Arma 3
HIVE Battle Generator ALTIS
151 Comments
Machine Gun Kelly 13 Oct @ 6:01am 
@vat hom flaffie - For NOW, you can use my mod to remove vehicles AFTER they have spawned AND have AI in the vehicle.

Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2441776362

If they get respwaned, then you will have to remove them at each respawn.

:)
vat hom flaffie 12 Oct @ 7:06am 
This is great. However could you please add an option for infantry only battles.
Machine Gun Kelly 4 Oct @ 9:56am 
@piter306 - Its good...that's for sure.

Here are 2 others which are excellent too:

#1 - MCC Sandbox 4 - Mission Making The Easy Way
Link: https://gtm.steamproxy.vip/workshop/filedetails/?id=338988835

Can be used to create a mission via editor OR during live play thrus.


#2 - Never ending battles

[AFCS/SP]Advanced Fierce Combat System
Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=269067358


[AFCS/SP/APEX]Advanced Fierce Combat System
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=722958974


Difference? One uses APEX gear and the other does not! THAT IS IT! :)



Both can be used on almost all maps. BOTH can be used without creating any mission prior. Load a map with just 1 man on the ground is all that is required.


#1 is a mod, so it must be loaded in via the launcher.

#2 - BOTH are mission files. Just subscribe and find in the your SP mission/Steam under 'Missions'.

:)
piter306 4 Oct @ 6:30am 
@Machine Gun Kelly - 90% my Arma3 time playing is Hetman :)
Machine Gun Kelly 4 Oct @ 5:58am 
@piter306 - It is called HETMAN. 10+ years old and WORKS, on almost all maps. EASY to port over as well. MANY maps are on Steam already!

Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=310586623&searchtext=hetman


;)
piter306 3 Oct @ 9:35am 
SAI is quite good in single-player mode, you could allow manual selection of the battle location, end the battle say after losing 3/4 of the forces, and let the mission remember the progress, and that's it :)
VULPINE キツネ  [author] 27 Sep @ 10:22pm 
@adsuper
No it is not currently very functional, it is being developed. It will not be a standalone script and it may have some similarities to HIVE. The main goals is to have an mission that is multiplayer compatible, with graphical user interface. It will be more RTS oriented mission, where units/groups are commanded by player or AI, and in there is a points system with which units/groups are purchased. But much like HIVE it will be quite dynamic and support mod/DLC factions.
adsuper 27 Sep @ 8:17pm 
Is the script for SAI currently functional for mission making? If so, is it similar to HIVE and will there be a manual for it?
VULPINE キツネ  [author] 26 Sep @ 5:34pm 
@Orydin
Ohh, *this* workshops posting aka mission is not mp compatible. The version 2 (which is not done yet / is under development) will be mp compatible.
Orydin 26 Sep @ 4:36pm 
The downloaded one from here. So I can put it into my missions folder for a server
VULPINE キツネ  [author] 26 Sep @ 2:59am 
@Orydin
What mission file are you trying to find?
Orydin 25 Sep @ 5:07pm 
I can only find it in single player I can't find the mission file to convert it either
VULPINE キツネ  [author] 24 Sep @ 10:07pm 
@Orydin
Yes, currently developed version is MP/COOP/SP

@crampedlocket95
No you do not need to install scripts, the script for mission are already in the mission file. HIVE_AI script is just standalone and can be used in mission making.
crampedlocket95 24 Sep @ 4:56pm 
im sorry if this is a stupid question but do I need to install the hiveAI script in order for this mod to work correctly or is it for something else?
Orydin 21 Sep @ 8:07pm 
are you able to make it MP for a Coop mission?
VULPINE キツネ  [author] 6 Aug @ 8:33am 
For anyone interested, you can follow the progress of the Version 2 on github: https://github.com/NikoH1587/SAI
Machine Gun Kelly 30 Jul @ 7:41am 
@VULPINE - Thank you for your kind words and work on this mod! :)

@Metrøs - Thank you for your kind words as well!


:)
Metrøs 30 Jul @ 3:17am 
Thank you VULPINE and Machine Gun Kelly for your answers.
I will try the mods you recommand me @MachineGun and I will also stay tuned on your mods @VULPINE, keep up and thank you for keeping the game alive !
VULPINE キツネ  [author] 29 Jul @ 6:28am 
@Machine Gun Kelly
Hey, thanks for replying to Metrøs for me. I'm currently working on version 2 of this scenario.
Right now under work are:
- MP compatibility
- Graphical interface
- Enhanced AI commander
- Task system for player(s)

All of this will require thorough testing, and the current work might not result in a published scenario. It really depends on whether I'm happy with the end result of version 2.
So stay tuned, thanks for playing and the feedback so far!
Machine Gun Kelly 29 Jul @ 6:12am 
@Metrøs - While everybody has an opinion, I am like you. Granted, the dev did put in time into this mod and did SHARE IT with us. Like you, why?

There are much better scenarios out than this. Two that come to mind:

HETMAN: War Stories 1.10
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=310586623


[AFCS/SP/APEX]Advanced Fierce Combat System (APEX or none APEX are available)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=722958974&searchtext=advanced+fierce+combat


Hetman you will have to edit each map you wish to play on, just copy all files and items from map and put into new folder!

AFCS, just rename the PBO! Done!


And Mr. Dev? Thank you for your time and in sharing! :)


:)
Metrøs 29 Jul @ 12:06am 
I don't really understand that mission, what's the objective?
I see the middle zone and both enemy and ally areas, but how do you capture things?
Nothing seems to happen, a lot of soldiers just stand in open field and don't move.

What are we supposed to do?

Also, I can't find it when hosting on local server but I can play it from Scenarios, is this normal?

I'm not using any mods or AI mods.
Markusaw 19 Jun @ 8:41am 
@BlueCrusader_ I saw it spawn an APC now when I played so yeah it should
BlueCrusader_ 18 Jun @ 8:17am 
Does it spawn vehicles as well? I was playing with some 40k mods but I only Finded infantry
kenoxite 15 Apr @ 3:07pm 
Excellent! I've been doing a couple matches in Chernarus and it's been a lot of fun. Thanks for sharing this!
VULPINE キツネ  [author] 7 Apr @ 6:32pm 
@FutureSpaceJesus Glad you found a solution!
FutureSpaceJesus 7 Apr @ 5:01pm 
okay i fucked around with it and i think it was the ACE 3 Extension mod for some reason cause I took it off and its worked every time since
VULPINE キツネ  [author] 6 Apr @ 9:35pm 
@FutureSpaceJesus
Hi, I don't know what mods would conflict but I am assuming it is an issue with mod(s). Try running the scenario without mods and see if the problem persists. The error logs can be located in AppData\Local\Arma 3
FutureSpaceJesus 6 Apr @ 8:45am 
its on Altis. i do have mods(some ai mods on which may be the issue but i haven't checked) i didn't see any error logs. whats happening is just when its loading the map like normal it just never loads in like 85% of the time. are there any known mod conflicts?
VULPINE キツネ  [author] 5 Apr @ 10:41pm 
@FutureSpaceJesus
Hi. What map? Do you have mods on? Is there anything in the error logs?
FutureSpaceJesus 5 Apr @ 1:29pm 
getting an issue where most of the time it just doesnt stop loading
VULPINE キツネ  [author] 13 Mar @ 10:21am 
@Rus9 ZakirOV
Yes any faction with CfgGroups can be used, including RHS https://community.bistudio.com/wiki/Arma_3:_CfgGroups
Rus9 ZakirOV 13 Mar @ 7:40am 
I didn't know, thanks for the answer, but can RHS be used?
VULPINE キツネ  [author] 13 Mar @ 7:21am 
@Rus9 ZakirOV
Vanilla NATO and CSAT does not have "Air" groups defined, you could use ALiVE Orbatron to define them if you want. https://gtm.steamproxy.vip/workshop/filedetails/?id=620260972
Rus9 ZakirOV 13 Mar @ 4:30am 
I mean the original ones like CSAT and NATO, I haven't seen artillery with planes yet, maybe it depends on randomness
VULPINE キツネ  [author] 13 Mar @ 1:25am 
@Rus9 ZakirOV
Yes aviation does appear but only for factions which have air type groups configured. For example CUP factions have "Air" groups defined. https://community.bistudio.com/wiki/Arma_2:_Operation_Arrowhead:_CfgGroups
Artillery takes part in battles, again for factions which have it configured.
Rus9 ZakirOV 12 Mar @ 12:50pm 
hi, do planes and helicopters appear? or artillery? if not, will there be such an opportunity in the future?, I just want an even larger scale like random infantry skirmish, but just don't overdo it)
jp9999 10 Mar @ 6:27pm 
jp9999 15 Feb @ 5:13pm 
i have a weird bug where sometimes vehicules are unable to move, has this happened to anyone before?
VULPINE キツネ  [author] 13 Feb @ 6:11am 
@cascos
No wiki but there is some information on BI forum threads including a manual for the script. The forums have been down for some time now but seems to be coming back online now.

@jp9999
I'm not sure if anyone has tried to play with that mod in the scenario before
jp9999 12 Feb @ 7:31am 
does anyone else have trouble using the chemical warfare plus mod with this?
cascos blutuht 1 euro 8 Feb @ 9:59pm 
is there a wiki for this?
VULPINE キツネ  [author] 31 Jan @ 7:56am 
@SempeR
Oh I think you're looking for Zeus gamemode
SempeR 31 Jan @ 7:02am 
@VULPINE キツネ play it with friend on LAN hosted server, becouse i want to find that one scenario for 1vs1 gameplay with arsenal included
VULPINE キツネ  [author] 30 Jan @ 6:41pm 
@SempeR
What's LAN? I don't know
SempeR 30 Jan @ 3:38pm 
LAN possible?
VULPINE キツネ  [author] 28 Jan @ 1:19am 
@Orphan Grinder
Yes, you just choose "Independent" when selecting east side
Orphan Grinder 27 Jan @ 2:28pm 
Hi, i love this mod but would like to be able to fight independant vs blufor, is this possible in any way? thanks.
VULPINE キツネ  [author] 26 Jan @ 10:07pm 
@PocketTJ
see pinned discussion
MichaelBruce83 26 Jan @ 6:11am 
Lambs seems to work just fine
VULPINE キツネ  [author] 26 Jan @ 3:59am 
@Sneep Snorp
Don't know but do feel free to try!