RimWorld

RimWorld

Local's CE Launchers
19 Comments
tipofthemorning 20 Sep @ 6:43pm 
@sanakara cherry picker is good for removing duplicate items
Michigancubed 24 Aug @ 9:45am 
wait you say in the desc some of the launchers are done the wrong way around? Isn't the javelin supposed to look like that with the front cover taken off for launch?
Local  [author] 22 Jul @ 7:32pm 
there are no such plans
Sanakara 22 Jul @ 6:35pm 
Is there perhaps a patch planned to avoid duplicate items? All the local weapon mods are great, but I now have a Milkor MGL from CE Extended Guns and an RPG-7 from 2035 Armories - Arma 3 Weapons installed, but also an RPG-7 and Milkor from CE Launcher. The graphics are slightly different, as are the costs and stats, but they use the same ammo.

I'm using 2035 Armories - Arma 3 Weapons and GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense. Both are specifically made for CE and offer options to avoid duplicates via the vanilla framework, referring to CE weapon sub-mods. So I currently have the RPG-7 from the Arma mod enabled, which disables the RPG-7 from the CE sub-mod, but it doesn't recognize that there's still an RPG-7 from the local mod.

Of course, I could cherry-pick, but that's the most inconvenient solution. Still, great weapon mods overall!
Animal 7 11 Jul @ 7:49pm 
Good mod for the first to update, very useful given how prevalent mechanoids are in the new dlc
XaocuT's Show 9 Jul @ 6:58am 
When 6G30?
DsW-4 10 Apr @ 11:06pm 
D-FunctionalAmmunition Library enables NLAW and the javelin to have missile functionality.
Local  [author] 31 Mar @ 5:16am 
Nope, both the NLAW and the javelin are just really, really really accurate rocket launchers at the moment.

I'll look into giving them both tracking once its part of release CE.
John DeWolf 30 Mar @ 2:30pm 
Do any of the launchers use the new tracking ability?
Massaqrist 3 Jan @ 7:32pm 
Any mod that allows raiders to use these?
Major Gipper 13 Dec, 2024 @ 8:54pm 
No, it only works with combat extended
galesdeloscien 13 Dec, 2024 @ 2:53am 
its this vanilla compatible ??
MatleyPL ♥♥♥♥ ♥♥♥♥♥ 12 Dec, 2024 @ 12:36pm 
Why Javelin is a single use ? Can you make an ammo for it and make it reloadable ?
Flex ape 11 Dec, 2024 @ 4:46am 
Looks great, I like having more infantry support options. Could you post it in CE discord?
Huntsman 10 Dec, 2024 @ 3:42am 
Damn u right. It was functionality from TMC's Launcher pack not native CE functionality I was thinking about
Red Hawkfield 9 Dec, 2024 @ 4:41am 
Oh yeah, that's hot.
Local  [author] 9 Dec, 2024 @ 1:23am 
I couldn't find anything on actual missile guidance in CE, so technically they're just ultra accurate dumb rockets
Huntsman 8 Dec, 2024 @ 7:49pm 
Do the Javs/NLAWs use CE's homing projectiles?
Ymir 8 Dec, 2024 @ 7:44pm 
Thanks, I've been looking for a mod that adds Javelins for a fair while now! :luv: