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Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2441776362
If they get respwaned, then you will have to remove them at each respawn.
:)
Here are 2 others which are excellent too:
#1 - MCC Sandbox 4 - Mission Making The Easy Way
Link: https://gtm.steamproxy.vip/workshop/filedetails/?id=338988835
Can be used to create a mission via editor OR during live play thrus.
#2 - Never ending battles
[AFCS/SP]Advanced Fierce Combat System
Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=269067358
[AFCS/SP/APEX]Advanced Fierce Combat System
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=722958974
Difference? One uses APEX gear and the other does not! THAT IS IT! :)
Both can be used on almost all maps. BOTH can be used without creating any mission prior. Load a map with just 1 man on the ground is all that is required.
#1 is a mod, so it must be loaded in via the launcher.
#2 - BOTH are mission files. Just subscribe and find in the your SP mission/Steam under 'Missions'.
:)
Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=310586623&searchtext=hetman
;)
No it is not currently very functional, it is being developed. It will not be a standalone script and it may have some similarities to HIVE. The main goals is to have an mission that is multiplayer compatible, with graphical user interface. It will be more RTS oriented mission, where units/groups are commanded by player or AI, and in there is a points system with which units/groups are purchased. But much like HIVE it will be quite dynamic and support mod/DLC factions.
Ohh, *this* workshops posting aka mission is not mp compatible. The version 2 (which is not done yet / is under development) will be mp compatible.
What mission file are you trying to find?
Yes, currently developed version is MP/COOP/SP
@crampedlocket95
No you do not need to install scripts, the script for mission are already in the mission file. HIVE_AI script is just standalone and can be used in mission making.
@Metrøs - Thank you for your kind words as well!
:)
I will try the mods you recommand me @MachineGun and I will also stay tuned on your mods @VULPINE, keep up and thank you for keeping the game alive !
Hey, thanks for replying to Metrøs for me. I'm currently working on version 2 of this scenario.
Right now under work are:
- MP compatibility
- Graphical interface
- Enhanced AI commander
- Task system for player(s)
All of this will require thorough testing, and the current work might not result in a published scenario. It really depends on whether I'm happy with the end result of version 2.
So stay tuned, thanks for playing and the feedback so far!
There are much better scenarios out than this. Two that come to mind:
HETMAN: War Stories 1.10
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=310586623
[AFCS/SP/APEX]Advanced Fierce Combat System (APEX or none APEX are available)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=722958974&searchtext=advanced+fierce+combat
Hetman you will have to edit each map you wish to play on, just copy all files and items from map and put into new folder!
AFCS, just rename the PBO! Done!
And Mr. Dev? Thank you for your time and in sharing! :)
:)
I see the middle zone and both enemy and ally areas, but how do you capture things?
Nothing seems to happen, a lot of soldiers just stand in open field and don't move.
What are we supposed to do?
Also, I can't find it when hosting on local server but I can play it from Scenarios, is this normal?
I'm not using any mods or AI mods.
Hi, I don't know what mods would conflict but I am assuming it is an issue with mod(s). Try running the scenario without mods and see if the problem persists. The error logs can be located in AppData\Local\Arma 3
Hi. What map? Do you have mods on? Is there anything in the error logs?
Yes any faction with CfgGroups can be used, including RHS https://community.bistudio.com/wiki/Arma_3:_CfgGroups
Vanilla NATO and CSAT does not have "Air" groups defined, you could use ALiVE Orbatron to define them if you want. https://gtm.steamproxy.vip/workshop/filedetails/?id=620260972
Yes aviation does appear but only for factions which have air type groups configured. For example CUP factions have "Air" groups defined. https://community.bistudio.com/wiki/Arma_2:_Operation_Arrowhead:_CfgGroups
Artillery takes part in battles, again for factions which have it configured.
No wiki but there is some information on BI forum threads including a manual for the script. The forums have been down for some time now but seems to be coming back online now.
@jp9999
I'm not sure if anyone has tried to play with that mod in the scenario before
Oh I think you're looking for Zeus gamemode
What's LAN? I don't know
Yes, you just choose "Independent" when selecting east side
see pinned discussion
Don't know but do feel free to try!