Hearts of Iron IV

Hearts of Iron IV

Mech Mod
78 Comments
Solemnity 11 Oct @ 12:07pm 
Is this compatible with r56?
Малоросс 30 Jun @ 1:42am 
yay thx that means I can run them with vanilla with no issues
LOG: 935  [author] 29 Jun @ 11:39pm 
They don't modify any vanilla files. You do need no step back dlc however
:DOGECOIN:
Малоросс 21 Jun @ 2:20pm 
Does your "toybox" modify any vanilla files or they are brand new?
Fighter 11 Apr @ 5:02am 
Would it be posible to let them have swords so we have knights in WW2? Please
я (богатый) 5 Mar @ 8:38am 
PLS MADE COMPLETABLE WITH EXTENDED TECH TREE 1960 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1778255798
happydewd123 27 Feb @ 7:07am 
I'm glad your 6 key works ^-^
ARC light 13 Feb @ 8:48pm 
6666
broproxiomfun 25 Jan @ 12:35am 
Yooo! This is very cool! I'll be waiting for the moment when I have the opportunity to research new mechs.
LOG: 935  [author] 18 Jan @ 10:26am 
@RememberReach6

I could but tbh it’s not gonna happen for a while. Still busy developing my main mod so it’s gonna take a while before I come back and revisit these projects. Thank your for the suggestion :WTL_Cat_Happy:
RememberReach6 17 Jan @ 5:02am 
Yo do you think you could make a Fallout PA version of this?
LOG: 935  [author] 29 Dec, 2024 @ 10:27am 
Also you should only need NSB for this mod to work.
LOG: 935  [author] 29 Dec, 2024 @ 10:27am 
@Vincenator

Sorry I’ve been busy for the holidays and haven’t updated the description for the mods. But all the toybox mods including this one have now been integrated into Occult Facilities. This mod is for people who want the unit without having to use Occult Facilities, or want to use in overhaul mod like MD where Occult Facilities wouldn’t work. Check FAQ for more details. Hope that helps clear things up. Happy holidays :auyay:
Vincenator 28 Dec, 2024 @ 11:01pm 
Just for clarification, this mod doesn't work without Occult Facilities and needs the Gotter DLC as well?
LOG: 935  [author] 21 Dec, 2024 @ 4:08pm 
The Panzerhound mod had a conflicting file with this one due to an error when naming the files. That was what was causing the 3d graphical issues.
LOG: 935  [author] 21 Dec, 2024 @ 1:00pm 
@Frisian

Once i update it. It ll be ready for people to make comp patches. One of the reasons i made it separate from my main mod. So its easier for people to build off of for whatever purpose they need. Currently has missing modules and bugged model. :desklamp2024:
Frisian 21 Dec, 2024 @ 12:42pm 
@glad! this looks fantastic, thanks a lot for your work! any chance you will make this compatible with MD? i think it would fit so well (atm you can research it, but since they seem to work with gasoline engines and they dont exist in MD, you cannot build them)
LOG: 935  [author] 21 Dec, 2024 @ 9:09am 
Model is bugged rn. Will update this mod this weeknd. And hopefully resolve issues and add modules. Thank you everyone for their patience
ZwartGeest 21 Dec, 2024 @ 7:19am 
they are classified as a special project so they are not in the regular research tab. just to confirm your looking where it isnt.
TCCplayer 20 Dec, 2024 @ 4:45pm 
not the models, its the research itself, its not showing up for me. same for every other mod of yours. does it have country restrictions to only existing countries and not mod-made countries?
LOG: 935  [author] 20 Dec, 2024 @ 1:55pm 
Yes :cleanseal:
¡No pasarán! 20 Dec, 2024 @ 7:10am 
So maneuver doctrine?
LOG: 935  [author] 20 Dec, 2024 @ 4:59am 
All my unit mods are classified as light tanks for now. They were built off the framework of Kova's Walkers. So any buffs/mios that work for light tank should work. Will be changed in future. Hope that helps.
¡No pasarán! 20 Dec, 2024 @ 4:48am 
Hey, which doctrine i should use with them?
LOG: 935  [author] 20 Dec, 2024 @ 4:30am 
@ZwartGeest.

Patch sometime this weekend or later next week. Just finished updating my main mod, so i'll be back to fixing these mods to a good state before releasing the next batch. Thank you for the feedback. :cozyhoi4eagle:
¡No pasarán! 20 Dec, 2024 @ 2:54am 
@Glad!

It works without DLC, thank you for removing this condition
ZwartGeest 20 Dec, 2024 @ 12:46am 
I think the model is bugged? As its just a mess of white on the screen, when zoomed in its only white I can see.
Kaiserkane 19 Dec, 2024 @ 7:09pm 
and HP etc
Kaiserkane 19 Dec, 2024 @ 7:07pm 
Cool mod, but can you increase the Org? I was going to play as a mech only world conquest, but with such low Org they are basically just.... different tanks?
LOG: 935  [author] 19 Dec, 2024 @ 3:32pm 
Did you check land research tab. These standalone mods don’t appear in Occult Research project tab. Still early version. If you mean the model itself, you will have to be patient with me till I release an update.
TCCplayer 19 Dec, 2024 @ 2:12pm 
Friend, Your Mods doesn't seem to show up in my game, do your mods have Any compatibility issues?
LOG: 935  [author] 19 Dec, 2024 @ 11:48am 
@¡No pasarán!

I didn't know. I will change. I think its okay i take off tag. Thank You Sir. :Batcat:
¡No pasarán! 19 Dec, 2024 @ 7:19am 
Hey, creator of this mod. Why subscriber must have DLC "Gotterdammerung"? I asked because special projects added with update, not DLC.
LOG: 935  [author] 18 Dec, 2024 @ 5:31pm 
@BVOJI

Definitely. :steamthumbsup:
BVOJI 18 Dec, 2024 @ 3:38pm 
Will you be making a model for wolfenstein german units? I see your stuff is inspired by it
LOG: 935  [author] 18 Dec, 2024 @ 2:57am 
So can I use this separately from the occult mod or does this mod require the occult mod?

You can use this separately. See FAQ for further details.
grimreapershoots 17 Dec, 2024 @ 5:13pm 
So can I use this seperately from the occult mod or does this mod require the occult mod?
LOG: 935  [author] 17 Dec, 2024 @ 12:03pm 
@Ironside
I'll msg you if i start working on it, probably when i have more freetime. :steamthumbsup:
Ironside 17 Dec, 2024 @ 11:09am 
hey bro, if I may request. Could you make a mod for the helicopters, like giving them models like the UH-1 Huey, Fa 223, Mi-1or Mi-6, ect ect. Instead of it being that default helicopter?
LOG: 935  [author] 17 Dec, 2024 @ 7:36am 
can AI use those?

No.
LOG: 935  [author] 17 Dec, 2024 @ 7:35am 
is this compatible with MD?

Haven't tested it. Feel free to try and let me know thanks.
✙parmex05✙ 17 Dec, 2024 @ 7:29am 
can AI use those?
Cockitchy gaming 17 Dec, 2024 @ 5:59am 
is this compatible with MD?
Ironside 17 Dec, 2024 @ 5:11am 
I love that idea ya got going then >:D
The only other idea I could really request for that then is if you build up the wolfenstein stuff, please do have Americanize Wolfenstein Ideas too, I always loved the idea of what if the Allies had reverse engineered the tech or had their own versions! like what if the US had robot soldiers and high atmospheric bombers! Plasma Weapons! fusion reactors! the possibilities are endless! I shall watch your progress with great interest!:DS_Upgrade:
fnyb3rg 17 Dec, 2024 @ 3:29am 
you should do flying wings
LOG: 935  [author] 17 Dec, 2024 @ 1:10am 
Americans could have Power Armor, like T-45 or T-51

But I might do it if no one else makes a standalone mod like that after sometime. I freaking love Fallout! :luv:
LOG: 935  [author] 17 Dec, 2024 @ 1:07am 
Americans could have Power Armor, like T-45 or T-51

Maybe i'll add something similar. I feel adding fallout armor would be would be very similar to OWB so i kind don't want to do it. Only because i'm kind of already mixing alot of franchises into my main mod. I wanted to keep it towards a Wolfenstein sorta tech on one end and a more COD Zombie tech on the other. My idea being having A.I Germany pick which one it does randomly every game so that theirs a unique challenge. One game you'll be battling panzerhunds maybe another its nazi zombies. :Halb:
LOG: 935  [author] 17 Dec, 2024 @ 1:00am 
Models are super buggy

Thanks for the feedback. You'll just have to bear with it till future patches come around. :cozyrealmroyale:
LOG: 935  [author] 17 Dec, 2024 @ 12:57am 
is the anything that enables more upgrades like heavier weapons?

You'll have to wait for future updates. See FAQ for further details. :SBpenguin:
Charmyzard 16 Dec, 2024 @ 6:37pm 
RED ALERT!? 0 0