Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Forest - LTS/TD/FFA
78 Comments
Mr.Seller 10 Feb, 2018 @ 7:41am 
BEST MAP !
emblung 20 Aug, 2015 @ 12:23am 
very g
ℭ I Rayeon 12 Jul, 2015 @ 2:03pm 
Really nice map !
Vesanus  [author] 7 Jun, 2015 @ 12:57pm 
@Ser Pat Harvenfell - Thank you m'lord :)
Ser Gereon Barclay 7 Jun, 2015 @ 10:53am 
Best player-made map I've seen so far! This is just made for archers :D You Ser shall have a cookie for your effort!
kojiko 18 Apr, 2015 @ 9:16am 
OK
Mr. Yellow 6 Mar, 2015 @ 11:55pm 
Shit looks gay bro
johbowfor 2 Mar, 2015 @ 5:47am 
@Vesanus: Thank you, that worked!
Vesanus  [author] 2 Mar, 2015 @ 5:07am 
@johbowfor: Try doing this:

Launch up chivalry (Launcher SDK, workshop, Safe mode) -> There is a button called: "Click to download subscribed steam workshop files". After doing that, just launch the game and type open aocffa-forest_p in console.

This should work.
johbowfor 1 Mar, 2015 @ 6:42pm 
why cant i play the map when i type in: open AOCFFA-Forest_P

it does not work
Vesanus  [author] 25 Feb, 2015 @ 7:34am 
I'm glad you like it. TB will add it into the main game in about a month (end of Q1).
|ĶiĻă| ReTsTrump 25 Feb, 2015 @ 7:10am 
This is by far the most beautiful map in chivalry. It is also very well thought out with subtle variations in elevation (could use more access to higher elevations on rocks), multiple routes, naturalistic camouflage for both sniping - hiding - stalking prey. While the map is small, it is still perfect for players from 2 to 24 and has nice cover so that distant archers cannot clearly see-shoot-kill people from across the map. I have been running this on the |ĶأĻă|Thunderdome server since it's release and it always gets great compliments from players. Great use of sound as well, sublte and not over done. Lighting is also spot on. Congratulations, TB should hire you.
HELL-BOBO FR 5 Feb, 2015 @ 8:55am 
Good
RRH 18 Jan, 2015 @ 1:24am 
oh~~~~ cool.
Chance 4 Jan, 2015 @ 1:47am 
Gorgeous.
Uhuhu 2 Jan, 2015 @ 1:06pm 
was talking about the map not rikko!'s ass btw ;P
Uhuhu 2 Jan, 2015 @ 1:06pm 
wow looks re:awesome:lly nice! (y)
OSMAN 2 Jan, 2015 @ 9:35am 
GOD
OSMAN 2 Jan, 2015 @ 9:35am 
YY
Steel 29 Dec, 2014 @ 3:40am 
goooooooooooooooooooooooooood
theGOLDENpotato 28 Dec, 2014 @ 7:46pm 
doesnt come up for me :(
Kleeborp 26 Dec, 2014 @ 2:16pm 
This is an incredibly beautiful map and I would love to see your spin on making a frozen mountain sort of map.
Zabavon 5 Dec, 2014 @ 11:35am 
MAP OF THE YEAR! BEST! THANK YOU!
Vesanus  [author] 5 Dec, 2014 @ 11:29am 
Just updated, changelog in the description.
Pig Mac 4 Dec, 2014 @ 12:02pm 
Oh it were in the right hand lower corner in the SDK.. finally figured it out :) Thanks a lot, might be an archers dream level :D
Vesanus  [author] 4 Dec, 2014 @ 4:29am 
Try doing this:

Launch up chivalry (Launcher SDK, workshop, Safe mode) -> There is a button called: "Click to download subscribed steam workshop files". After doing that, just launch the game and type open aocffa-forest_p in console.
Zabavon 4 Dec, 2014 @ 2:47am 
Error: the map AOCFFA-Forest_P does not exist ((
Zabavon 3 Dec, 2014 @ 12:48pm 
THANKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YO GREAT!!!!!!!!!!!!!!
Vesanus  [author] 3 Dec, 2014 @ 12:23pm 
Yes, bot waypointing is done.
Just use the addbots [number] command.
Zabavon 3 Dec, 2014 @ 11:53am 
Bots included ????
cabrau 3 Dec, 2014 @ 3:53am 
nice
Vesanus  [author] 30 Nov, 2014 @ 5:05pm 
Aye. I'm glad to be of help.
Vesanus  [author] 30 Nov, 2014 @ 4:12pm 
After subscribing to the map, launch chivalry and then type in console "open aocffa-forest_p"

If that doesn't work then open up chivalry (Launcher SDK, workshop, Safe mode) -> There is a button called: "Click to download subscribed steam workshop files).

Then launch the game and load the map.
randomaxeofkindness 30 Nov, 2014 @ 3:07am 
Really? Thats awesome! :)
Can't wait to have it implemented.
crush  [author] 21 Nov, 2014 @ 5:13pm 
Hey guys! thanks for the kind comments it makes us very happy to see, we got a message by the developers of Chivalry that they will take our map into the game. We will release a few more updates that improves/polishes this map, stay tuned! :)
Never-Hood 19 Nov, 2014 @ 9:55am 
It is really beautiful
Match Meat 18 Nov, 2014 @ 7:41am 
Great Job on this map! it looks fantastic. One thing I noticed on the Mason side was I wasnt sure which way to go to get out of the forest and towards the fight. A central Focal Point could fix that, with a larger tower or even a crane or siege equipment on top of the tower you already have.
DirtyGamerTX 15 Nov, 2014 @ 10:59pm 
Looks awesome
fusco 15 Nov, 2014 @ 2:48pm 
Love it!
Grolsch 15 Nov, 2014 @ 11:42am 
WOW! This map was a blast to play on and it looks absolutley stunning!
Suspicious Tumbleweed 14 Nov, 2014 @ 8:27pm 
I've been playing Chiv for a long time and for some reason I'm banned from Moorlands... Someone should help me out
Burgzaza 14 Nov, 2014 @ 6:10pm 
looks great as always ! :)
We need an Eu server running that map :D
Flame 14 Nov, 2014 @ 2:37pm 
Damn son, this looks really good, i might have to download it :)
Kreittis 14 Nov, 2014 @ 12:17pm 
Add cloudberries please.

Please.

pls
Walkin 14 Nov, 2014 @ 9:16am 
Woo this looks great! I look forward to playing it at Moorland!
Vesanus  [author] 14 Nov, 2014 @ 4:53am 
1. Sure, will do!

2. Yeah I've noticed that - It has something to do with level streaming.

Thanks for the feedback. If you spot any other bugs/glitches, please report them ;)

•҉Baron von Moorland 13 Nov, 2014 @ 5:10pm 
Hello and thank you Vesanus, tested the map several times over the last couple days with a 42 slot server almost full. Just a couple notes.

1: please remove the 'set time' limit in the Kismet. Doing so would allow the server config file to set the round limits. Somtimes 15/20 min just isn't enough. (10 min is not enough period.)

2: Odd thing happens at the start of the round. Players fall through the ground every spawn until the round fully starts, sometimes 1 or 2 lives into the game start.
(Maybe spawn points are not high enough?)
If need be I can maybe get some footage of this glitch and post.

Otherwise great map, the light in the cave is a tad bright but no need to change. Thank you so much for your time in creating this fine map.
Vesanus  [author] 13 Nov, 2014 @ 12:26pm 
Aye, I will.

Update this weekend.
Arthur 13 Nov, 2014 @ 12:20pm 
Looks good. Consider adding CTF and KOTH, for more replayability.
Androssi Baam 13 Nov, 2014 @ 9:49am 
very good