Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Launch up chivalry (Launcher SDK, workshop, Safe mode) -> There is a button called: "Click to download subscribed steam workshop files". After doing that, just launch the game and type open aocffa-forest_p in console.
This should work.
it does not work
Launch up chivalry (Launcher SDK, workshop, Safe mode) -> There is a button called: "Click to download subscribed steam workshop files". After doing that, just launch the game and type open aocffa-forest_p in console.
Just use the addbots [number] command.
If that doesn't work then open up chivalry (Launcher SDK, workshop, Safe mode) -> There is a button called: "Click to download subscribed steam workshop files).
Then launch the game and load the map.
Can't wait to have it implemented.
We need an Eu server running that map :D
Please.
pls
2. Yeah I've noticed that - It has something to do with level streaming.
Thanks for the feedback. If you spot any other bugs/glitches, please report them ;)
1: please remove the 'set time' limit in the Kismet. Doing so would allow the server config file to set the round limits. Somtimes 15/20 min just isn't enough. (10 min is not enough period.)
2: Odd thing happens at the start of the round. Players fall through the ground every spawn until the round fully starts, sometimes 1 or 2 lives into the game start.
(Maybe spawn points are not high enough?)
If need be I can maybe get some footage of this glitch and post.
Otherwise great map, the light in the cave is a tad bright but no need to change. Thank you so much for your time in creating this fine map.
Update this weekend.