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This seems like it could almost replace my mod.
However, I believe converting (at least from enchant gems to runes) might not be very meaningful, because enchanting directly from [enchant gems] is cost-free and convenient.
If conversion is really necessary, you can follow the original game method: first, apply a junk enchantment and then use a [rune mould] to produce a rune.
As for the reverse conversion, if this system can truly replace this mod, I personally think you should gradually abandon this mod, stop producing enchant gems, and only use the method provided by the original game for enchanting.
I haven't been following this game for a while, so could you please explain what the rune system is?
If it can somewhat replace the enchantments this mod provides, then maybe you should consider abandoning this mod altogether.
However, if it only adds enchantments during crafting, it shouldn’t affect this mod much.
看了下应该是基于武器样式添加了固定附魔,像短剑必定有追击
固定附魔这个mod是拆不了的,只能刷到含有随机附魔追击的才能拆下
你具体是在哪个武器上测试,想要删除哪个附魔?
合成的时候有没有出现闪屏?
我测试了一下可以清除啊?
Got it, you want players to have access to the mod earlier in the game.
However, I still believe that enchantments shouldn't be applied to Normal rarity items since I want the mod to stay true to the original game design: Normal quality items don't have random enchantments.
But don't worry, this mod does allow for enchantments on Superior quality items, which should be relatively easy to obtain early on in the game, either from the black market or by clearing any dungeon.
On the other hand, if you really can't find anything above Normal rarity, you won't be able to get any random enchantments either, rendering it practically pointless.
Actually, this is almost meaningless.
Standard items have the lowest rarity level. Even if we don't consider the game's concept of "different enchantment strengths for different rarities", the basic stats (dv/pv/dmg/atk) of standard items are lower than those of higher rarities.
The current crafting system in the game has almost no practical use.
Additionally, we've noticed some recipes require "magical stones" or "runes", which I guess are ingredients for crafting high rarity items, but clearly, these features are not yet complete.
做一个丢复制商
高层挖墙出魔力水晶和出大地结晶的概率差不多啊?
而且就算真的概率要再低点,配方本身就是按着分解剂来做的,这玩意效果也比分解剂强点,贵点也没啥问题?
然后如果你真觉得这玩意贵,那你需要的应该是一个增加魔力和大地结晶获取速率的东西
https://ylvapedia.wiki/wiki/Elin:Food#Food_Traits
I wonder... if I can blend a jelly shirt with poison or love like you can food items... and then extract the enchant it provides with dispel powder... haha.
This might not be a bug. I checked the element IDs for [somewhat spicy] (including Spiciness, Tasteless, Somewhat Spicy, Spicy, Very Spicy, Extremely Spicy, Intensely Spicy) and [Sustain Magic]—they are the same.
So it’s possible that noa intended it this way, meaning eating gear with the [Sustain Magic] enchant would increase MAG Potency.
A very minor bug that I noticed just now is that edible material weapons like jelly can come with food traits such as [somewhat spicy]. While trying to harvest this spicy enchant... lol... I note that I got a sustain magic gem instead.
While this isn't exploitable or likely intended, I am disappointed that I can not enchant my assault rifle with somewhat spicy. XD
I bet sustain magic would become somewhat spicy if I food hammered it. Going to ruin my main weapon to find out next chance I get. :D
现在加了个允许无限叠加附魔的选项,去打开就行了
是否可以将其恢复到原来的状态?
看上去是对插槽附魔的处理出了点问题,现在已经修复了
同时材质或样式提供的天然附魔和插槽提供的附魔理论上应该能正常累加,且不占用附魔槽位数
可能需要重新订阅来触发更新
In dungeons with a danger level equivalent to the 30th or 40th floor (I can't remember exactly), there's a chance to find mana crystals by digging into the walls.
法杖算远程武器,你不开允许附魔的话只能拆不能装
法杖本身的追伤实际只有改属性,没实际效果,也就是说几千几万也不能多一点伤害
真要对他特殊处理的话直接在不开允许附魔远程武器的情况下禁止你拆可能比较合理,但好像又没必要,因为理论上拆了的物理法杖才是最好用的,同时也只有法杖这一个特殊武器会带附魔
允许出售附魔石指的是你可以把拆下来的附魔石卖出去,因为可能会有价值问题所以我做了个选项,不开的话会打上"它不能卖"标签
祛魔粉我照着分解剂写的,也许道具店有卖?我没仔细研究过商店,而且现在对商店进货的调整非常麻烦,暂时不会考虑添加这方面支持(像魔法店卖附魔石什么的),可靠来源还是自己做
你不在删除mod的情况下保存游戏是不会丢失物品的啊?
正常的重订阅会保持物品id的
尝试过重新订阅这个mod吗?之前的确有一个错误的版本会这样
还有你具体在尝试附魔什么东西?
主动附魔不能叠加, 但可以高的覆盖低的
还有一点是, 材质和装备样式带来的天生属性和改造槽理论上不会影响你的主动附魔, 它们应该可以和你的主动附魔叠加
自定义商店物品数量不是我的mod, 不过之前有人尝试过可以和它一起正常运行
可能是你下到了旧版本mod, fix4更新后旧版本已经失效了, 可以尝试重新订阅来更新mod
The issue might be resolved now.
Please try resubscribing to the mod and update it before attempting again.
here is a logic error. I will fix it shortly.