Elin
Equip Modify
119 Comments
zwa73  [author] 13 Feb @ 6:23pm 
@mentalmen000
This seems like it could almost replace my mod.
However, I believe converting (at least from enchant gems to runes) might not be very meaningful, because enchanting directly from [enchant gems] is cost-free and convenient.
If conversion is really necessary, you can follow the original game method: first, apply a junk enchantment and then use a [rune mould] to produce a rune.
As for the reverse conversion, if this system can truly replace this mod, I personally think you should gradually abandon this mod, stop producing enchant gems, and only use the method provided by the original game for enchanting.
mentalmen000 13 Feb @ 8:18am 
The rune update just rolled out and the rune system is quite similar to your mod. By crafting an item called a rune mould you can use it to destroy an equipment in exchange for a rune of an enchantment of your choosing (including enchantments that are material-exclusive). The runes can be used to grant enchantments to equipments (including normal rarity and crafted equipments). If you can somehow add a way to convert enchant gems to runes and vice versa it would be very appreciated.
zwa73  [author] 11 Feb @ 7:17pm 
@mentalmen000
I haven't been following this game for a while, so could you please explain what the rune system is?
If it can somewhat replace the enchantments this mod provides, then maybe you should consider abandoning this mod altogether.
However, if it only adds enchantments during crafting, it shouldn’t affect this mod much.
mentalmen000 11 Feb @ 5:27am 
Will you update/make a seperate version of this mod to make use of the upcoming rune system?
zwa73  [author] 25 Jan @ 4:24pm 
@麻婆豆腐
看了下应该是基于武器样式添加了固定附魔,像短剑必定有追击
固定附魔这个mod是拆不了的,只能刷到含有随机附魔追击的才能拆下
麻婆豆腐 25 Jan @ 8:19am 
一个长剑、一个长枪、一个短剑,至于合成有没有问题我就不知道了,毕竟卸词条都卸不下来,添加合成又谈何说起呢
麻婆豆腐 25 Jan @ 8:02am 
大佬,我测试完了,除了旋风这个词条可以卸下来,其他如连击、追尾、冲击波这种词条都没法卸下来,我是在近战武器上面试验的
zwa73  [author] 25 Jan @ 7:50am 
@麻婆豆腐
你具体是在哪个武器上测试,想要删除哪个附魔?
合成的时候有没有出现闪屏?
麻婆豆腐 25 Jan @ 6:08am 
啊?我刚才又去试了试,还是不行啊?
zwa73  [author] 25 Jan @ 5:14am 
@麻婆豆腐
我测试了一下可以清除啊?
麻婆豆腐 25 Jan @ 12:48am 
大佬,现在noa又添加了几个新的近战系附魔词条,追击、连击、旋风等这些词条现在没法清除附魔,你这里能更新一下吗?
zwa73  [author] 18 Jan @ 1:53am 
@pipey
Got it, you want players to have access to the mod earlier in the game.
However, I still believe that enchantments shouldn't be applied to Normal rarity items since I want the mod to stay true to the original game design: Normal quality items don't have random enchantments.
But don't worry, this mod does allow for enchantments on Superior quality items, which should be relatively easy to obtain early on in the game, either from the black market or by clearing any dungeon.
On the other hand, if you really can't find anything above Normal rarity, you won't be able to get any random enchantments either, rendering it practically pointless.
pipey 17 Jan @ 4:39pm 
True it is meaningless if you take endgame as consideration but not early game, once you get to 40 lvl depth, building set of eq sole for resist element with some enchant from this mod should be a viablility. Not just from drop or merchant, there's a pace in the game, to make viable for early game usage is a boon. And to start stacking resist while having base material resist on top. New player don't even understand how they died to a floor boss Spiral King for example
zwa73  [author] 17 Jan @ 1:20am 
@pipey
Actually, this is almost meaningless.
Standard items have the lowest rarity level. Even if we don't consider the game's concept of "different enchantment strengths for different rarities", the basic stats (dv/pv/dmg/atk) of standard items are lower than those of higher rarities.
The current crafting system in the game has almost no practical use.
Additionally, we've noticed some recipes require "magical stones" or "runes", which I guess are ingredients for crafting high rarity items, but clearly, these features are not yet complete.
pipey 16 Jan @ 6:55am 
Should allow to enchant standard items, that way proper crafting can somehow adapted with this mod
MattZhang 11 Jan @ 7:11pm 
@午夜
做一个丢复制商
午夜 2 Jan @ 4:04am 
主要是我不怎么用分解剂的,这是一方面;另一方面魔力结晶概率真不高,一层出不了几个,当然也可能是运气不好,不好说。
zwa73  [author] 1 Jan @ 6:43am 
@午夜
高层挖墙出魔力水晶和出大地结晶的概率差不多啊?
而且就算真的概率要再低点,配方本身就是按着分解剂来做的,这玩意效果也比分解剂强点,贵点也没啥问题?
然后如果你真觉得这玩意贵,那你需要的应该是一个增加魔力和大地结晶获取速率的东西
午夜 1 Jan @ 2:54am 
我勒个去,您这配方居然要硫磺和魔力水晶,硫磺还好说,魔力水晶也太难刷了。大哥,能稍微改改不?换个简单点的吧
Taki 31 Dec, 2024 @ 1:08am 
Nope, blend only functions on meal items and food gear is not quite meal, lol.
Taki 31 Dec, 2024 @ 12:58am 
however raise magic does not become [Slightly Sweet] when in food gear which makes it inconsistent. I wonder if he was intending on making food gear equally translate from food to gear but only got part way. On elona there were no scaling by quality food trait names and you could raw material and eat any gear for big earlygame xp. It's just odd that food gear sustain enchants convert to the food trait variant but the raise enchants do not. You can have spicy food armor but not sweet for some reason.

https://ylvapedia.wiki/wiki/Elin:Food#Food_Traits

I wonder... if I can blend a jelly shirt with poison or love like you can food items... and then extract the enchant it provides with dispel powder... haha.
zwa73  [author] 30 Dec, 2024 @ 11:05pm 
@Taki
This might not be a bug. I checked the element IDs for [somewhat spicy] (including Spiciness, Tasteless, Somewhat Spicy, Spicy, Very Spicy, Extremely Spicy, Intensely Spicy) and [Sustain Magic]—they are the same.

So it’s possible that noa intended it this way, meaning eating gear with the [Sustain Magic] enchant would increase MAG Potency.
Taki 30 Dec, 2024 @ 9:31pm 
Can confirm, this is probably one of my favorite mods. The only real game balance altering trait is that you can manufacture craft rods and harvest the damage enchant to put on one super weapon.

A very minor bug that I noticed just now is that edible material weapons like jelly can come with food traits such as [somewhat spicy]. While trying to harvest this spicy enchant... lol... I note that I got a sustain magic gem instead.

While this isn't exploitable or likely intended, I am disappointed that I can not enchant my assault rifle with somewhat spicy. XD

I bet sustain magic would become somewhat spicy if I food hammered it. Going to ruin my main weapon to find out next chance I get. :D
きん 29 Dec, 2024 @ 2:46am 
感谢您的快速更新!
zwa73  [author] 29 Dec, 2024 @ 12:16am 
@きん @drm9900
现在加了个允许无限叠加附魔的选项,去打开就行了
きん 28 Dec, 2024 @ 7:37am 
更新后,结界不再堆叠并被覆盖。
是否可以将其恢复到原来的状态?
drm9900 28 Dec, 2024 @ 7:34am 
这个改回不能叠加,至少弄个开关功能能选一下吧,好多玩家恐怕都不知道就变了
drm9900 28 Dec, 2024 @ 7:01am 
好家伙,我说呢,这么大改动,叠不上去了
zwa73  [author] 28 Dec, 2024 @ 3:46am 
@1422738624
看上去是对插槽附魔的处理出了点问题,现在已经修复了
同时材质或样式提供的天然附魔和插槽提供的附魔理论上应该能正常累加,且不占用附魔槽位数
可能需要重新订阅来触发更新
1422738624 27 Dec, 2024 @ 8:04pm 
如果附魔可叠加那几乎就是无敌了,我记得之前好像还不能叠加的,总之希望大佬能修复/抱拳
1422738624 27 Dec, 2024 @ 7:05pm 
附魔好像不是高的覆盖掉低的,现在用高的附魔低的会直接加上去,想问下这是不是bug
zwa73  [author] 21 Dec, 2024 @ 10:20pm 
@1Dfr33
In dungeons with a danger level equivalent to the 30th or 40th floor (I can't remember exactly), there's a chance to find mana crystals by digging into the walls.
1Dfr33 21 Dec, 2024 @ 6:50pm 
How does one obtain manacrystals?
zwa73  [author] 20 Dec, 2024 @ 8:03pm 
@鸑鷟
法杖算远程武器,你不开允许附魔的话只能拆不能装

法杖本身的追伤实际只有改属性,没实际效果,也就是说几千几万也不能多一点伤害
真要对他特殊处理的话直接在不开允许附魔远程武器的情况下禁止你拆可能比较合理,但好像又没必要,因为理论上拆了的物理法杖才是最好用的,同时也只有法杖这一个特殊武器会带附魔

允许出售附魔石指的是你可以把拆下来的附魔石卖出去,因为可能会有价值问题所以我做了个选项,不开的话会打上"它不能卖"标签

祛魔粉我照着分解剂写的,也许道具店有卖?我没仔细研究过商店,而且现在对商店进货的调整非常麻烦,暂时不会考虑添加这方面支持(像魔法店卖附魔石什么的),可靠来源还是自己做
鸑鷟 20 Dec, 2024 @ 2:05pm 
另外问一下,除了自己制造,还有什么方法可以获得祛魔粉吗? 还有在设置里开了出售附魔石的话,又在什么店可以买到呢?
鸑鷟 20 Dec, 2024 @ 12:10pm 
在默认设置下,可以从法杖上拆下附魔(如附加寒冷伤害),但无法再次安装回法杖上,这应该是有问题的...可以修复一下
mumui 15 Dec, 2024 @ 2:47am 
怕没删干净我取消订阅后,进游戏保存,再订阅的
zwa73  [author] 15 Dec, 2024 @ 2:42am 
@mumui
你不在删除mod的情况下保存游戏是不会丢失物品的啊?
正常的重订阅会保持物品id的
mumui 15 Dec, 2024 @ 2:36am 
重新订阅好了,可惜我屯的几百个祛魔粉了TAT
zwa73  [author] 15 Dec, 2024 @ 2:25am 
@mumui
尝试过重新订阅这个mod吗?之前的确有一个错误的版本会这样
还有你具体在尝试附魔什么东西?
mumui 15 Dec, 2024 @ 2:23am 
突然就附魔装不上去了,使用附魔道具不消耗,装备上也没有词条,把所有MOD卸掉就留这一个MOD还是不行
zwa73  [author] 15 Dec, 2024 @ 1:58am 
@bayunyao199
主动附魔不能叠加, 但可以高的覆盖低的
还有一点是, 材质和装备样式带来的天生属性和改造槽理论上不会影响你的主动附魔, 它们应该可以和你的主动附魔叠加
bayunyao199 15 Dec, 2024 @ 1:36am 
是不是不能附魔重复的属性?刚刚尝试附魔一个魔法强化+31以后,无法继续附魔魔法强化+25了
zwa73  [author] 14 Dec, 2024 @ 6:38pm 
@沟壑幽谷
自定义商店物品数量不是我的mod, 不过之前有人尝试过可以和它一起正常运行
可能是你下到了旧版本mod, fix4更新后旧版本已经失效了, 可以尝试重新订阅来更新mod
沟壑幽谷 14 Dec, 2024 @ 5:27pm 
他于你的另一个模组无法同时工作,自定义商店物品数量,当有这个mod时,自定义商店生效,能否修复,谢谢:steamhappy::steamthumbsup:
zwa73  [author] 14 Dec, 2024 @ 3:30am 
@Nah(?)
The issue might be resolved now.
Please try resubscribing to the mod and update it before attempting again.
zwa73  [author] 14 Dec, 2024 @ 2:36am 
@Nah(?)
here is a logic error. I will fix it shortly.
Nah(?) 14 Dec, 2024 @ 2:30am 
I have the config file set to allow enchanting ranged weapons, but I can't use enchant gems on any ranged weapons or gunblades.
浓墨重彩不过纸片人 14 Dec, 2024 @ 1:25am 
成了,有用,大佬nb
浓墨重彩不过纸片人 14 Dec, 2024 @ 1:20am 
好的,我试试,谢谢大佬