my test, even though it has great power, its narrow shooting Angle makes it very difficult to hit the enemy
Klaus S 11 Sep @ 1:31am 
这个人没铭字 For the sake of balance, please fix orbital grount turret , because it can't be counterattacked, it reloads too fast
Klaus S 10 Sep @ 10:13am 
I have an idea, maybe you can make an upgrade for the laser?
Klaus S 10 Sep @ 10:07am 
What about improving the economy? Or adding new materials, like lighter or stronger armor?
这个人没铭字  [author] 10 Sep @ 12:23am 
Regarding the upgrade plugin, I have no ideas. Do you have any good ideas?
Klaus S 9 Sep @ 10:00am 
By the way, adding the upgrade plugin was a brilliant idea, but can you add more improvement options?
Klaus S 9 Sep @ 9:54am 
add additional materials to the mod to protect against chain gun and orbital fortress ,
because there are balance issues due to their too much damage they break the gameplay
这个人没铭字  [author] 24 Aug @ 7:05am 
Don't mind this name :) The code was copied by me from another of my mod
这个人没铭字  [author] 24 Aug @ 7:04am 
You can place a prop within the map and name it PilotablePlanesExtend_NoSizeCheck
Spiral_Dark 24 Aug @ 12:31am 
how can you disable map size warning?
这个人没铭字  [author] 22 Aug @ 1:26am 
I tried to fix it and now the turret can rotate on the armor.
这个人没铭字  [author] 22 Aug @ 1:08am 
Well, this problem has also been bothering me for a long time.
What is currently known is that 1. Do not place turrets on the armor and rotate them; they will definitely disappear
2. Leave some space for the turret to prevent structural deformation from causing insufficient space and making it impossible to place the turret
KvaKer 21 Aug @ 7:59pm 
The tank turret disappears if the tank is located inside another structure and you try to rotate it. This issue does not affect the laser turret. I’ve also occasionally noticed that during intense battles, the tank turret would vanish for players when they rotated it backwards. I always use a construction speed of x1.5
这个人没铭字  [author] 19 Aug @ 8:19am 
ok, I'll fix this bug
KvaKer 19 Aug @ 7:21am 
You can dupe resources using the Upgrade plugin. If an upgrade is selected, you can build the plugin, and as a result the resources will go up
KvaKer 19 Aug @ 6:24am 
If I can help with my replay, tell me how, I just never touched them
KvaKer 19 Aug @ 6:22am 
I'm going to play now, if something like this happens again, I'll write with details
KvaKer 19 Aug @ 6:22am 
But I can say that my gun also fired very fast for a while. But then it was as if the shells ran out and everything became normal
KvaKer 19 Aug @ 6:21am 
I hope there just wasn't a fashion for increasing the rate of fire in the lobby
KvaKer 19 Aug @ 6:20am 
I can't say which commanders, but the player was able to shoot every time he clicks on the mouse
这个人没铭字  [author] 19 Aug @ 1:31am 
And who are the commanders of both sides
这个人没铭字  [author] 19 Aug @ 1:31am 
What is the frequency? Fire once every 5 seconds?
KvaKer 18 Aug @ 11:16pm 
It happened after 30 minutes of playing
KvaKer 18 Aug @ 11:14pm 
A bug in this update. The tank turret can fire almost without interruption, I can't say exactly why
KvaKer 18 Aug @ 8:21pm 
As for me, the best addon for the best mod! So many new mechanics, you're a genius friend!
Snake_Tank 25 Jul @ 5:35pm 
:steamhappy:
kibi_the_robot 23 Jul @ 7:52pm 
yes.
Sgt. Dikas 18 Jul @ 5:42am 
Do you really gotta have the dlcs for this?
Abadon 8 Jul @ 1:23am 
Landcruiser turret ammunition and Javelins. Also i thought, i can help with english translation if you want.
这个人没铭字  [author] 6 Jul @ 9:59am 
yes you can and which part do you want to use