Space Engineers

Space Engineers

Modular Stations (suggest a Module!)
123 Comments
AutoFish 13 Sep, 2024 @ 8:02pm 
Would you be able to design a hangar made for rovers as well?
PainfulCh33se 7 Mar, 2024 @ 12:32pm 
how about adding some airtight doors as a potential quick undock for visiting spacecraft? maybe even experiment
Bradyscott08 29 Jan, 2022 @ 3:53am 
this blueprint pack is amazing i cant wait for it to be updated
Foundation 26 Mar, 2019 @ 1:22am 
oh cool cool... do u have an estimate of date ?
volgraza  [author] 25 Mar, 2019 @ 8:28pm 
Yes Newer versions are in the works. but I've had a lot of IRL stuff prevent me from finishing them.
Foundation 24 Mar, 2019 @ 2:02pm 
will you be making newer versions?
Greywolf 27 Nov, 2016 @ 4:02pm 
sweet and thankyou dude great job i love that i found someone who is doing these and they actually work
volgraza  [author] 27 Nov, 2016 @ 2:52pm 
They should be air tight but so much has changed from when I built these. I am working on newer versions. An armory is a great idea I'll look into it.
Greywolf 27 Nov, 2016 @ 1:25pm 
also if it hasnt been suggested an armory or a large ship dock
Greywolf 27 Nov, 2016 @ 1:21pm 
is it air tight?
Greywolf 27 Nov, 2016 @ 1:19pm 
dude....you mave made my life much easier
!Master_Conquest! 19 Nov, 2015 @ 11:52am 
I agree if you copy and paste all of his Modular sections then you would have them. unfortunatly you cant take credit for someone else's builds but you can use the it in {mod-eration}. Exp I used a mobile city build. and then completely rebuilt it form the inside out. Thus the Space Dredge was borne.:steamhappy:
olliemillie 9 Oct, 2015 @ 3:32pm 
k thanks
volgraza  [author] 9 Oct, 2015 @ 3:31pm 
Nope. olliemillie they don't. they are built more like set peices that can be put together and modified for a desired reslut.
olliemillie 1 Oct, 2015 @ 6:21pm 
do the modules use merge blocks? just wondering
!Master_Conquest! 10 May, 2015 @ 9:26pm 
Ur welcome. buy the way maby with a big factory that you make ill make an Assembler drone/ship thing
volgraza  [author] 10 May, 2015 @ 7:53pm 
Thanks for the ideas and your kind worlds !Master_conquest!
!Master_Conquest! 10 May, 2015 @ 2:40pm 
buy the way i like all your work you have done so far. and i hope you contunie to inspire people to build great things.
!Master_Conquest! 10 May, 2015 @ 2:38pm 
I thing you need some kind of modaul Factory or Ship Manufactorum. or some king of Large Drydock that can produce Ships on the Medium and Large scale.
DJDaisho 30 Apr, 2015 @ 9:50pm 
oh my, thank you very much =^_^= and i apologize for not digging a bit deeper XD although you may want to consider dumping the link around your single module descriptions, as these modular builds are awesome, and im sure im not the only one digging around for the BP packs :P
volgraza  [author] 30 Apr, 2015 @ 4:01pm 
there is a pack you can find it here and it is already linked as a collection http://gtm.steamproxy.vip/workshop/filedetails/?id=327651025
DJDaisho 29 Apr, 2015 @ 11:46pm 
am i the only one that really wishes this entire pack came as blueprints rather than a gigantic lagfest? i absolutely love the concept, and would love to play with it, but i do not have the time to go world to world grabbing and blueprinting every single little module >.> maybe you guys should consider getting these into a single large blueprint pack for people
Brother Pigeon 21 Mar, 2015 @ 11:46am 
Oh ok that helps. Thanks man!
volgraza  [author] 20 Mar, 2015 @ 11:57pm 
Brother Pigeon 20 Mar, 2015 @ 9:25pm 
Also. I forgot to ask. I'm finding it damn near impossible to get these modules to stick together how I want them too. Is there someway to fix this without using merge blocks?
volgraza  [author] 20 Mar, 2015 @ 9:05pm 
Great suggestions AChristianBrony. I'm actually working on Re working some of the Modules to include the newer parts. I'll make sure I add your suggestion to my list.
Brother Pigeon 20 Mar, 2015 @ 8:57pm 
You should add a reactor room that's a bit smaller and not so bulky. A small station isn't going to nesesarily need that many large reactors. Maybey one with just one or two reactors for the smaller stations.

How about a defence module? One with a couple of gatling turrets and maybe a rocket launcher?

Or a thrust module! these station modules are set as large ships anyways... why not give them some thrusters?

This is awesome by the way!
volgraza  [author] 14 Mar, 2015 @ 7:08am 
thank you very much ^_^
Ghostofhell2 13 Mar, 2015 @ 4:37pm 
this is epic
volgraza  [author] 5 Feb, 2015 @ 3:44pm 
the pivot points are off. just place a landing gear down then past the parts that are having the problem on top. this should reset the pivot points.
Mothernoob 5 Feb, 2015 @ 1:03pm 
Hi, I'm testing these in survival mode and some get projected 1km away. And can't get them close, Any ideas what i might do wrong?
Others do line up pretty close with same projector set up...
Saladin  [author] 24 Jan, 2015 @ 7:15am 
Well Sygramyr we are doing a live Q & A so if you want to come join us and i may be able to walk you through joining them as well
volgraza  [author] 24 Jan, 2015 @ 5:32am 
Sygramyr Click on the 4th video on the image list. It is an Assembly guide. I hope that helps. Thanks for commenting.:ftlhuman:
Sygramyr 24 Jan, 2015 @ 5:04am 
So I appreciate how these are all vanilla blocks. I also appreciate the variety of modules available. How do they connect together in survival mode? I mean if you project them onto eachother they do no really connect correct? Still need some merge blocks?
thelostsoul 17 Jan, 2015 @ 10:54am 
a crue corters would be nice u dont have to add the mods for beds jest a place to put them

Saladin  [author] 23 Dec, 2014 @ 5:55am 
Soon i will be going through and releasing them as blueprints as well as hauke. With holidays we are making final prepations for our home lifes:( While still working on modules for the fans:)
volgraza  [author] 22 Dec, 2014 @ 2:49pm 
some of them are in the collection this world is part of. Not all of them have been released as Blueprints as there are more than 48+ and counting Modules.
Vonafets1 22 Dec, 2014 @ 8:50am 
Where can i find the blueprints for the station mod.
Saladin  [author] 20 Dec, 2014 @ 10:51am 
Video coming out soon of new released modules.
Ekuah  [author] 7 Dec, 2014 @ 5:21am 
@jp_aero
Hi there.
You could try out the vanilla "Military Minelayer" or you could use some of the ships from the "Endless Cargoships" mod from felix. "The One Vgr" has extracted and republished them.
My "Heavy Freighter" (i.e. Dumptruck) and Felix's "Industrial Large Transport Mk1"
should be a little bit more challenging. Especially if you limit yourself to the "inside cockpit" perspective. ;-)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=324140772
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=324112796
jb_aero 6 Dec, 2014 @ 10:27pm 
@Ekuah nice! I'm still looking for the right size ship to put it to the test. So far the ones I have are too big to fit in the ring, or two small to be any risk. But I like how it works!
Ekuah  [author] 28 Nov, 2014 @ 11:51pm 
@jp_aero: Hi again.
You mentioned that "some people far more talented than myself make ships that won't fit through the center ring, or it would be a tight squeeze"
I've made a would for you with a mixture of "Lead-in lighting" and PAPI (Precision Approach Path Indicator) to guide you and other safely through the hoops. ;-)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=344984253

@Tateo13TTV
I had already some detail ideas for it. But I need some more initial inspiration (i.e. impulse from [HtR]SaLaDiN and volgraza))

@Lulukitty22
You can find a preview of the shown large hangar or drydock in the linked would at jp-aero's part of this post. But we will still need to change some part of it. So it wont be the final version. But I would be grateful for your opinion and ideas.
xterrylorakhx 28 Nov, 2014 @ 6:38pm 
With the new Projector block this is gonna be a crazy mod XD
Lulu 28 Nov, 2014 @ 6:32pm 
"Super Large Hanger Bay" Oh Lord Gesus Please in that one have a ship elevator IM BEGGING YOU or a vers normal then a elevator Trust me people will need it!
Paws_Shadewood 28 Nov, 2014 @ 2:56pm 
what about a baracks living quarters for like soldiers quartered on your station for secuirty?
jb_aero 28 Nov, 2014 @ 5:27am 
Wow, stuff's looking great in the new vid!
Ekuah  [author] 26 Nov, 2014 @ 1:55pm 
P.S.
I humbly apologize to the late Russian physicist whose name I mangled in the video.
Details on his discoveries can be found here:
http://en.wikipedia.org/wiki/Cherenkov_radiation
Maybe you can pronounce his name better. ;-)
Saladin  [author] 22 Nov, 2014 @ 12:23pm 
@Volgraza - Forgot to mention that the world we have does not include the Factory module:) if would be so kind to include on next update as well... (This is so all can see he IS aware that it is missing in it)
Saladin  [author] 20 Nov, 2014 @ 6:09pm 
Those veiwing this and reviewing the modules please note that this weekend there will be a meet up if all comes together on teamspeak so you can converse with Volgraza and others like me working to make new and exciting modules for his station system. (and of course to speak about game over all):P I will expect to post more information as time allows. A place to put comments and ideas as well will be on forums (home site http://evolutiongamers.com) Already spoke to Volgraza about it and he approved.

Sign up and join in the conversations on there about this great module system
Saladin  [author] 20 Nov, 2014 @ 7:14am 
@jb_aero would you like it manned i am assuming just like the one you linked? I might be able to come up with somthing.. or Ekuah as well might... but see can come up with somthing then you have idea to give to Volgraza