Oxygen Not Included

Oxygen Not Included

MiniBase Forever Edition
70 Comments
Mâle Alpha 6 Oct @ 7:44am 
Hello, can you update the mod please?
InΔmatus 10 Sep @ 2:12pm 
Can someone skilled take this mod and bring it to life please?
who cares? 27 Aug @ 4:32am 
Anyone knows if there's gonna be update or not?
Clamor_S 3 Aug @ 10:28am 
@Velochlauer seeds do not germanate anymore with latest upgrade, will there be a fix (not an ETA just in general) or mod is no longer supported?
MilfHugger 29 Jun @ 12:36pm 
For those trying to generate a new world after the QOL update recently, roll the version back to using the betas option, generate a new world, then roll the version back forward. Worked for me (initially anyway).
InΔmatus 26 Jun @ 3:59am 
@Velochlauer My dude! I believe in you!
Boris 22 Jun @ 9:54am 
Error I get currently



[16:49:37.522] [72] [INFO] WORLDGEN START seed=MINI-B-953973370-Z8W71-D3-J3ET5, cluster=expansion1::clusters/MiniBase
[16:49:37.522] [72] [INFO] -----------------------------------------------------------
[16:49:37.522] [72] [INFO] Generating world: expansion1::worlds/MiniBase
[16:49:38.169] [72] [WARNING] Couldnt find start node
[16:49:39.746] [72] [ERROR] Assert failed: Couldn't find a start node on a world that expects it!!
Boris 22 Jun @ 8:09am 
I am interest in a seed that works with the latest patch
Ruperstiltskin 19 Jun @ 8:22am 
Hi again! I played with this mod for a bit and everything started fine but as i tried to make a new save the game keeps failing on the create world screen and keeps saying that the problem is from the seed but any random seed that i tried, and i tried like 20 times by now, works.

It keeps saying: "Unfortunately, not all seeds germinate. Please try again with a different seed".

Some random seeds i tried:
-MINI-B-2104858439-0-D3-6MDT5
-MINI-B-1612856019-0-D3-6MDT5
-MINI-B-1900437063-0-D3-6MDT5
-MINI-B-952590977-0-D3-6MDT5
-MINI-B-1362508721-0-D3-6MDT5
Ruperstiltskin 9 Jun @ 10:15am 
I love you so much this mod is the perfect version of the minibase mod :slimetabby:
Chivalry [Road to 2.5k] 9 Jun @ 2:24am 
Thank you so much man! Appreciate you taking the time to respond!
Velochlauer  [author] 8 Jun @ 7:15am 
It seems Klei has made some changes so I'm still working on getting everything back into working order. However, if you want to have more control over what you can get through the printing pod, I can recommend you the duplicant stat selector mod, which allows you to freely configure what you get in the printing pod (only unlocked items though).
Chivalry [Road to 2.5k] 8 Jun @ 1:29am 
Hi, would you happen to know why my printing pod is showing 3 dupes + 1 care package? Any way to modify it myself to show 3 care packages instead?
InΔmatus 7 Jun @ 8:57am 
Thank you so much! :D
Very much looking forward to it! :steamhappy:
Velochlauer  [author] 7 Jun @ 3:25am 
Hi, sorry I was really busy with work in the last couple of weeks. I've made the changes and I'm currently testing to make sure this won't break any configurations.
InΔmatus 6 Jun @ 10:08pm 
Just wondering if you forgot or can't/won't tweak the numbers
InΔmatus 6 Jun @ 9:56pm 
@Velochlauer How you doing mate? Hope you're well
:) 27 May @ 9:20pm 
Waiting for your version after the next The Prehistoric Planet Pack. :D Is it possible to add story trait to the current version, I cant find it in my games, plus gassy moo planet.
Chivalry [Road to 2.5k] 22 May @ 3:34am 
Thank you very much for uploading the mod! The old one wasn't working.
InΔmatus 18 May @ 1:13pm 
I wouldn't expect you to make it a priority, of course, but any chance you could give an approximate of when you'll have a look into it?
Velochlauer  [author] 16 May @ 1:33pm 
This should just be a number tweaking change. I should be able to get around to do it sometime this weekend. Thanks for the feedback!
InΔmatus 15 May @ 7:36pm 
I would really like to be able to build in space above neutronium layer, yeah.
Just like 10 tiles height of usable space to utilise
Velochlauer  [author] 15 May @ 11:21am 
There's (kind of) an option for that, too. The size of the map can be freely configured, so you may just want to make the base a little taller and use the extra space for your solar panels. Or is it important to you that room in space be made available for building (above the neutronium layer)?
InΔmatus 14 May @ 3:29pm 
Yes, I know that. But in case I'd like to keep the outer shell of the base, there isn't an option?
I'm talking about physically moving the base down a bit within the perimeter of the map. There is also so much dead space beneath the base.
Velochlauer  [author] 14 May @ 9:31am 
You can set the ceiling to be made entirely of abyssalite and remove the corners. This will then allow you to set up solar panels.
InΔmatus 14 May @ 3:08am 
Is it possible to open up the space above the base just a little bit somehow so that we could plonk some solar panels?
Velochlauer  [author] 21 Apr @ 12:28am 
If you configure your game correctly, then yes it does. The more recent DLC achievements however are not implemented. You may be able to tweak your game further however and make it possible if you use the Cluster Generation Manager, another mod that is compatible with this one.
:) 20 Apr @ 10:12pm 
Can we finish the spaced out objectives with this mod
pvt.bump 19 Apr @ 7:49pm 
is it just me or can you not move beetina's they just die instantly on wrangle or relocate
Velochlauer  [author] 30 Mar @ 1:10am 
I'll have a look and make sure this works on the most recent version of the mod. Thanks for the report.
Hi Honey ! 30 Mar @ 12:54am 
It wasn't working, but I was able to fix it by downloading an older version.Thank you
Velochlauer  [author] 29 Mar @ 11:12pm 
If I'm not mistaken, turning off side tunnels will only spawn a wall of neutronium three tiles wide on either side of your base without extra empty space.
Hi Honey ! 29 Mar @ 11:03pm 
I want to create a map without extra space on either side. Is there a way to do this? Netronium will be the edge of the map
Velochlauer  [author] 14 Mar @ 1:07pm 
Glad to hear it. Have fun :D
虎斑法斗 13 Mar @ 9:20pm 
问题已经解决了。和其他mod冲突了
Velochlauer  [author] 12 Mar @ 3:01pm 
You mean to say that generating these dimensions do not work? If you can confirm, I'll probably be able to have a look this weekend. As always, creating issues on github is greatly appreciated.
虎斑法斗 11 Mar @ 3:13am 
可以生成79*44的
Prime Minister 4 Feb @ 5:16pm 
Confirmed, they are fixed! (Just spawned a new map, haven't checked anything else). Thanks @Velochlauer!

Now, time for a new base...
Velochlauer  [author] 2 Feb @ 1:27pm 
Sorry it took me so long to fix the side tunnels. Should work now. I didn't have the time to test it extensively, so let me know if anything breaks.
Prime Minister 26 Jan @ 11:25am 
Same problem with the tunnels. The abyssalite cutouts spawn so I can access the sides, but there are no side tunnels to access; the map width doesn't accommodate them.
Triskal 24 Jan @ 8:04pm 
@I am smarter than you. I seem to have a similar problem, but the actual Abyssalite tunnels did generate, but the SIDES didn't. So the tunnels can be mined out, but you can't ever get to the empty space side.
I am smarter than you 20 Jan @ 8:57am 
There is the tunnels option but i could not get tunnels what ever i set. ( no other mods activating )
vxxfun 11 Jan @ 7:13am 
@bangzy segal sadly didn’t spawn no matter what I tried
Bangzy Segal 10 Jan @ 8:54pm 
@vxxfun did you ever manage to get the tunnels to spawn im having the same issue
Clamor_S 9 Jan @ 4:01am 
@Velochlauer works, thank you
Velochlauer  [author] 9 Jan @ 12:51am 
@Clamor_S I've just pushed an update, can you check if this crash still happens? I have tested the base game with default settings and it does not crash on my end. If the crash still happens, please open up an issue on the github page.
Clamor_S 7 Jan @ 1:53am 
@Velochlauer, I have installed mod, switched to base game and the mod still gave me options to configure from so!, like radiation and moonlets. I have tried to reset to default settings and just start the map. It game crashed
Velochlauer  [author] 6 Jan @ 10:05pm 
@Clamor_S could you give more information on what isn't working and if you changed any of the default settings?
the drifters left nut 3 Jan @ 1:10pm 
dosent work its now a v lol
Clamor_S 27 Dec, 2024 @ 10:29am 
It does not work for base game or someone pls explain me how to configure this mod